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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/compositor/dip_util.h" | 5 #include "ui/compositor/dip_util.h" |
6 | 6 |
7 #include "base/command_line.h" | 7 #include "base/command_line.h" |
8 #include "cc/base/math_util.h" | |
9 #include "cc/layers/layer.h" | 8 #include "cc/layers/layer.h" |
10 #include "ui/compositor/compositor.h" | 9 #include "ui/compositor/compositor.h" |
11 #include "ui/compositor/compositor_switches.h" | 10 #include "ui/compositor/compositor_switches.h" |
12 #include "ui/compositor/layer.h" | 11 #include "ui/compositor/layer.h" |
13 #include "ui/gfx/display.h" | 12 #include "ui/gfx/display.h" |
| 13 #include "ui/gfx/geometry/safe_integer_conversions.h" |
14 #include "ui/gfx/point.h" | 14 #include "ui/gfx/point.h" |
15 #include "ui/gfx/point_conversions.h" | 15 #include "ui/gfx/point_conversions.h" |
16 #include "ui/gfx/rect.h" | 16 #include "ui/gfx/rect.h" |
17 #include "ui/gfx/rect_conversions.h" | 17 #include "ui/gfx/rect_conversions.h" |
18 #include "ui/gfx/size.h" | 18 #include "ui/gfx/size.h" |
19 #include "ui/gfx/size_conversions.h" | 19 #include "ui/gfx/size_conversions.h" |
20 | 20 |
21 namespace ui { | 21 namespace ui { |
22 | 22 |
23 float GetDeviceScaleFactor(const Layer* layer) { | 23 float GetDeviceScaleFactor(const Layer* layer) { |
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90 DCHECK(snapped_layer); | 90 DCHECK(snapped_layer); |
91 DCHECK(snapped_layer->Contains(layer_to_snap)); | 91 DCHECK(snapped_layer->Contains(layer_to_snap)); |
92 | 92 |
93 gfx::Point view_offset_dips = layer_to_snap->GetTargetBounds().origin(); | 93 gfx::Point view_offset_dips = layer_to_snap->GetTargetBounds().origin(); |
94 ui::Layer::ConvertPointToLayer( | 94 ui::Layer::ConvertPointToLayer( |
95 layer_to_snap->parent(), snapped_layer, &view_offset_dips); | 95 layer_to_snap->parent(), snapped_layer, &view_offset_dips); |
96 gfx::PointF view_offset = view_offset_dips; | 96 gfx::PointF view_offset = view_offset_dips; |
97 | 97 |
98 float scale_factor = GetDeviceScaleFactor(layer_to_snap); | 98 float scale_factor = GetDeviceScaleFactor(layer_to_snap); |
99 view_offset.Scale(scale_factor); | 99 view_offset.Scale(scale_factor); |
100 gfx::PointF view_offset_snapped(cc::MathUtil::Round(view_offset.x()), | 100 gfx::PointF view_offset_snapped(gfx::ToRoundedInt(view_offset.x()), |
101 cc::MathUtil::Round(view_offset.y())); | 101 gfx::ToRoundedInt(view_offset.y())); |
102 | 102 |
103 gfx::Vector2dF fudge = view_offset_snapped - view_offset; | 103 gfx::Vector2dF fudge = view_offset_snapped - view_offset; |
104 fudge.Scale(1.0 / scale_factor); | 104 fudge.Scale(1.0 / scale_factor); |
105 layer_to_snap->SetSubpixelPositionOffset(fudge); | 105 layer_to_snap->SetSubpixelPositionOffset(fudge); |
106 #if !defined(NDEBUG) | 106 #if !defined(NDEBUG) |
107 gfx::Point p; | 107 gfx::Point p; |
108 Layer::ConvertPointToLayer(layer_to_snap->parent(), snapped_layer, &p); | 108 Layer::ConvertPointToLayer(layer_to_snap->parent(), snapped_layer, &p); |
109 cc::Layer* cc_layer = layer_to_snap->cc_layer(); | 109 cc::Layer* cc_layer = layer_to_snap->cc_layer(); |
110 gfx::PointF origin = cc_layer->position(); | 110 gfx::PointF origin = cc_layer->position(); |
111 CheckSnapped((p.x() + origin.x()) * scale_factor); | 111 CheckSnapped((p.x() + origin.x()) * scale_factor); |
112 CheckSnapped((p.y() + origin.y()) * scale_factor); | 112 CheckSnapped((p.y() + origin.y()) * scale_factor); |
113 #endif | 113 #endif |
114 } | 114 } |
115 | 115 |
116 } // namespace ui | 116 } // namespace ui |
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