Index: src/gpu/GrContext.cpp |
diff --git a/src/gpu/GrContext.cpp b/src/gpu/GrContext.cpp |
index 85cc8cd78750ebfdb150e0f8013df07139588c08..f394a72735d38782289c89ea1a3fc668ddf3572d 100755 |
--- a/src/gpu/GrContext.cpp |
+++ b/src/gpu/GrContext.cpp |
@@ -528,21 +528,14 @@ void GrContext::addExistingTextureToCache(GrTexture* texture) { |
// still be in the exclusive pile. Recycle it. |
fResourceCache->makeNonExclusive(texture->getCacheEntry()); |
this->purgeCache(); |
- } else if (texture->getDeferredRefCount() <= 0) { |
+ } else { |
// When we aren't reusing textures we know this scratch texture |
// will never be reused and would be just wasting time in the cache |
fResourceCache->makeNonExclusive(texture->getCacheEntry()); |
fResourceCache->deleteResource(texture->getCacheEntry()); |
- } else { |
- // In this case (fDeferredRefCount > 0) but the cache is the only |
- // one holding a real ref. Mark the object so when the deferred |
- // ref count goes to 0 the texture will be deleted (remember |
- // in this code path scratch textures aren't getting reused). |
- texture->setNeedsDeferredUnref(); |
} |
} |
- |
void GrContext::unlockScratchTexture(GrTexture* texture) { |
ASSERT_OWNED_RESOURCE(texture); |
SkASSERT(NULL != texture->getCacheEntry()); |
@@ -554,14 +547,14 @@ void GrContext::unlockScratchTexture(GrTexture* texture) { |
if (fGpu->caps()->reuseScratchTextures() || NULL != texture->asRenderTarget()) { |
fResourceCache->makeNonExclusive(texture->getCacheEntry()); |
this->purgeCache(); |
- } else if (texture->unique() && texture->getDeferredRefCount() <= 0) { |
+ } else if (texture->unique()) { |
// Only the cache now knows about this texture. Since we're never |
// reusing scratch textures (in this code path) it would just be |
// wasting time sitting in the cache. |
fResourceCache->makeNonExclusive(texture->getCacheEntry()); |
fResourceCache->deleteResource(texture->getCacheEntry()); |
} else { |
- // In this case (fRefCnt > 1 || defRefCnt > 0) but we don't really |
+ // In this case (there is still a non-cache ref) but we don't really |
// want to readd it to the cache (since it will never be reused). |
// Instead, give up the cache's ref and leave the decision up to |
// addExistingTextureToCache once its ref count reaches 0. For |