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Issue 393713002: Scroll offset animation curve retargeting. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Remove workaround. Created 6 years, 5 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/gfx/geometry/cubic_bezier.h" 5 #include "ui/gfx/geometry/cubic_bezier.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 #include <cmath> 8 #include <cmath>
9 9
10 #include "base/logging.h" 10 #include "base/logging.h"
11 11
12 namespace gfx { 12 namespace gfx {
13 13
14 namespace { 14 namespace {
15 15
16 static const double kBezierEpsilon = 1e-7; 16 static const double kBezierEpsilon = 1e-7;
17 static const int MAX_STEPS = 30; 17 static const int MAX_STEPS = 30;
18 18
19 static double eval_bezier(double x1, double x2, double t) { 19 static double eval_bezier(double p1, double p2, double t) {
20 const double x1_times_3 = 3.0 * x1; 20 const double p1_times_3 = 3.0 * p1;
21 const double x2_times_3 = 3.0 * x2; 21 const double p2_times_3 = 3.0 * p2;
22 const double h3 = x1_times_3; 22 const double h3 = p1_times_3;
23 const double h1 = x1_times_3 - x2_times_3 + 1.0; 23 const double h1 = p1_times_3 - p2_times_3 + 1.0;
24 const double h2 = x2_times_3 - 6.0 * x1; 24 const double h2 = p2_times_3 - 6.0 * p1;
25 return t * (t * (t * h1 + h2) + h3); 25 return t * (t * (t * h1 + h2) + h3);
26 } 26 }
27 27
28 static double eval_bezier_derivative(double p1, double p2, double t) {
29 const double h1 = 9.0 * p1 - 9.0 * p2 + 3.0;
30 const double h2 = 6.0 * p2 - 12.0 * p1;
31 const double h3 = 3.0 * p1;
32 return t * (t * h1 + h2) + h3;
33 }
34
35 // Finds t such that eval_bezier(x1, x2, t) = x.
36 // There is a unique solution if x1 and x2 lie within (0, 1).
28 static double bezier_interp(double x1, 37 static double bezier_interp(double x1,
29 double y1,
30 double x2, 38 double x2,
31 double y2,
32 double x) { 39 double x) {
33 DCHECK_GE(1.0, x1); 40 DCHECK_GE(1.0, x1);
34 DCHECK_LE(0.0, x1); 41 DCHECK_LE(0.0, x1);
35 DCHECK_GE(1.0, x2); 42 DCHECK_GE(1.0, x2);
36 DCHECK_LE(0.0, x2); 43 DCHECK_LE(0.0, x2);
37 44
38 x1 = std::min(std::max(x1, 0.0), 1.0); 45 x1 = std::min(std::max(x1, 0.0), 1.0);
39 x2 = std::min(std::max(x2, 0.0), 1.0); 46 x2 = std::min(std::max(x2, 0.0), 1.0);
40 x = std::min(std::max(x, 0.0), 1.0); 47 x = std::min(std::max(x, 0.0), 1.0);
41 48
42 // Step 1. Find the t corresponding to the given x. I.e., we want t such that
43 // eval_bezier(x1, x2, t) = x. There is a unique solution if x1 and x2 lie
44 // within (0, 1).
45 //
46 // We're just going to do bisection for now (for simplicity), but we could 49 // We're just going to do bisection for now (for simplicity), but we could
47 // easily do some newton steps if this turns out to be a bottleneck. 50 // easily do some newton steps if this turns out to be a bottleneck.
48 double t = 0.0; 51 double t = 0.0;
49 double step = 1.0; 52 double step = 1.0;
50 for (int i = 0; i < MAX_STEPS; ++i, step *= 0.5) { 53 for (int i = 0; i < MAX_STEPS; ++i, step *= 0.5) {
51 const double error = eval_bezier(x1, x2, t) - x; 54 const double error = eval_bezier(x1, x2, t) - x;
52 if (std::abs(error) < kBezierEpsilon) 55 if (std::abs(error) < kBezierEpsilon)
53 break; 56 break;
54 t += error > 0.0 ? -step : step; 57 t += error > 0.0 ? -step : step;
55 } 58 }
56 59
57 // We should have terminated the above loop because we got close to x, not 60 // We should have terminated the above loop because we got close to x, not
58 // because we exceeded MAX_STEPS. Do a DCHECK here to confirm. 61 // because we exceeded MAX_STEPS. Do a DCHECK here to confirm.
