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Unified Diff: chrome/browser/resources/file_manager/js/photo/mosaic_mode.js

Issue 39123003: [Files.app] Split the JavaScript files into subdirectories: common, background, and foreground (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: fixed test failure. Created 7 years, 2 months ago
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Index: chrome/browser/resources/file_manager/js/photo/mosaic_mode.js
diff --git a/chrome/browser/resources/file_manager/js/photo/mosaic_mode.js b/chrome/browser/resources/file_manager/js/photo/mosaic_mode.js
deleted file mode 100644
index 58cf9cd8dfebb4660a33cc0ff9aa151e7e038310..0000000000000000000000000000000000000000
--- a/chrome/browser/resources/file_manager/js/photo/mosaic_mode.js
+++ /dev/null
@@ -1,2013 +0,0 @@
-// Copyright (c) 2012 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-'use strict';
-
-/**
- * @param {Element} container Content container.
- * @param {cr.ui.ArrayDataModel} dataModel Data model.
- * @param {cr.ui.ListSelectionModel} selectionModel Selection model.
- * @param {MetadataCache} metadataCache Metadata cache.
- * @param {function} toggleMode Function to switch to the Slide mode.
- * @constructor
- */
-function MosaicMode(
- container, dataModel, selectionModel, metadataCache, toggleMode) {
- this.mosaic_ = new Mosaic(
- container.ownerDocument, dataModel, selectionModel, metadataCache);
- container.appendChild(this.mosaic_);
-
- this.toggleMode_ = toggleMode;
- this.mosaic_.addEventListener('dblclick', this.toggleMode_);
- this.showingTimeoutID_ = null;
-}
-
-/**
- * @return {Mosaic} The mosaic control.
- */
-MosaicMode.prototype.getMosaic = function() { return this.mosaic_ };
-
-/**
- * @return {string} Mode name.
- */
-MosaicMode.prototype.getName = function() { return 'mosaic' };
-
-/**
- * @return {string} Mode title.
- */
-MosaicMode.prototype.getTitle = function() { return 'GALLERY_MOSAIC' };
-
-/**
- * Execute an action (this mode has no busy state).
- * @param {function} action Action to execute.
- */
-MosaicMode.prototype.executeWhenReady = function(action) { action() };
-
-/**
- * @return {boolean} Always true (no toolbar fading in this mode).
- */
-MosaicMode.prototype.hasActiveTool = function() { return true };
-
-/**
- * Keydown handler.
- *
- * @param {Event} event Event.
- * @return {boolean} True if processed.
- */
-MosaicMode.prototype.onKeyDown = function(event) {
- switch (util.getKeyModifiers(event) + event.keyIdentifier) {
- case 'Enter':
- this.toggleMode_();
- return true;
- }
- return this.mosaic_.onKeyDown(event);
-};
-
-////////////////////////////////////////////////////////////////////////////////
-
-/**
- * Mosaic control.
- *
- * @param {Document} document Document.
- * @param {cr.ui.ArrayDataModel} dataModel Data model.
- * @param {cr.ui.ListSelectionModel} selectionModel Selection model.
- * @param {MetadataCache} metadataCache Metadata cache.
- * @return {Element} Mosaic element.
- * @constructor
- */
-function Mosaic(document, dataModel, selectionModel, metadataCache) {
- var self = document.createElement('div');
- Mosaic.decorate(self, dataModel, selectionModel, metadataCache);
- return self;
-}
-
-/**
- * Inherit from HTMLDivElement.
- */
-Mosaic.prototype.__proto__ = HTMLDivElement.prototype;
-
-/**
- * Default layout delay in ms.
- * @const
- * @type {number}
- */
-Mosaic.LAYOUT_DELAY = 200;
-
-/**
- * Smooth scroll animation duration when scrolling using keyboard or
- * clicking on a partly visible tile. In ms.
- * @const
- * @type {number}
- */
-Mosaic.ANIMATED_SCROLL_DURATION = 500;
-
-/**
- * Decorate a Mosaic instance.
- *
- * @param {Mosaic} self Self pointer.
- * @param {cr.ui.ArrayDataModel} dataModel Data model.
- * @param {cr.ui.ListSelectionModel} selectionModel Selection model.
- * @param {MetadataCache} metadataCache Metadata cache.
- */
-Mosaic.decorate = function(self, dataModel, selectionModel, metadataCache) {
- self.__proto__ = Mosaic.prototype;
- self.className = 'mosaic';
-
- self.dataModel_ = dataModel;
- self.selectionModel_ = selectionModel;
- self.metadataCache_ = metadataCache;
-
- // Initialization is completed lazily on the first call to |init|.
-};
-
-/**
- * Initialize the mosaic element.
- */
-Mosaic.prototype.init = function() {
- if (this.tiles_)
- return; // Already initialized, nothing to do.
-
- this.layoutModel_ = new Mosaic.Layout();
- this.onResize_();
-
- this.selectionController_ =
- new Mosaic.SelectionController(this.selectionModel_, this.layoutModel_);
-
- this.tiles_ = [];
- for (var i = 0; i != this.dataModel_.length; i++)
- this.tiles_.push(new Mosaic.Tile(this, this.dataModel_.item(i)));
-
- this.selectionModel_.selectedIndexes.forEach(function(index) {
- this.tiles_[index].select(true);
- }.bind(this));
-
- this.initTiles_(this.tiles_);
-
- // The listeners might be called while some tiles are still loading.
- this.initListeners_();
-};
-
-/**
- * @return {boolean} Whether mosaic is initialized.
- */
-Mosaic.prototype.isInitialized = function() {
- return !!this.tiles_;
-};
-
-/**
- * Start listening to events.
- *
- * We keep listening to events even when the mosaic is hidden in order to
- * keep the layout up to date.
- *
- * @private
- */
-Mosaic.prototype.initListeners_ = function() {
- this.ownerDocument.defaultView.addEventListener(
- 'resize', this.onResize_.bind(this));
-
- var mouseEventBound = this.onMouseEvent_.bind(this);
- this.addEventListener('mousemove', mouseEventBound);
- this.addEventListener('mousedown', mouseEventBound);
- this.addEventListener('mouseup', mouseEventBound);
- this.addEventListener('scroll', this.onScroll_.bind(this));
-
- this.selectionModel_.addEventListener('change', this.onSelection_.bind(this));
- this.selectionModel_.addEventListener('leadIndexChange',
- this.onLeadChange_.bind(this));
-
- this.dataModel_.addEventListener('splice', this.onSplice_.bind(this));
- this.dataModel_.addEventListener('content', this.onContentChange_.bind(this));
-};
-
-/**
- * Smoothly scrolls the container to the specified position using
- * f(x) = sqrt(x) speed function normalized to animation duration.
- * @param {number} targetPosition Horizontal scroll position in pixels.
- */
-Mosaic.prototype.animatedScrollTo = function(targetPosition) {
- if (this.scrollAnimation_) {
- webkitCancelAnimationFrame(this.scrollAnimation_);
- this.scrollAnimation_ = null;
- }
-
- // Mouse move events are fired without touching the mouse because of scrolling
- // the container. Therefore, these events have to be suppressed.
- this.suppressHovering_ = true;
-
- // Calculates integral area from t1 to t2 of f(x) = sqrt(x) dx.
- var integral = function(t1, t2) {
- return 2.0 / 3.0 * Math.pow(t2, 3.0 / 2.0) -
- 2.0 / 3.0 * Math.pow(t1, 3.0 / 2.0);
- };
-
- var delta = targetPosition - this.scrollLeft;
- var factor = delta / integral(0, Mosaic.ANIMATED_SCROLL_DURATION);
- var startTime = Date.now();
- var lastPosition = 0;
- var scrollOffset = this.scrollLeft;
-
- var animationFrame = function() {
- var position = Date.now() - startTime;
- var step = factor *
- integral(Math.max(0, Mosaic.ANIMATED_SCROLL_DURATION - position),
- Math.max(0, Mosaic.ANIMATED_SCROLL_DURATION - lastPosition));
- scrollOffset += step;
-
- var oldScrollLeft = this.scrollLeft;
- var newScrollLeft = Math.round(scrollOffset);
-
- if (oldScrollLeft != newScrollLeft)
- this.scrollLeft = newScrollLeft;
-
- if (step == 0 || this.scrollLeft != newScrollLeft) {
- this.scrollAnimation_ = null;
- // Release the hovering lock after a safe delay to avoid hovering
- // a tile because of altering |this.scrollLeft|.
