Chromium Code Reviews| Index: cc/animation/scroll_offset_animation_curve.cc |
| diff --git a/cc/animation/scroll_offset_animation_curve.cc b/cc/animation/scroll_offset_animation_curve.cc |
| index a7283b8b5c601aca4a6f3dfac4e269b167c17966..723a5ffe302c905a32162b5afbc867493ffe6b6f 100644 |
| --- a/cc/animation/scroll_offset_animation_curve.cc |
| +++ b/cc/animation/scroll_offset_animation_curve.cc |
| @@ -15,6 +15,45 @@ const double kDurationDivisor = 60.0; |
| namespace cc { |
| +namespace { |
| + |
| +#if __clang__ |
| +// http://b/16376945 |
| +static inline float AbsClangWorkaround(float f) { |
| + return f < 0.0f ? -f : f; |
| +} |
| +#define ABS AbsClangWorkaround |
| +#else |
| +#define ABS std::abs |
| +#endif |
|
ajuma
2014/07/18 01:18:51
Rather than adding this #if, let's just use the wo
skobes
2014/07/18 16:48:02
The offending compiler optimization has been disab
|
| + |
| +static float MaximumDimension(const gfx::Vector2dF& delta) { |
| + return std::max(ABS(delta.x()), ABS(delta.y())); |
| +} |
| + |
| +static base::TimeDelta DurationFromDelta(const gfx::Vector2dF& delta) { |
| + // The duration of a scroll animation depends on the size of the scroll. |
| + // The exact relationship between the size and the duration isn't specified |
| + // by the CSSOM View smooth scroll spec and is instead left up to user agents |
| + // to decide. The calculation performed here will very likely be further |
| + // tweaked before the smooth scroll API ships. |
| + return base::TimeDelta::FromMicroseconds( |
| + (std::sqrt(MaximumDimension(delta)) / kDurationDivisor) * |
| + base::Time::kMicrosecondsPerSecond); |
| +} |
| + |
| +static scoped_ptr<TimingFunction> EaseOutWithInitialVelocity(double velocity) { |
| + // Based on EaseInOutTimingFunction::Create with first control point rotated. |
| + const double r2 = 0.42 * 0.42; |
| + const double v2 = velocity * velocity; |
| + const double x1 = std::sqrt(r2 / (v2 + 1)); |
| + const double y1 = std::sqrt(r2 * v2 / (v2 + 1)); |
| + return CubicBezierTimingFunction::Create(x1, y1, 0.58, 1) |
| + .PassAs<TimingFunction>(); |
| +} |
| + |
| +} // namespace |
| + |
| scoped_ptr<ScrollOffsetAnimationCurve> ScrollOffsetAnimationCurve::Create( |
| const gfx::Vector2dF& target_value, |
| scoped_ptr<TimingFunction> timing_function) { |
| @@ -33,22 +72,12 @@ ScrollOffsetAnimationCurve::~ScrollOffsetAnimationCurve() {} |
| void ScrollOffsetAnimationCurve::SetInitialValue( |
| const gfx::Vector2dF& initial_value) { |
| initial_value_ = initial_value; |
| - |
| - // The duration of a scroll animation depends on the size of the scroll. |
| - // The exact relationship between the size and the duration isn't specified |
| - // by the CSSOM View smooth scroll spec and is instead left up to user agents |
| - // to decide. The calculation performed here will very likely be further |
| - // tweaked before the smooth scroll API ships. |
| - float delta_x = std::abs(target_value_.x() - initial_value_.x()); |
| - float delta_y = std::abs(target_value_.y() - initial_value_.y()); |
| - float max_delta = std::max(delta_x, delta_y); |
| - duration_ = base::TimeDelta::FromMicroseconds( |
| - (std::sqrt(max_delta) / kDurationDivisor) * |
| - base::Time::kMicrosecondsPerSecond); |
| + total_animation_duration_ = DurationFromDelta(target_value_ - initial_value_); |
| } |
| gfx::Vector2dF ScrollOffsetAnimationCurve::GetValue(double t) const { |
| - double duration = duration_.InSecondsF(); |
| + double duration = (total_animation_duration_ - last_retarget_).InSecondsF(); |
| + t -= last_retarget_.InSecondsF(); |
| if (t <= 0) |
| return initial_value_; |
| @@ -64,7 +93,7 @@ gfx::Vector2dF ScrollOffsetAnimationCurve::GetValue(double t) const { |
| } |
| double ScrollOffsetAnimationCurve::Duration() const { |
| - return duration_.InSecondsF(); |
| + return total_animation_duration_.InSecondsF(); |
| } |
| AnimationCurve::CurveType ScrollOffsetAnimationCurve::Type() const { |
| @@ -77,8 +106,37 @@ scoped_ptr<AnimationCurve> ScrollOffsetAnimationCurve::Clone() const { |
| scoped_ptr<ScrollOffsetAnimationCurve> curve_clone = |
| Create(target_value_, timing_function.Pass()); |
| curve_clone->initial_value_ = initial_value_; |
| - curve_clone->duration_ = duration_; |
| + curve_clone->total_animation_duration_ = total_animation_duration_; |
| + curve_clone->last_retarget_ = last_retarget_; |
| return curve_clone.PassAs<AnimationCurve>(); |
| } |
| +void ScrollOffsetAnimationCurve::UpdateTarget( |
| + double t, |
| + const gfx::Vector2dF& new_target) { |
| + gfx::Vector2dF current_position = GetValue(t); |
| + gfx::Vector2dF old_delta = target_value_ - initial_value_; |
| + gfx::Vector2dF new_delta = new_target - current_position; |
| + |
| + double old_duration = |
| + (total_animation_duration_ - last_retarget_).InSecondsF(); |
| + double new_duration = DurationFromDelta(new_delta).InSecondsF(); |
| + |
| + double old_velocity = timing_function_->Velocity( |
| + (t - last_retarget_.InSecondsF()) / old_duration); |
| + |
| + // TimingFunction::Velocity gives the slope of the curve from 0 to 1. |
| + // To match the "true" velocity in px/sec we must adjust this slope for |
| + // differences in duration and scroll delta between old and new curves. |
| + double new_velocity = |
| + old_velocity * (new_duration / old_duration) * |
| + (MaximumDimension(old_delta) / MaximumDimension(new_delta)); |
| + |
| + initial_value_ = current_position; |
| + target_value_ = new_target; |
| + total_animation_duration_ = base::TimeDelta::FromSecondsD(t + new_duration); |
| + last_retarget_ = base::TimeDelta::FromSecondsD(t); |
| + timing_function_ = EaseOutWithInitialVelocity(new_velocity); |
| +} |
| + |
| } // namespace cc |