59 DCHECK_GT(kBezierEpsilon, std::abs(eval_bezier(x1, x2, t) - x)); 62 DCHECK_GT(kBezierEpsilon, std::abs(eval_bezier(x1, x2, t) - x));
60 63
61 // Step 2. Return the interpolated y values at the t we computed above. 64 return t;
62 return eval_bezier(y1, y2, t);
63 } 65 }
64 66
65 } // namespace 67 } // namespace
66 68
67 CubicBezier::CubicBezier(double x1, double y1, double x2, double y2) 69 CubicBezier::CubicBezier(double x1, double y1, double x2, double y2)
68 : x1_(x1), 70 : x1_(x1),
69 y1_(y1), 71 y1_(y1),
70 x2_(x2), 72 x2_(x2),
71 y2_(y2) { 73 y2_(y2) {
72 } 74 }
73 75
74 CubicBezier::~CubicBezier() { 76 CubicBezier::~CubicBezier() {
75 } 77 }
76 78
77 double CubicBezier::Solve(double x) const { 79 double CubicBezier::Solve(double x) const {
78 return bezier_interp(x1_, y1_, x2_, y2_, x); 80 return eval_bezier(y1_, y2_, bezier_interp(x1_, x2_, x));
81 }
82
83 double CubicBezier::Slope(double x) const {
84 double t = bezier_interp(x1_, x2_, x);
85 double dx_dt = eval_bezier_derivative(x1_, x2_, t);
86 double dy_dt = eval_bezier_derivative(y1_, y2_, t);
87 return dy_dt / dx_dt;
79 } 88 }
80 89
81 void CubicBezier::Range(double* min, double* max) const { 90 void CubicBezier::Range(double* min, double* max) const {
82 *min = 0; 91 *min = 0;
83 *max = 1; 92 *max = 1;
84 if (0 <= y1_ && y1_ < 1 && 0 <= y2_ && y2_ <= 1) 93 if (0 <= y1_ && y1_ < 1 && 0 <= y2_ && y2_ <= 1)
85 return; 94 return;
86 95
87 // Represent the function's derivative in the form at^2 + bt + c. 96 // Represent the function's derivative in the form at^2 + bt + c.
97 // (Technically this is (dy/dt)*(1/3), which is suitable for finding zeros
98 // but does not actually give the slope of the curve.)
88 double a = 3 * (y1_ - y2_) + 1; 99 double a = 3 * (y1_ - y2_) + 1;
89 double b = 2 * (y2_ - 2 * y1_); 100 double b = 2 * (y2_ - 2 * y1_);
90 double c = y1_; 101 double c = y1_;
91 102
92 // Check if the derivative is constant. 103 // Check if the derivative is constant.
93 if (std::abs(a) < kBezierEpsilon && 104 if (std::abs(a) < kBezierEpsilon &&
94 std::abs(b) < kBezierEpsilon) 105 std::abs(b) < kBezierEpsilon)
95 return; 106 return;
96 107
97 // Zeros of the function's derivative. 108 // Zeros of the function's derivative.
(...skipping 21 matching lines...) Expand all
119 sol_1 = eval_bezier(y1_, y2_, t_1); 130 sol_1 = eval_bezier(y1_, y2_, t_1);
120 131
121 if (0 < t_2 && t_2 < 1) 132 if (0 < t_2 && t_2 < 1)
122 sol_2 = eval_bezier(y1_, y2_, t_2); 133 sol_2 = eval_bezier(y1_, y2_, t_2);
123 134
124 *min = std::min(std::min(*min, sol_1), sol_2); 135 *min = std::min(std::min(*min, sol_1), sol_2);
125 *max = std::max(std::max(*max, sol_1), sol_2); 136 *max = std::max(std::max(*max, sol_1), sol_2);
126 } 137 }
127 138
128 } // namespace gfx 139 } // namespace gfx
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