- setTimeout(function() {
- if (!this.scrollAnimation_)
- this.suppressHovering_ = false;
- }.bind(this), 100);
- } else {
- // Continue the animation.
- this.scrollAnimation_ = requestAnimationFrame(animationFrame);
- }
-
- lastPosition = position;
- }.bind(this);
-
- // Start the animation.
- this.scrollAnimation_ = requestAnimationFrame(animationFrame);
-};
-
-/**
- * @return {Mosaic.Tile} Selected tile or undefined if no selection.
- */
-Mosaic.prototype.getSelectedTile = function() {
- return this.tiles_ && this.tiles_[this.selectionModel_.selectedIndex];
-};
-
-/**
- * @param {number} index Tile index.
- * @return {Rect} Tile's image rectangle.
- */
-Mosaic.prototype.getTileRect = function(index) {
- var tile = this.tiles_[index];
- return tile && tile.getImageRect();
-};
-
-/**
- * @param {number} index Tile index.
- * Scroll the given tile into the viewport.
- */
-Mosaic.prototype.scrollIntoView = function(index) {
- var tile = this.tiles_[index];
- if (tile) tile.scrollIntoView();
-};
-
-/**
- * Initializes multiple tiles.
- *
- * @param {Array.<Mosaic.Tile>} tiles Array of tiles.
- * @param {function()=} opt_callback Completion callback.
- * @private
- */
-Mosaic.prototype.initTiles_ = function(tiles, opt_callback) {
- // We do not want to use tile indices in asynchronous operations because they
- // do not survive data model splices. Copy tile references instead.
- tiles = tiles.slice();
-
- // Throttle the metadata access so that we do not overwhelm the file system.
- var MAX_CHUNK_SIZE = 10;
-
- var loadChunk = function() {
- if (!tiles.length) {
- if (opt_callback) opt_callback();
- return;
- }
- var chunkSize = Math.min(tiles.length, MAX_CHUNK_SIZE);
- var loaded = 0;
- for (var i = 0; i != chunkSize; i++) {
- this.initTile_(tiles.shift(), function() {
- if (++loaded == chunkSize) {
- this.layout();
- loadChunk();
- }
- }.bind(this));
- }
- }.bind(this);
-
- loadChunk();
-};
-
-/**
- * Initializes a single tile.
- *
- * @param {Mosaic.Tile} tile Tile.
- * @param {function()} callback Completion callback.
- * @private
- */
-Mosaic.prototype.initTile_ = function(tile, callback) {
- var url = tile.getItem().getUrl();
- var onImageMeasured = callback;
- this.metadataCache_.get(url, Gallery.METADATA_TYPE,
- function(metadata) {
- tile.init(metadata, onImageMeasured);
- });
-};
-
-/**
- * Reload all tiles.
- */
-Mosaic.prototype.reload = function() {
- this.layoutModel_.reset_();
- this.tiles_.forEach(function(t) { t.markUnloaded() });
- this.initTiles_(this.tiles_);
-};
-
-/**
- * Layout the tiles in the order of their indices.
- *
- * Starts where it last stopped (at #0 the first time).
- * Stops when all tiles are processed or when the next tile is still loading.
- */
-Mosaic.prototype.layout = function() {
- if (this.layoutTimer_) {
- clearTimeout(this.layoutTimer_);
- this.layoutTimer_ = null;
- }
- while (true) {
- var index = this.layoutModel_.getTileCount();
- if (index == this.tiles_.length)
- break; // All tiles done.
- var tile = this.tiles_[index];
- if (!tile.isInitialized())
- break; // Next layout will try to restart from here.
- this.layoutModel_.add(tile, index + 1 == this.tiles_.length);
- }
- this.loadVisibleTiles_();
-};
-
-/**
- * Schedule the layout.
- *
- * @param {number=} opt_delay Delay in ms.
- */
-Mosaic.prototype.scheduleLayout = function(opt_delay) {
- if (!this.layoutTimer_) {
- this.layoutTimer_ = setTimeout(function() {
- this.layoutTimer_ = null;
- this.layout();
- }.bind(this), opt_delay || 0);
- }
-};
-
-/**
- * Resize handler.
- *
- * @private
- */
-Mosaic.prototype.onResize_ = function() {
- this.layoutModel_.setViewportSize(this.clientWidth, this.clientHeight -
- (Mosaic.Layout.PADDING_TOP + Mosaic.Layout.PADDING_BOTTOM));
- this.scheduleLayout();
-};
-
-/**
- * Mouse event handler.
- *
- * @param {Event} event Event.
- * @private
- */
-Mosaic.prototype.onMouseEvent_ = function(event) {
- // Navigating with mouse, enable hover state.
- if (!this.suppressHovering_)
- this.classList.add('hover-visible');
-
- if (event.type == 'mousemove')
- return;
-
- var index = -1;
- for (var target = event.target;
- target && (target != this);
- target = target.parentNode) {
- if (target.classList.contains('mosaic-tile')) {
- index = this.dataModel_.indexOf(target.getItem());
- break;
- }
- }
- this.selectionController_.handlePointerDownUp(event, index);
-};
-
-/**
- * Scroll handler.
- * @private
- */
-Mosaic.prototype.onScroll_ = function() {
- requestAnimationFrame(function() {
- this.loadVisibleTiles_();
- }.bind(this));
-};
-
-/**
- * Selection change handler.
- *
- * @param {Event} event Event.
- * @private
- */
-Mosaic.prototype.onSelection_ = function(event) {
- for (var i = 0; i != event.changes.length; i++) {
- var change = event.changes[i];
- var tile = this.tiles_[change.index];
- if (tile) tile.select(change.selected);
- }
-};
-
-/**
- * Lead item change handler.
- *
- * @param {Event} event Event.
- * @private
- */
-Mosaic.prototype.onLeadChange_ = function(event) {
- var index = event.newValue;
- if (index >= 0) {
- var tile = this.tiles_[index];
- if (tile) tile.scrollIntoView();
- }
-};
-
-/**
- * Splice event handler.
- *
- * @param {Event} event Event.
- * @private
- */
-Mosaic.prototype.onSplice_ = function(event) {
- var index = event.index;
- this.layoutModel_.invalidateFromTile_(index);
-
- if (event.removed.length) {
- for (var t = 0; t != event.removed.length; t++)
- this.removeChild(this.tiles_[index + t]);
-
- this.tiles_.splice(index, event.removed.length);
- this.scheduleLayout(Mosaic.LAYOUT_DELAY);
- }
-
- if (event.added.length) {
- var newTiles = [];
- for (var t = 0; t != event.added.length; t++)
- newTiles.push(new Mosaic.Tile(this, this.dataModel_.item(index + t)));
-
- this.tiles_.splice.apply(this.tiles_, [index, 0].concat(newTiles));
- this.initTiles_(newTiles);
- }
-
- if (this.tiles_.length != this.dataModel_.length)
- console.error('Mosaic is out of sync');
-};
-
-/**
- * Content change handler.
- *
- * @param {Event} event Event.
- * @private
- */
-Mosaic.prototype.onContentChange_ = function(event) {
- if (!this.tiles_)
- return;
-
- if (!event.metadata)
- return; // Thumbnail unchanged, nothing to do.
-
- var index = this.dataModel_.indexOf(event.item);
- if (index != this.selectionModel_.selectedIndex)
- console.error('Content changed for unselected item');
-
- this.layoutModel_.invalidateFromTile_(index);
- this.tiles_[index].init(event.metadata, function() {
- this.tiles_[index].unload();
- this.tiles_[index].load(
- Mosaic.Tile.LoadMode.HIGH_DPI,
- this.scheduleLayout.bind(this, Mosaic.LAYOUT_DELAY));
- }.bind(this));
-};
-
-/**
- * Keydown event handler.
- *
- * @param {Event} event Event.
- * @return {boolean} True if the event has been consumed.
- */
-Mosaic.prototype.onKeyDown = function(event) {
- this.selectionController_.handleKeyDown(event);
- if (event.defaultPrevented) // Navigating with keyboard, hide hover state.
