| Index: cc/animation/scroll_offset_animation_curve.cc
|
| diff --git a/cc/animation/scroll_offset_animation_curve.cc b/cc/animation/scroll_offset_animation_curve.cc
|
| index a7283b8b5c601aca4a6f3dfac4e269b167c17966..8211a950fe2b24382bc4cf0f7b5c276980ed28a0 100644
|
| --- a/cc/animation/scroll_offset_animation_curve.cc
|
| +++ b/cc/animation/scroll_offset_animation_curve.cc
|
| @@ -15,6 +15,35 @@ const double kDurationDivisor = 60.0;
|
|
|
| namespace cc {
|
|
|
| +namespace {
|
| +
|
| +static float MaximumDimension(gfx::Vector2dF delta) {
|
| + return std::max(std::abs(delta.x()), std::abs(delta.y()));
|
| +}
|
| +
|
| +static base::TimeDelta DurationFromDelta(gfx::Vector2dF delta) {
|
| + // The duration of a scroll animation depends on the size of the scroll.
|
| + // The exact relationship between the size and the duration isn't specified
|
| + // by the CSSOM View smooth scroll spec and is instead left up to user agents
|
| + // to decide. The calculation performed here will very likely be further
|
| + // tweaked before the smooth scroll API ships.
|
| + return base::TimeDelta::FromMicroseconds(
|
| + (std::sqrt(MaximumDimension(delta)) / kDurationDivisor) *
|
| + base::Time::kMicrosecondsPerSecond);
|
| +}
|
| +
|
| +static scoped_ptr<TimingFunction> EaseOutWithInitialVelocity(double velocity) {
|
| + // Based on EaseInOutTimingFunction::Create with first control point rotated.
|
| + const double r2 = 0.42 * 0.42;
|
| + const double v2 = velocity * velocity;
|
| + const double x1 = std::sqrt(r2 / (v2 + 1));
|
| + const double y1 = std::sqrt(r2 * v2 / (v2 + 1));
|
| + return CubicBezierTimingFunction::Create(x1, y1, 0.58, 1)
|
| + .PassAs<TimingFunction>();
|
| +}
|
| +
|
| +} // namespace
|
| +
|
| scoped_ptr<ScrollOffsetAnimationCurve> ScrollOffsetAnimationCurve::Create(
|
| const gfx::Vector2dF& target_value,
|
| scoped_ptr<TimingFunction> timing_function) {
|
| @@ -33,22 +62,12 @@ ScrollOffsetAnimationCurve::~ScrollOffsetAnimationCurve() {}
|
| void ScrollOffsetAnimationCurve::SetInitialValue(
|
| const gfx::Vector2dF& initial_value) {
|
| initial_value_ = initial_value;
|
| -
|
| - // The duration of a scroll animation depends on the size of the scroll.
|
| - // The exact relationship between the size and the duration isn't specified
|
| - // by the CSSOM View smooth scroll spec and is instead left up to user agents
|
| - // to decide. The calculation performed here will very likely be further
|
| - // tweaked before the smooth scroll API ships.
|
| - float delta_x = std::abs(target_value_.x() - initial_value_.x());
|
| - float delta_y = std::abs(target_value_.y() - initial_value_.y());
|
| - float max_delta = std::max(delta_x, delta_y);
|
| - duration_ = base::TimeDelta::FromMicroseconds(
|
| - (std::sqrt(max_delta) / kDurationDivisor) *
|
| - base::Time::kMicrosecondsPerSecond);
|
| + total_animation_duration_ = DurationFromDelta(target_value_ - initial_value_);
|
| }
|
|
|
| gfx::Vector2dF ScrollOffsetAnimationCurve::GetValue(double t) const {
|
| - double duration = duration_.InSecondsF();
|
| + double duration = (total_animation_duration_ - last_retarget_).InSecondsF();
|
| + t -= last_retarget_.InSecondsF();
|
|
|
| if (t <= 0)
|
| return initial_value_;
|
| @@ -64,7 +83,7 @@ gfx::Vector2dF ScrollOffsetAnimationCurve::GetValue(double t) const {
|
| }
|
|
|
| double ScrollOffsetAnimationCurve::Duration() const {
|
| - return duration_.InSecondsF();
|
| + return total_animation_duration_.InSecondsF();
|
| }
|
|
|
| AnimationCurve::CurveType ScrollOffsetAnimationCurve::Type() const {
|
| @@ -77,8 +96,37 @@ scoped_ptr<AnimationCurve> ScrollOffsetAnimationCurve::Clone() const {
|
| scoped_ptr<ScrollOffsetAnimationCurve> curve_clone =
|
| Create(target_value_, timing_function.Pass());
|
| curve_clone->initial_value_ = initial_value_;
|
| - curve_clone->duration_ = duration_;
|
| + curve_clone->total_animation_duration_ = total_animation_duration_;
|
| + curve_clone->last_retarget_ = last_retarget_;
|
| return curve_clone.PassAs<AnimationCurve>();
|
| }
|
|
|
| +void ScrollOffsetAnimationCurve::UpdateTarget(
|
| + double t,
|
| + const gfx::Vector2dF& new_target) {
|
| + gfx::Vector2dF current_position = GetValue(t);
|
| + gfx::Vector2dF old_delta = target_value_ - initial_value_;
|
| + gfx::Vector2dF new_delta = new_target - current_position;
|
| +
|
| + double old_duration =
|
| + (total_animation_duration_ - last_retarget_).InSecondsF();
|
| + double new_duration = DurationFromDelta(new_delta).InSecondsF();
|
| +
|
| + double old_velocity = timing_function_->Velocity(
|
| + (t - last_retarget_.InSecondsF()) / old_duration);
|
| +
|
| + // TimingFunction::Velocity gives the slope of the curve from 0 to 1.
|
| + // To match the "true" velocity in px/sec we must adjust this slope for
|
| + // differences in duration and scroll delta between old and new curves.
|
| + double new_velocity =
|
| + old_velocity * (new_duration / old_duration) *
|
| + (MaximumDimension(old_delta) / MaximumDimension(new_delta));
|
| +
|
| + initial_value_ = current_position;
|
| + target_value_ = new_target;
|
| + total_animation_duration_ = base::TimeDelta::FromSecondsD(t + new_duration);
|
| + last_retarget_ = base::TimeDelta::FromSecondsD(t);
|
| + timing_function_ = EaseOutWithInitialVelocity(new_velocity);
|
| +}
|
| +
|
| } // namespace cc
|
|
|