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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ash/wm/coordinate_conversion.h" | 5 #include "ash/wm/coordinate_conversion.h" |
6 | 6 |
7 #include "ash/display/display_controller.h" | 7 #include "ash/display/display_controller.h" |
8 #include "ash/shell.h" | 8 #include "ash/shell.h" |
9 #include "ui/aura/client/screen_position_client.h" | 9 #include "ui/aura/client/screen_position_client.h" |
10 #include "ui/gfx/display.h" | 10 #include "ui/gfx/display.h" |
11 #include "ui/gfx/point.h" | 11 #include "ui/gfx/geometry/point.h" |
12 #include "ui/gfx/rect.h" | 12 #include "ui/gfx/rect.h" |
13 #include "ui/gfx/screen.h" | 13 #include "ui/gfx/screen.h" |
14 | 14 |
15 namespace ash { | 15 namespace ash { |
16 namespace wm { | 16 namespace wm { |
17 | 17 |
18 aura::Window* GetRootWindowAt(const gfx::Point& point) { | 18 aura::Window* GetRootWindowAt(const gfx::Point& point) { |
19 const gfx::Display& display = | 19 const gfx::Display& display = |
20 Shell::GetScreen()->GetDisplayNearestPoint(point); | 20 Shell::GetScreen()->GetDisplayNearestPoint(point); |
21 DCHECK(display.is_valid()); | 21 DCHECK(display.is_valid()); |
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38 } | 38 } |
39 | 39 |
40 void ConvertPointFromScreen(const aura::Window* window, | 40 void ConvertPointFromScreen(const aura::Window* window, |
41 gfx::Point* point_in_screen) { | 41 gfx::Point* point_in_screen) { |
42 aura::client::GetScreenPositionClient(window->GetRootWindow())-> | 42 aura::client::GetScreenPositionClient(window->GetRootWindow())-> |
43 ConvertPointFromScreen(window, point_in_screen); | 43 ConvertPointFromScreen(window, point_in_screen); |
44 } | 44 } |
45 | 45 |
46 } // namespace wm | 46 } // namespace wm |
47 } // namespace ash | 47 } // namespace ash |
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