- this.classList.remove('hover-visible');
- return event.defaultPrevented;
-};
-
-/**
- * @return {boolean} True if the mosaic zoom effect can be applied. It is
- * too slow if there are to many images.
- * TODO(kaznacheev): Consider unloading the images that are out of the viewport.
- */
-Mosaic.prototype.canZoom = function() {
- return this.tiles_.length < 100;
-};
-
-/**
- * Show the mosaic.
- */
-Mosaic.prototype.show = function() {
- var duration = ImageView.MODE_TRANSITION_DURATION;
- if (this.canZoom()) {
- // Fade in in parallel with the zoom effect.
- this.setAttribute('visible', 'zooming');
- } else {
- // Mosaic is not animating but the large image is. Fade in the mosaic
- // shortly before the large image animation is done.
- duration -= 100;
- }
- this.showingTimeoutID_ = setTimeout(function() {
- this.showingTimeoutID_ = null;
- // Make the selection visible.
- // If the mosaic is not animated it will start fading in now.
- this.setAttribute('visible', 'normal');
- this.loadVisibleTiles_();
- }.bind(this), duration);
-};
-
-/**
- * Hide the mosaic.
- */
-Mosaic.prototype.hide = function() {
- if (this.showingTimeoutID_ != null) {
- clearTimeout(this.showingTimeoutID_);
- this.showingTimeoutID_ = null;
- }
- this.removeAttribute('visible');
-};
-
-/**
- * Checks if the mosaic view is visible.
- * @return {boolean} True if visible, false otherwise.
- * @private
- */
-Mosaic.prototype.isVisible_ = function() {
- return this.hasAttribute('visible');
-};
-
-/**
- * Loads visible tiles. Ignores consecutive calls. Does not reload already
- * loaded images.
- * @private
- */
-Mosaic.prototype.loadVisibleTiles_ = function() {
- if (this.loadVisibleTilesSuppressed_) {
- this.loadVisibleTilesScheduled_ = true;
- return;
- }
-
- this.loadVisibleTilesSuppressed_ = true;
- this.loadVisibleTilesScheduled_ = false;
- setTimeout(function() {
- this.loadVisibleTilesSuppressed_ = false;
- if (this.loadVisibleTilesScheduled_)
- this.loadVisibleTiles_();
- }.bind(this), 100);
-
- // Tiles only in the viewport (visible).
- var visibleRect = new Rect(0,
- 0,
- this.clientWidth,
- this.clientHeight);
-
- // Tiles in the viewport and also some distance on the left and right.
- var renderableRect = new Rect(-this.clientWidth,
- 0,
- 3 * this.clientWidth,
- this.clientHeight);
-
- // Unload tiles out of scope.
- for (var index = 0; index < this.tiles_.length; index++) {
- var tile = this.tiles_[index];
- var imageRect = tile.getImageRect();
- // Unload a thumbnail.
- if (imageRect && !imageRect.intersects(renderableRect))
- tile.unload();
- }
-
- // Load the visible tiles first.
- var allVisibleLoaded = true;
- // Show high-dpi only when the mosaic view is visible.
- var loadMode = this.isVisible_() ? Mosaic.Tile.LoadMode.HIGH_DPI :
- Mosaic.Tile.LoadMode.LOW_DPI;
- for (var index = 0; index < this.tiles_.length; index++) {
- var tile = this.tiles_[index];
- var imageRect = tile.getImageRect();
- // Load a thumbnail.
- if (!tile.isLoading(loadMode) && !tile.isLoaded(loadMode) && imageRect &&
- imageRect.intersects(visibleRect)) {
- tile.load(loadMode, function() {});
- allVisibleLoaded = false;
- }
- }
-
- // Load also another, nearby, if the visible has been already loaded.
- if (allVisibleLoaded) {
- for (var index = 0; index < this.tiles_.length; index++) {
- var tile = this.tiles_[index];
- var imageRect = tile.getImageRect();
- // Load a thumbnail.
- if (!tile.isLoading() && !tile.isLoaded() && imageRect &&
- imageRect.intersects(renderableRect)) {
- tile.load(Mosaic.Tile.LoadMode.LOW_DPI, function() {});
- }
- }
- }
-};
-
-/**
- * Apply or reset the zoom transform.
- *
- * @param {Rect} tileRect Tile rectangle. Reset the transform if null.
- * @param {Rect} imageRect Large image rectangle. Reset the transform if null.
- * @param {boolean=} opt_instant True of the transition should be instant.
- */
-Mosaic.prototype.transform = function(tileRect, imageRect, opt_instant) {
- if (opt_instant) {
- this.style.webkitTransitionDuration = '0';
- } else {
- this.style.webkitTransitionDuration =
- ImageView.MODE_TRANSITION_DURATION + 'ms';
- }
-
- if (this.canZoom() && tileRect && imageRect) {
- var scaleX = imageRect.width / tileRect.width;
- var scaleY = imageRect.height / tileRect.height;
- var shiftX = (imageRect.left + imageRect.width / 2) -
- (tileRect.left + tileRect.width / 2);
- var shiftY = (imageRect.top + imageRect.height / 2) -
- (tileRect.top + tileRect.height / 2);
- this.style.webkitTransform =
- 'translate(' + shiftX * scaleX + 'px, ' + shiftY * scaleY + 'px)' +
- 'scaleX(' + scaleX + ') scaleY(' + scaleY + ')';
- } else {
- this.style.webkitTransform = '';
- }
-};
-
-////////////////////////////////////////////////////////////////////////////////
-
-/**
- * Creates a selection controller that is to be used with grid.
- * @param {cr.ui.ListSelectionModel} selectionModel The selection model to
- * interact with.
- * @param {Mosaic.Layout} layoutModel The layout model to use.
- * @constructor
- * @extends {!cr.ui.ListSelectionController}
- */
-Mosaic.SelectionController = function(selectionModel, layoutModel) {
- cr.ui.ListSelectionController.call(this, selectionModel);
- this.layoutModel_ = layoutModel;
-};
-
-/**
- * Extends cr.ui.ListSelectionController.
- */
-Mosaic.SelectionController.prototype.__proto__ =
- cr.ui.ListSelectionController.prototype;
-
-/** @override */
-Mosaic.SelectionController.prototype.getLastIndex = function() {
- return this.layoutModel_.getLaidOutTileCount() - 1;
-};
-
-/** @override */
-Mosaic.SelectionController.prototype.getIndexBefore = function(index) {
- return this.layoutModel_.getHorizontalAdjacentIndex(index, -1);
-};
-
-/** @override */
-Mosaic.SelectionController.prototype.getIndexAfter = function(index) {
- return this.layoutModel_.getHorizontalAdjacentIndex(index, 1);
-};
-
-/** @override */
-Mosaic.SelectionController.prototype.getIndexAbove = function(index) {
- return this.layoutModel_.getVerticalAdjacentIndex(index, -1);
-};
-
-/** @override */
-Mosaic.SelectionController.prototype.getIndexBelow = function(index) {
- return this.layoutModel_.getVerticalAdjacentIndex(index, 1);
-};
-
-////////////////////////////////////////////////////////////////////////////////
-
-/**
- * Mosaic layout.
- *
- * @param {string=} opt_mode Layout mode.
- * @param {Mosaic.Density=} opt_maxDensity Layout density.
- * @constructor
- */
-Mosaic.Layout = function(opt_mode, opt_maxDensity) {
- this.mode_ = opt_mode || Mosaic.Layout.MODE_TENTATIVE;
- this.maxDensity_ = opt_maxDensity || Mosaic.Density.createHighest();
- this.reset_();
-};
-
-/**
- * Blank space at the top of the mosaic element. We do not do that in CSS
- * to make transition effects easier.
- */
-Mosaic.Layout.PADDING_TOP = 50;
-
-/**
- * Blank space at the bottom of the mosaic element.
- */
-Mosaic.Layout.PADDING_BOTTOM = 50;
-
-/**
- * Horizontal and vertical spacing between images. Should be kept in sync
- * with the style of .mosaic-item in gallery.css (= 2 * ( 4 + 1))
- */
-Mosaic.Layout.SPACING = 10;
-
-/**
- * Margin for scrolling using keyboard. Distance between a selected tile
- * and window border.
