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1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ash/wm/immersive_fullscreen_controller.h" | 5 #include "ash/wm/immersive_fullscreen_controller.h" |
6 | 6 |
7 #include <set> | 7 #include <set> |
8 | 8 |
9 #include "ash/ash_constants.h" | 9 #include "ash/ash_constants.h" |
10 #include "ash/shell.h" | 10 #include "ash/shell.h" |
11 #include "ash/wm/resize_handle_window_targeter.h" | 11 #include "ash/wm/resize_handle_window_targeter.h" |
12 #include "ash/wm/window_state.h" | 12 #include "ash/wm/window_state.h" |
13 #include "base/metrics/histogram.h" | 13 #include "base/metrics/histogram.h" |
14 #include "ui/aura/client/aura_constants.h" | 14 #include "ui/aura/client/aura_constants.h" |
15 #include "ui/aura/client/capture_client.h" | 15 #include "ui/aura/client/capture_client.h" |
16 #include "ui/aura/client/cursor_client.h" | 16 #include "ui/aura/client/cursor_client.h" |
17 #include "ui/aura/client/screen_position_client.h" | 17 #include "ui/aura/client/screen_position_client.h" |
18 #include "ui/aura/env.h" | 18 #include "ui/aura/env.h" |
19 #include "ui/aura/window.h" | 19 #include "ui/aura/window.h" |
20 #include "ui/aura/window_event_dispatcher.h" | 20 #include "ui/aura/window_event_dispatcher.h" |
21 #include "ui/gfx/animation/slide_animation.h" | 21 #include "ui/gfx/animation/slide_animation.h" |
22 #include "ui/gfx/display.h" | 22 #include "ui/gfx/display.h" |
23 #include "ui/gfx/point.h" | 23 #include "ui/gfx/geometry/point.h" |
24 #include "ui/gfx/rect.h" | 24 #include "ui/gfx/rect.h" |
25 #include "ui/gfx/screen.h" | 25 #include "ui/gfx/screen.h" |
26 #include "ui/views/bubble/bubble_delegate.h" | 26 #include "ui/views/bubble/bubble_delegate.h" |
27 #include "ui/views/view.h" | 27 #include "ui/views/view.h" |
28 #include "ui/views/widget/widget.h" | 28 #include "ui/views/widget/widget.h" |
29 #include "ui/wm/core/transient_window_manager.h" | 29 #include "ui/wm/core/transient_window_manager.h" |
30 #include "ui/wm/core/window_util.h" | 30 #include "ui/wm/core/window_util.h" |
31 #include "ui/wm/public/activation_client.h" | 31 #include "ui/wm/public/activation_client.h" |
32 | 32 |
33 using views::View; | 33 using views::View; |
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948 AsBubbleDelegate(transient_child); | 948 AsBubbleDelegate(transient_child); |
949 if (bubble_delegate && | 949 if (bubble_delegate && |
950 bubble_delegate->GetAnchorView() && | 950 bubble_delegate->GetAnchorView() && |
951 top_container_->Contains(bubble_delegate->GetAnchorView())) { | 951 top_container_->Contains(bubble_delegate->GetAnchorView())) { |
952 bubble_manager_->StartObserving(transient_child); | 952 bubble_manager_->StartObserving(transient_child); |
953 } | 953 } |
954 } | 954 } |
955 } | 955 } |
956 | 956 |
957 } // namespace ash | 957 } // namespace ash |
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