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Side by Side Diff: ui/gfx/shadow_value.h

Issue 392013005: [#1] Delete reduntdant 19 header files in ui/gfx (8 of 19 by this) (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: sorted includes Created 6 years, 5 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_GFX_SHADOW_VALUE_H_ 5 #ifndef UI_GFX_SHADOW_VALUE_H_
6 #define UI_GFX_SHADOW_VALUE_H_ 6 #define UI_GFX_SHADOW_VALUE_H_
7 7
8 #include <string> 8 #include <string>
9 #include <vector> 9 #include <vector>
10 10
11 #include "third_party/skia/include/core/SkColor.h" 11 #include "third_party/skia/include/core/SkColor.h"
12 #include "ui/gfx/geometry/point.h"
12 #include "ui/gfx/gfx_export.h" 13 #include "ui/gfx/gfx_export.h"
13 #include "ui/gfx/point.h"
14 14
15 namespace gfx { 15 namespace gfx {
16 16
17 class Insets; 17 class Insets;
18 18
19 class ShadowValue; 19 class ShadowValue;
20 typedef std::vector<ShadowValue> ShadowValues; 20 typedef std::vector<ShadowValue> ShadowValues;
21 21
22 // ShadowValue encapsulates parameters needed to define a shadow, including the 22 // ShadowValue encapsulates parameters needed to define a shadow, including the
23 // shadow's offset, blur amount and color. 23 // shadow's offset, blur amount and color.
(...skipping 29 matching lines...) Expand all
53 // transitions from full shadow color to fully transparent and with 2 pixels 53 // transitions from full shadow color to fully transparent and with 2 pixels
54 // inside the shadow and 2 pixels goes beyond the edge. 54 // inside the shadow and 2 pixels goes beyond the edge.
55 double blur_; 55 double blur_;
56 56
57 SkColor color_; 57 SkColor color_;
58 }; 58 };
59 59
60 } // namespace gfx 60 } // namespace gfx
61 61
62 #endif // UI_GFX_SHADOW_VALUE_H_ 62 #endif // UI_GFX_SHADOW_VALUE_H_
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