- */
-Mosaic.Layout.SCROLL_MARGIN = 30;
-
-/**
- * Layout mode: commit to DOM immediately.
- */
-Mosaic.Layout.MODE_FINAL = 'final';
-
-/**
- * Layout mode: do not commit layout to DOM until it is complete or the viewport
- * overflows.
- */
-Mosaic.Layout.MODE_TENTATIVE = 'tentative';
-
-/**
- * Layout mode: never commit layout to DOM.
- */
-Mosaic.Layout.MODE_DRY_RUN = 'dry_run';
-
-/**
- * Reset the layout.
- *
- * @private
- */
-Mosaic.Layout.prototype.reset_ = function() {
- this.columns_ = [];
- this.newColumn_ = null;
- this.density_ = Mosaic.Density.createLowest();
- if (this.mode_ != Mosaic.Layout.MODE_DRY_RUN) // DRY_RUN is sticky.
- this.mode_ = Mosaic.Layout.MODE_TENTATIVE;
-};
-
-/**
- * @param {number} width Viewport width.
- * @param {number} height Viewport height.
- */
-Mosaic.Layout.prototype.setViewportSize = function(width, height) {
- this.viewportWidth_ = width;
- this.viewportHeight_ = height;
- this.reset_();
-};
-
-/**
- * @return {number} Total width of the layout.
- */
-Mosaic.Layout.prototype.getWidth = function() {
- var lastColumn = this.getLastColumn_();
- return lastColumn ? lastColumn.getRight() : 0;
-};
-
-/**
- * @return {number} Total height of the layout.
- */
-Mosaic.Layout.prototype.getHeight = function() {
- var firstColumn = this.columns_[0];
- return firstColumn ? firstColumn.getHeight() : 0;
-};
-
-/**
- * @return {Array.<Mosaic.Tile>} All tiles in the layout.
- */
-Mosaic.Layout.prototype.getTiles = function() {
- return Array.prototype.concat.apply([],
- this.columns_.map(function(c) { return c.getTiles() }));
-};
-
-/**
- * @return {number} Total number of tiles added to the layout.
- */
-Mosaic.Layout.prototype.getTileCount = function() {
- return this.getLaidOutTileCount() +
- (this.newColumn_ ? this.newColumn_.getTileCount() : 0);
-};
-
-/**
- * @return {Mosaic.Column} The last column or null for empty layout.
- * @private
- */
-Mosaic.Layout.prototype.getLastColumn_ = function() {
- return this.columns_.length ? this.columns_[this.columns_.length - 1] : null;
-};
-
-/**
- * @return {number} Total number of tiles in completed columns.
- */
-Mosaic.Layout.prototype.getLaidOutTileCount = function() {
- var lastColumn = this.getLastColumn_();
- return lastColumn ? lastColumn.getNextTileIndex() : 0;
-};
-
-/**
- * Add a tile to the layout.
- *
- * @param {Mosaic.Tile} tile The tile to be added.
- * @param {boolean} isLast True if this tile is the last.
- */
-Mosaic.Layout.prototype.add = function(tile, isLast) {
- var layoutQueue = [tile];
-
- // There are two levels of backtracking in the layout algorithm.
- // |Mosaic.Layout.density_| tracks the state of the 'global' backtracking
- // which aims to use as much of the viewport space as possible.
- // It starts with the lowest density and increases it until the layout
- // fits into the viewport. If it does not fit even at the highest density,
- // the layout continues with the highest density.
- //
- // |Mosaic.Column.density_| tracks the state of the 'local' backtracking
- // which aims to avoid producing unnaturally looking columns.
- // It starts with the current global density and decreases it until the column
- // looks nice.
-
- while (layoutQueue.length) {
- if (!this.newColumn_) {
- var lastColumn = this.getLastColumn_();
- this.newColumn_ = new Mosaic.Column(
- this.columns_.length,
- lastColumn ? lastColumn.getNextRowIndex() : 0,
- lastColumn ? lastColumn.getNextTileIndex() : 0,
- lastColumn ? lastColumn.getRight() : 0,
- this.viewportHeight_,
- this.density_.clone());
- }
-
- this.newColumn_.add(layoutQueue.shift());
-
- var isFinalColumn = isLast && !layoutQueue.length;
-
- if (!this.newColumn_.prepareLayout(isFinalColumn))
- continue; // Column is incomplete.
-
- if (this.newColumn_.isSuboptimal()) {
- layoutQueue = this.newColumn_.getTiles().concat(layoutQueue);
- this.newColumn_.retryWithLowerDensity();
- continue;
- }
-
- this.columns_.push(this.newColumn_);
- this.newColumn_ = null;
-
- if (this.mode_ == Mosaic.Layout.MODE_FINAL) {
- this.getLastColumn_().layout();
- continue;
- }
-
- if (this.getWidth() > this.viewportWidth_) {
- // Viewport completely filled.
- if (this.density_.equals(this.maxDensity_)) {
- // Max density reached, commit if tentative, just continue if dry run.
- if (this.mode_ == Mosaic.Layout.MODE_TENTATIVE)
- this.commit_();
- continue;
- }
-
- // Rollback the entire layout, retry with higher density.
- layoutQueue = this.getTiles().concat(layoutQueue);
- this.columns_ = [];
- this.density_.increase();
- continue;
- }
-
- if (isFinalColumn && this.mode_ == Mosaic.Layout.MODE_TENTATIVE) {
- // The complete tentative layout fits into the viewport.
- var stretched = this.findHorizontalLayout_();
- if (stretched)
- this.columns_ = stretched.columns_;
- // Center the layout in the viewport and commit.
- this.commit_((this.viewportWidth_ - this.getWidth()) / 2,
- (this.viewportHeight_ - this.getHeight()) / 2);
- }
- }
-};
-
-/**
- * Commit the tentative layout.
- *
- * @param {number=} opt_offsetX Horizontal offset.
- * @param {number=} opt_offsetY Vertical offset.
- * @private
- */
-Mosaic.Layout.prototype.commit_ = function(opt_offsetX, opt_offsetY) {
- console.assert(this.mode_ != Mosaic.Layout.MODE_FINAL,
- 'Did not expect final layout');
- for (var i = 0; i != this.columns_.length; i++) {
- this.columns_[i].layout(opt_offsetX, opt_offsetY);
- }
- this.mode_ = Mosaic.Layout.MODE_FINAL;
-};
-
-/**
- * Find the most horizontally stretched layout built from the same tiles.
- *
- * The main layout algorithm fills the entire available viewport height.
- * If there is too few tiles this results in a layout that is unnaturally
- * stretched in the vertical direction.
- *
- * This method tries a number of smaller heights and returns the most
- * horizontally stretched layout that still fits into the viewport.
- *
- * @return {Mosaic.Layout} A horizontally stretched layout.
- * @private
- */
-Mosaic.Layout.prototype.findHorizontalLayout_ = function() {
- // If the layout aspect ratio is not dramatically different from
- // the viewport aspect ratio then there is no need to optimize.
- if (this.getWidth() / this.getHeight() >
- this.viewportWidth_ / this.viewportHeight_ * 0.9)
- return null;
-
- var tiles = this.getTiles();
- if (tiles.length == 1)
- return null; // Single tile layout is always the same.
-
- var tileHeights = tiles.map(function(t) { return t.getMaxContentHeight() });
- var minTileHeight = Math.min.apply(null, tileHeights);
-
- for (var h = minTileHeight; h < this.viewportHeight_; h += minTileHeight) {
- var layout = new Mosaic.Layout(
- Mosaic.Layout.MODE_DRY_RUN, this.density_.clone());
- layout.setViewportSize(this.viewportWidth_, h);
- for (var t = 0; t != tiles.length; t++)
- layout.add(tiles[t], t + 1 == tiles.length);
-
- if (layout.getWidth() <= this.viewportWidth_)
- return layout;
- }
-
- return null;
-};
-
-/**
- * Invalidate the layout after the given tile was modified (added, deleted or
- * changed dimensions).
- *
- * @param {number} index Tile index.
- * @private
- */
-Mosaic.Layout.prototype.invalidateFromTile_ = function(index) {
- var columnIndex = this.getColumnIndexByTile_(index);
- if (columnIndex < 0)
- return; // Index not in the layout, probably already invalidated.
-
- if (this.columns_[columnIndex].getLeft() >= this.viewportWidth_) {
- // The columns to the right cover the entire viewport width, so there is no
- // chance that the modified layout would fit into the viewport.
- // No point in restarting the entire layout, keep the columns to the right.
- console.assert(this.mode_ == Mosaic.Layout.MODE_FINAL,
- 'Expected FINAL layout mode');
- this.columns_ = this.columns_.slice(0, columnIndex);
- this.newColumn_ = null;
- } else {
- // There is a chance that the modified layout would fit into the viewport.
- this.reset_();
- this.mode_ = Mosaic.Layout.MODE_TENTATIVE;
- }
-};
-
-/**
- * Get the index of the tile to the left or to the right from the given tile.
- *
- * @param {number} index Tile index.
- * @param {number} direction -1 for left, 1 for right.
- * @return {number} Adjacent tile index.
- */
-Mosaic.Layout.prototype.getHorizontalAdjacentIndex = function(
- index, direction) {
- var column = this.getColumnIndexByTile_(index);
- if (column < 0) {
- console.error('Cannot find column for tile #' + index);
- return -1;
- }
-
- var row = this.columns_[column].getRowByTileIndex(index);
- if (!row) {
- console.error('Cannot find row for tile #' + index);
- return -1;
- }
-
- var sameRowNeighbourIndex = index + direction;
- if (row.hasTile(sameRowNeighbourIndex))
- return sameRowNeighbourIndex;
-
- var adjacentColumn = column + direction;
- if (adjacentColumn < 0 || adjacentColumn == this.columns_.length)
- return -1;
-
- return this.columns_[adjacentColumn].
- getEdgeTileIndex_(row.getCenterY(), -direction);
-};
-
-/**
- * Get the index of the tile to the top or to the bottom from the given tile.
- *
- * @param {number} index Tile index.
- * @param {number} direction -1 for above, 1 for below.
- * @return {number} Adjacent tile index.
- */
-Mosaic.Layout.prototype.getVerticalAdjacentIndex = function(
- index, direction) {
- var column = this.getColumnIndexByTile_(index);
- if (column < 0) {
- console.error('Cannot find column for tile #' + index);
- return -1;
- }
-
- var row = this.columns_[column].getRowByTileIndex(index);
- if (!row) {
- console.error('Cannot find row for tile #' + index);
- return -1;
- }
-
- // Find the first item in the next row, or the last item in the previous row.
- var adjacentRowNeighbourIndex =
- row.getEdgeTileIndex_(direction) + direction;
-
- if (adjacentRowNeighbourIndex < 0 ||
- adjacentRowNeighbourIndex > this.getTileCount() - 1)
- return -1;
-
- if (!this.columns_[column].hasTile(adjacentRowNeighbourIndex)) {
- // It is not in the current column, so return it.
- return adjacentRowNeighbourIndex;
- } else {
- // It is in the current column, so we have to find optically the closest
- // tile in the adjacent row.
- var adjacentRow = this.columns_[column].getRowByTileIndex(
- adjacentRowNeighbourIndex);
- var previousTileCenterX = row.getTileByIndex(index).getCenterX();
-
- // Find the closest one.
- var closestIndex = -1;
- var closestDistance;
- var adjacentRowTiles = adjacentRow.getTiles();
- for (var t = 0; t != adjacentRowTiles.length; t++) {
- var distance =
- Math.abs(adjacentRowTiles[t].getCenterX() - previousTileCenterX);
- if (closestIndex == -1 || distance < closestDistance) {
- closestIndex = adjacentRow.getEdgeTileIndex_(-1) + t;
- closestDistance = distance;
- }
- }
- return closestIndex;
- }
-};
-
-/**
- * @param {number} index Tile index.
- * @return {number} Index of the column containing the given tile.
- * @private
- */
-Mosaic.Layout.prototype.getColumnIndexByTile_ = function(index) {
- for (var c = 0; c != this.columns_.length; c++) {
- if (this.columns_[c].hasTile(index))
- return c;
- }
- return -1;
-};
-
-/**
- * Scale the given array of size values to satisfy 3 conditions:
- * 1. The new sizes must be integer.
- * 2. The new sizes must sum up to the given |total| value.
- * 3. The relative proportions of the sizes should be as close to the original
- * as possible.
- *
- * @param {Array.<number>} sizes Array of sizes.
- * @param {number} newTotal New total size.
- */
-Mosaic.Layout.rescaleSizesToNewTotal = function(sizes, newTotal) {
- var total = 0;
-
- var partialTotals = [0];
- for (var i = 0; i != sizes.length; i++) {
- total += sizes[i];
- partialTotals.push(total);
- }
-
- var scale = newTotal / total;
-
- for (i = 0; i != sizes.length; i++) {
- sizes[i] = Math.round(partialTotals[i + 1] * scale) -
- Math.round(partialTotals[i] * scale);
- }
-};
-
-////////////////////////////////////////////////////////////////////////////////
-
-/**
- * Representation of the layout density.
- *
- * @param {number} horizontal Horizontal density, number tiles per row.
- * @param {number} vertical Vertical density, frequency of rows forced to
- * contain a single tile.
- * @constructor
- */
-Mosaic.Density = function(horizontal, vertical) {
- this.horizontal = horizontal;
- this.vertical = vertical;
-};
-
-/**
- * Minimal horizontal density (tiles per row).
- */
-Mosaic.Density.MIN_HORIZONTAL = 1;
-
-/**
- * Minimal horizontal density (tiles per row).
- */
-Mosaic.Density.MAX_HORIZONTAL = 3;
-
-/**
- * Minimal vertical density: force 1 out of 2 rows to containt a single tile.
- */
-Mosaic.Density.MIN_VERTICAL = 2;
-
-/**
- * Maximal vertical density: force 1 out of 3 rows to containt a single tile.
- */
-Mosaic.Density.MAX_VERTICAL = 3;
-
-/**
- * @return {Mosaic.Density} Lowest density.
- */
-Mosaic.Density.createLowest = function() {
- return new Mosaic.Density(
- Mosaic.Density.MIN_HORIZONTAL,
- Mosaic.Density.MIN_VERTICAL /* ignored when horizontal is at min */);
-};
-
-/**
- * @return {Mosaic.Density} Highest density.
- */
-Mosaic.Density.createHighest = function() {
- return new Mosaic.Density(
- Mosaic.Density.MAX_HORIZONTAL,
- Mosaic.Density.MAX_VERTICAL);
-};
-
-/**
- * @return {Mosaic.Density} A clone of this density object.
- */
-Mosaic.Density.prototype.clone = function() {
- return new Mosaic.Density(this.horizontal, this.vertical);
-};
-
-/**
- * @param {Mosaic.Density} that The other object.
- * @return {boolean} True if equal.
- */
-Mosaic.Density.prototype.equals = function(that) {
- return this.horizontal == that.horizontal &&
- this.vertical == that.vertical;
-};
-
-/**
- * Increase the density to the next level.
- */
-Mosaic.Density.prototype.increase = function() {
- if (this.horizontal == Mosaic.Density.MIN_HORIZONTAL ||
- this.vertical == Mosaic.Density.MAX_VERTICAL) {
- console.assert(this.horizontal < Mosaic.Density.MAX_HORIZONTAL);
- this.horizontal++;
- this.vertical = Mosaic.Density.MIN_VERTICAL;
- } else {
- this.vertical++;
- }
-};
-
-/**
- * Decrease horizontal density.
- */
-Mosaic.Density.prototype.decreaseHorizontal = function() {
- console.assert(this.horizontal > Mosaic.Density.MIN_HORIZONTAL);
- this.horizontal--;
-};
-
-/**
- * @param {number} tileCount Number of tiles in the row.
- * @param {number} rowIndex Global row index.
- * @return {boolean} True if the row is complete.
- */
-Mosaic.Density.prototype.isRowComplete = function(tileCount, rowIndex) {
- return (tileCount == this.horizontal) || (rowIndex % this.vertical) == 0;
-};
-
-////////////////////////////////////////////////////////////////////////////////
-
-/**
- * A column in a mosaic layout. Contains rows.
- *
- * @param {number} index Column index.
- * @param {number} firstRowIndex Global row index.
- * @param {number} firstTileIndex Index of the first tile in the column.
- * @param {number} left Left edge coordinate.
- * @param {number} maxHeight Maximum height.
- * @param {Mosaic.Density} density Layout density.
- * @constructor
- */
-Mosaic.Column = function(index, firstRowIndex, firstTileIndex, left, maxHeight,
- density) {
- this.index_ = index;
- this.firstRowIndex_ = firstRowIndex;
- this.firstTileIndex_ = firstTileIndex;
- this.left_ = left;
- this.maxHeight_ = maxHeight;
- this.density_ = density;
-
- this.reset_();
-};
-
-/**
- * Reset the layout.
- * @private
- */
-Mosaic.Column.prototype.reset_ = function() {
- this.tiles_ = [];
- this.rows_ = [];
- this.newRow_ = null;
-};
-
-/**
- * @return {number} Number of tiles in the column.
- */
-Mosaic.Column.prototype.getTileCount = function() { return this.tiles_.length };
-
-/**
- * @return {number} Index of the last tile + 1.
- */
-Mosaic.Column.prototype.getNextTileIndex = function() {
- return this.firstTileIndex_ + this.getTileCount();
-};
-
-/**
- * @return {number} Global index of the last row + 1.
- */
-Mosaic.Column.prototype.getNextRowIndex = function() {
- return this.firstRowIndex_ + this.rows_.length;
-};
-
-/**
- * @return {Array.<Mosaic.Tile>} Array of tiles in the column.
- */
-Mosaic.Column.prototype.getTiles = function() { return this.tiles_ };
-
-/**
- * @param {number} index Tile index.
- * @return {boolean} True if this column contains the tile with the given index.
- */
-Mosaic.Column.prototype.hasTile = function(index) {
- return this.firstTileIndex_ <= index &&
- index < (this.firstTileIndex_ + this.getTileCount());
-};
-
-/**
- * @param {number} y Y coordinate.
- * @param {number} direction -1 for left, 1 for right.
- * @return {number} Index of the tile lying on the edge of the column at the
- * given y coordinate.
- * @private
- */
-Mosaic.Column.prototype.getEdgeTileIndex_ = function(y, direction) {
- for (var r = 0; r < this.rows_.length; r++) {
- if (this.rows_[r].coversY(y))
- return this.rows_[r].getEdgeTileIndex_(direction);
- }
- return -1;
-};
-
-/**
- * @param {number} index Tile index.
- * @return {Mosaic.Row} The row containing the tile with a given index.
- */
-Mosaic.Column.prototype.getRowByTileIndex = function(index) {
- for (var r = 0; r != this.rows_.length; r++)
- if (this.rows_[r].hasTile(index))
- return this.rows_[r];
-
- return null;
-};
-
-/**
- * Add a tile to the column.
- *
- * @param {Mosaic.Tile} tile The tile to add.
- */
-Mosaic.Column.prototype.add = function(tile) {
- var rowIndex = this.getNextRowIndex();
-
- if (!this.newRow_)
- this.newRow_ = new Mosaic.Row(this.getNextTileIndex());
-
- this.tiles_.push(tile);
- this.newRow_.add(tile);
-
- if (this.density_.isRowComplete(this.newRow_.getTileCount(), rowIndex)) {
- this.rows_.push(this.newRow_);
- this.newRow_ = null;
- }
-};
-
-/**
- * Prepare the column layout.
- *
- * @param {boolean=} opt_force True if the layout must be performed even for an
- * incomplete column.
- * @return {boolean} True if the layout was performed.
- */
-Mosaic.Column.prototype.prepareLayout = function(opt_force) {
- if (opt_force && this.newRow_) {
- this.rows_.push(this.newRow_);
- this.newRow_ = null;
- }
-
- if (this.rows_.length == 0)
- return false;
-
- this.width_ = Math.min.apply(
- null, this.rows_.map(function(row) { return row.getMaxWidth() }));
-
- this.height_ = 0;
-
- this.rowHeights_ = [];
- for (var r = 0; r != this.rows_.length; r++) {
- var rowHeight = this.rows_[r].getHeightForWidth(this.width_);
- this.height_ += rowHeight;
- this.rowHeights_.push(rowHeight);
- }
-
- var overflow = this.height_ / this.maxHeight_;
- if (!opt_force && (overflow < 1))
- return false;
-
- if (overflow > 1) {
- // Scale down the column width and height.
- this.width_ = Math.round(this.width_ / overflow);
- this.height_ = this.maxHeight_;
- Mosaic.Layout.rescaleSizesToNewTotal(this.rowHeights_, this.maxHeight_);
- }
-
- return true;
-};
-
-/**
- * Retry the column layout with less tiles per row.
- */
-Mosaic.Column.prototype.retryWithLowerDensity = function() {
- this.density_.decreaseHorizontal();
- this.reset_();
-};
-
-/**
- * @return {number} Column left edge coordinate.
- */
-Mosaic.Column.prototype.getLeft = function() { return this.left_ };
-
-/**
- * @return {number} Column right edge coordinate after the layout.
- */
-Mosaic.Column.prototype.getRight = function() {
- return this.left_ + this.width_;
-};
-
-/**
- * @return {number} Column height after the layout.
- */
-Mosaic.Column.prototype.getHeight = function() { return this.height_ };
-
-/**
- * Perform the column layout.
- * @param {number=} opt_offsetX Horizontal offset.
- * @param {number=} opt_offsetY Vertical offset.
- */
-Mosaic.Column.prototype.layout = function(opt_offsetX, opt_offsetY) {
- opt_offsetX = opt_offsetX || 0;
- opt_offsetY = opt_offsetY || 0;
- var rowTop = Mosaic.Layout.PADDING_TOP;
- for (var r = 0; r != this.rows_.length; r++) {
- this.rows_[r].layout(
- opt_offsetX + this.left_,
- opt_offsetY + rowTop,
- this.width_,
- this.rowHeights_[r]);
- rowTop += this.rowHeights_[r];
- }
-};
-
-/**
- * Check if the column layout is too ugly to be displayed.
- *
- * @return {boolean} True if the layout is suboptimal.
- */
-Mosaic.Column.prototype.isSuboptimal = function() {
- var tileCounts =
- this.rows_.map(function(row) { return row.getTileCount() });
-
- var maxTileCount = Math.max.apply(null, tileCounts);
- if (maxTileCount == 1)
- return false; // Every row has exactly 1 tile, as optimal as it gets.
-
- var sizes =
- this.tiles_.map(function(tile) { return tile.getMaxContentHeight() });
-
- // Ugly layout #1: all images are small and some are one the same row.
- var allSmall = Math.max.apply(null, sizes) <= Mosaic.Tile.SMALL_IMAGE_SIZE;
- if (allSmall)
- return true;
-
- // Ugly layout #2: all images are large and none occupies an entire row.
- var allLarge = Math.min.apply(null, sizes) > Mosaic.Tile.SMALL_IMAGE_SIZE;
- var allCombined = Math.min.apply(null, tileCounts) != 1;
- if (allLarge && allCombined)
- return true;
-
- // Ugly layout #3: some rows have too many tiles for the resulting width.
- if (this.width_ / maxTileCount < 100)
- return true;
-
- return false;
-};
-
-////////////////////////////////////////////////////////////////////////////////
-
-/**
- * A row in a mosaic layout. Contains tiles.
- *
- * @param {number} firstTileIndex Index of the first tile in the row.
- * @constructor
- */
-Mosaic.Row = function(firstTileIndex) {
- this.firstTileIndex_ = firstTileIndex;
- this.tiles_ = [];
-};
-
-/**
- * @param {Mosaic.Tile} tile The tile to add.
- */
-Mosaic.Row.prototype.add = function(tile) {
- console.assert(this.getTileCount() < Mosaic.Density.MAX_HORIZONTAL);
- this.tiles_.push(tile);
-};
-
-/**
- * @return {Array.<Mosaic.Tile>} Array of tiles in the row.
- */
-Mosaic.Row.prototype.getTiles = function() { return this.tiles_ };
-
-/**
- * Get a tile by index.
- * @param {number} index Tile index.
- * @return {Mosaic.Tile} Requested tile or null if not found.
- */
-Mosaic.Row.prototype.getTileByIndex = function(index) {
- if (!this.hasTile(index))
- return null;
- return this.tiles_[index - this.firstTileIndex_];
-};
-
-/**
- *
- * @return {number} Number of tiles in the row.
- */
-Mosaic.Row.prototype.getTileCount = function() { return this.tiles_.length };
-
-/**
- * @param {number} index Tile index.
- * @return {boolean} True if this row contains the tile with the given index.
- */
-Mosaic.Row.prototype.hasTile = function(index) {
- return this.firstTileIndex_ <= index &&
- index < (this.firstTileIndex_ + this.tiles_.length);
-};
-
-/**
- * @param {number} y Y coordinate.
- * @return {boolean} True if this row covers the given Y coordinate.
- */
-Mosaic.Row.prototype.coversY = function(y) {
- return this.top_ <= y && y < (this.top_ + this.height_);
-};
-
-/**
- * @return {number} Y coordinate of the tile center.
- */
-Mosaic.Row.prototype.getCenterY = function() {
- return this.top_ + Math.round(this.height_ / 2);
-};
-
-/**
- * Get the first or the last tile.
- *
- * @param {number} direction -1 for the first tile, 1 for the last tile.
- * @return {number} Tile index.
- * @private
- */
-Mosaic.Row.prototype.getEdgeTileIndex_ = function(direction) {
- if (direction < 0)
- return this.firstTileIndex_;
- else
- return this.firstTileIndex_ + this.getTileCount() - 1;
-};
-
-/**
- * @return {number} Aspect ration of the combined content box of this row.
- * @private
- */
-Mosaic.Row.prototype.getTotalContentAspectRatio_ = function() {
- var sum = 0;
- for (var t = 0; t != this.tiles_.length; t++)
- sum += this.tiles_[t].getAspectRatio();
- return sum;
-};
-
-/**
- * @return {number} Total horizontal spacing in this row. This includes
- * the spacing between the tiles and both left and right margins.
- *
- * @private
- */
-Mosaic.Row.prototype.getTotalHorizontalSpacing_ = function() {
- return Mosaic.Layout.SPACING * this.getTileCount();
-};
-
-/**
- * @return {number} Maximum width that this row may have without overscaling
- * any of the tiles.
- */
-Mosaic.Row.prototype.getMaxWidth = function() {
- var contentHeight = Math.min.apply(null,
- this.tiles_.map(function(tile) { return tile.getMaxContentHeight() }));
-
- var contentWidth =
- Math.round(contentHeight * this.getTotalContentAspectRatio_());
- return contentWidth + this.getTotalHorizontalSpacing_();
-};
-
-/**
- * Compute the height that best fits the supplied row width given
- * aspect ratios of the tiles in this row.
- *
- * @param {number} width Row width.
- * @return {number} Height.
- */
-Mosaic.Row.prototype.getHeightForWidth = function(width) {
- var contentWidth = width - this.getTotalHorizontalSpacing_();
- var contentHeight =
- Math.round(contentWidth / this.getTotalContentAspectRatio_());
- return contentHeight + Mosaic.Layout.SPACING;
-};
-
-/**
- * Position the row in the mosaic.
- *
- * @param {number} left Left position.
- * @param {number} top Top position.
- * @param {number} width Width.
- * @param {number} height Height.
- */
-Mosaic.Row.prototype.layout = function(left, top, width, height) {
- this.top_ = top;
- this.height_ = height;
-
- var contentWidth = width - this.getTotalHorizontalSpacing_();
- var contentHeight = height - Mosaic.Layout.SPACING;
-
- var tileContentWidth = this.tiles_.map(
- function(tile) { return tile.getAspectRatio() });
-
- Mosaic.Layout.rescaleSizesToNewTotal(tileContentWidth, contentWidth);
-
- var tileLeft = left;
- for (var t = 0; t != this.tiles_.length; t++) {
- var tileWidth = tileContentWidth[t] + Mosaic.Layout.SPACING;
- this.tiles_[t].layout(tileLeft, top, tileWidth, height);
- tileLeft += tileWidth;
- }
-};
-
-////////////////////////////////////////////////////////////////////////////////
-
-/**
- * A single tile of the image mosaic.
- *
- * @param {Element} container Container element.
- * @param {Gallery.Item} item Gallery item associated with this tile.
- * @return {Element} The new tile element.
- * @constructor
- */
-Mosaic.Tile = function(container, item) {
- var self = container.ownerDocument.createElement('div');
- Mosaic.Tile.decorate(self, container, item);
- return self;
-};
-
-/**
- * @param {Element} self Self pointer.
- * @param {Element} container Container element.
- * @param {Gallery.Item} item Gallery item associated with this tile.
- */
-Mosaic.Tile.decorate = function(self, container, item) {
- self.__proto__ = Mosaic.Tile.prototype;
- self.className = 'mosaic-tile';
-
- self.container_ = container;
- self.item_ = item;
- self.left_ = null; // Mark as not laid out.
-};
-
-/**
- * Load mode for the tile's image.
- * @enum {number}
- */
-Mosaic.Tile.LoadMode = {
- LOW_DPI: 0,
- HIGH_DPI: 1
-};
-
-/**
-* Inherit from HTMLDivElement.
-*/
-Mosaic.Tile.prototype.__proto__ = HTMLDivElement.prototype;
-
-/**
- * Minimum tile content size.
- */
-Mosaic.Tile.MIN_CONTENT_SIZE = 64;
-
-/**
- * Maximum tile content size.
- */
-Mosaic.Tile.MAX_CONTENT_SIZE = 512;
-
-/**
- * Default size for a tile with no thumbnail image.
- */
-Mosaic.Tile.GENERIC_ICON_SIZE = 128;
-
-/**
- * Max size of an image considered to be 'small'.
- * Small images are laid out slightly differently.
- */
-Mosaic.Tile.SMALL_IMAGE_SIZE = 160;
-
-/**
- * @return {Gallery.Item} The Gallery item.
- */
-Mosaic.Tile.prototype.getItem = function() { return this.item_ };
-
-/**
- * @return {number} Maximum content height that this tile can have.
- */
-Mosaic.Tile.prototype.getMaxContentHeight = function() {
- return this.maxContentHeight_;
-};
-
-/**
- * @return {number} The aspect ratio of the tile image.
- */
-Mosaic.Tile.prototype.getAspectRatio = function() { return this.aspectRatio_ };
-
-/**
- * @return {boolean} True if the tile is initialized.
- */
-Mosaic.Tile.prototype.isInitialized = function() {
- return !!this.maxContentHeight_;
-};
-
-/**
- * Checks whether the image of specified (or better resolution) has been loaded.
- *
- * @param {Mosaic.Tile.LoadMode=} opt_loadMode Loading mode, default: LOW_DPI.
- * @return {boolean} True if the tile is loaded with the specified dpi or
- * better.
- */
-Mosaic.Tile.prototype.isLoaded = function(opt_loadMode) {
- var loadMode = opt_loadMode || Mosaic.Tile.LoadMode.LOW_DPI;
- switch (loadMode) {
- case Mosaic.Tile.LoadMode.LOW_DPI:
- if (this.imagePreloaded_ || this.imageLoaded_)
- return true;
- break;
- case Mosaic.Tile.LoadMode.HIGH_DPI:
- if (this.imageLoaded_)
- return true;
- break;
- }
- return false;
-};
-
-/**
- * Checks whether the image of specified (or better resolution) is being loaded.
- *
- * @param {Mosaic.Tile.LoadMode=} opt_loadMode Loading mode, default: LOW_DPI.
- * @return {boolean} True if the tile is being loaded with the specified dpi or
- * better.
- */
-Mosaic.Tile.prototype.isLoading = function(opt_loadMode) {
- var loadMode = opt_loadMode || Mosaic.Tile.LoadMode.LOW_DPI;
- switch (loadMode) {
- case Mosaic.Tile.LoadMode.LOW_DPI:
- if (this.imagePreloading_ || this.imageLoading_)
- return true;
- break;
- case Mosaic.Tile.LoadMode.HIGH_DPI:
- if (this.imageLoading_)
- return true;
- break;
- }
- return false;
-};
-
-/**
- * Mark the tile as not loaded to prevent it from participating in the layout.
- */
-Mosaic.Tile.prototype.markUnloaded = function() {
- this.maxContentHeight_ = 0;
- if (this.thumbnailLoader_) {
- this.thumbnailLoader_.cancel();
- this.imagePreloaded_ = false;
- this.imagePreloading_ = false;
- this.imageLoaded_ = false;
- this.imageLoading_ = false;
- }
-};
-
-/**
- * Initializes the thumbnail in the tile. Does not load an image, but sets
- * target dimensions using metadata.
- *
- * @param {Object} metadata Metadata object.
- * @param {function()} onImageMeasured Image measured callback.
- */
-Mosaic.Tile.prototype.init = function(metadata, onImageMeasured) {
- this.markUnloaded();
- this.left_ = null; // Mark as not laid out.
-
- // Set higher priority for the selected elements to load them first.
- var priority = this.getAttribute('selected') ? 2 : 3;
-
- // Use embedded thumbnails on Drive, since they have higher resolution.
- var hidpiEmbedded = FileType.isOnDrive(this.getItem().getUrl());
- this.thumbnailLoader_ = new ThumbnailLoader(
- this.getItem().getUrl(),
- ThumbnailLoader.LoaderType.CANVAS,
- metadata,
- undefined, // Media type.
- hidpiEmbedded ? ThumbnailLoader.UseEmbedded.USE_EMBEDDED :
- ThumbnailLoader.UseEmbedded.NO_EMBEDDED,
- priority);
-
- // If no hidpi embedded thumbnail available, then use the low resolution
- // for preloading.
- if (!hidpiEmbedded) {
- this.thumbnailPreloader_ = new ThumbnailLoader(
- this.getItem().getUrl(),
- ThumbnailLoader.LoaderType.CANVAS,
- metadata,
- undefined, // Media type.
- ThumbnailLoader.UseEmbedded.USE_EMBEDDED,
- 2); // Preloaders have always higher priotity, so the preload images
- // are loaded as soon as possible.
- }
-
- var setDimensions = function(width, height) {
- if (width > height) {
- if (width > Mosaic.Tile.MAX_CONTENT_SIZE) {
- height = Math.round(height * Mosaic.Tile.MAX_CONTENT_SIZE / width);
- width = Mosaic.Tile.MAX_CONTENT_SIZE;
- }
- } else {
- if (height > Mosaic.Tile.MAX_CONTENT_SIZE) {
- width = Math.round(width * Mosaic.Tile.MAX_CONTENT_SIZE / height);
- height = Mosaic.Tile.MAX_CONTENT_SIZE;
- }
- }
- this.maxContentHeight_ = Math.max(Mosaic.Tile.MIN_CONTENT_SIZE, height);
- this.aspectRatio_ = width / height;
- onImageMeasured();
- }.bind(this);
-
- // Dimensions are always acquired from the metadata. For local files, it is
- // extracted from headers. For Drive files, it is received via the Drive API.
- // If the dimensions are not available, then the fallback dimensions will be
- // used (same as for the generic icon).
- if (metadata.media && metadata.media.width) {
- setDimensions(metadata.media.width, metadata.media.height);
- } else if (metadata.drive && metadata.drive.imageWidth &&
- metadata.drive.imageHeight) {
- setDimensions(metadata.drive.imageWidth, metadata.drive.imageHeight);
- } else {
- // No dimensions in metadata, then use the generic dimensions.
- setDimensions(Mosaic.Tile.GENERIC_ICON_SIZE,
- Mosaic.Tile.GENERIC_ICON_SIZE);
- }
-};
-
-/**
- * Loads an image into the tile.
- *
- * The mode argument is a hint. Use low-dpi for faster response, and high-dpi
- * for better output, but possibly affecting performance.
- *
- * If the mode is high-dpi, then a the high-dpi image is loaded, but also
- * low-dpi image is loaded for preloading (if available).
- * For the low-dpi mode, only low-dpi image is loaded. If not available, then
- * the high-dpi image is loaded as a fallback.
- *
- * @param {Mosaic.Tile.LoadMode} loadMode Loading mode.
- * @param {function(boolean)} onImageLoaded Callback when image is loaded.
- * The argument is true for success, false for failure.
- */
-Mosaic.Tile.prototype.load = function(loadMode, onImageLoaded) {
- // Attaches the image to the tile and finalizes loading process for the
- // specified loader.
- var finalizeLoader = function(mode, success, loader) {
- if (success && this.wrapper_) {
- // Show the fade-in animation only when previously there was no image
- // attached in this tile.
- if (!this.imageLoaded_ && !this.imagePreloaded_)
- this.wrapper_.classList.add('animated');
- else
- this.wrapper_.classList.remove('animated');
- }
- loader.attachImage(this.wrapper_, ThumbnailLoader.FillMode.OVER_FILL);
- onImageLoaded(success);
- switch (mode) {
- case Mosaic.Tile.LoadMode.LOW_DPI:
- this.imagePreloading_ = false;
- this.imagePreloaded_ = true;
- break;
- case Mosaic.Tile.LoadMode.HIGH_DPI:
- this.imageLoading_ = false;
- this.imageLoaded_ = true;
- break;
- }
- }.bind(this);
-
- // Always load the low-dpi image first if it is available for the fastest
- // feedback.
- if (!this.imagePreloading_ && this.thumbnailPreloader_) {
- this.imagePreloading_ = true;
- this.thumbnailPreloader_.loadDetachedImage(function(success) {
- // Hi-dpi loaded first, ignore this call then.
- if (this.imageLoaded_)
- return;
- finalizeLoader(Mosaic.Tile.LoadMode.LOW_DPI,
- success,
- this.thumbnailPreloader_);
- }.bind(this));
- }
-
- // Load the high-dpi image only when it is requested, or the low-dpi is not
- // available.
- if (!this.imageLoading_ &&
- (loadMode == Mosaic.Tile.LoadMode.HIGH_DPI || !this.imagePreloading_)) {
- this.imageLoading_ = true;
- this.thumbnailLoader_.loadDetachedImage(function(success) {
- // Cancel preloading, since the hi-dpi image is ready.
- if (this.thumbnailPreloader_)
- this.thumbnailPreloader_.cancel();
- finalizeLoader(Mosaic.Tile.LoadMode.HIGH_DPI,
- success,
- this.thumbnailLoader_);
- }.bind(this));
- }
-};
-
-/**
- * Unloads an image from the tile.
- */
-Mosaic.Tile.prototype.unload = function() {
- this.thumbnailLoader_.cancel();
- if (this.thumbnailPreloader_)
- this.thumbnailPreloader_.cancel();
- this.imagePreloaded_ = false;
- this.imageLoaded_ = false;
- this.imagePreloading_ = false;
- this.imageLoading_ = false;
- this.wrapper_.innerText = '';
-};
-
-/**
- * Select/unselect the tile.
- *
- * @param {boolean} on True if selected.
- */
-Mosaic.Tile.prototype.select = function(on) {
- if (on)
- this.setAttribute('selected', true);
- else
- this.removeAttribute('selected');
-};
-
-/**
- * Position the tile in the mosaic.
- *
- * @param {number} left Left position.
- * @param {number} top Top position.
- * @param {number} width Width.
- * @param {number} height Height.
- */
-Mosaic.Tile.prototype.layout = function(left, top, width, height) {
- this.left_ = left;
- this.top_ = top;
- this.width_ = width;
- this.height_ = height;
-
- this.style.left = left + 'px';
- this.style.top = top + 'px';
- this.style.width = width + 'px';
- this.style.height = height + 'px';
-
- if (!this.wrapper_) { // First time, create DOM.
- this.container_.appendChild(this);
- var border = util.createChild(this, 'img-border');
- this.wrapper_ = util.createChild(border, 'img-wrapper');
- }
- if (this.hasAttribute('selected'))
- this.scrollIntoView(false);
-
- if (this.imageLoaded_) {
- this.thumbnailLoader_.attachImage(this.wrapper_,
- ThumbnailLoader.FillMode.FILL);
- }
-};
-
-/**
- * If the tile is not fully visible scroll the parent to make it fully visible.
- * @param {boolean=} opt_animated True, if scroll should be animated,
- * default: true.
- */
-Mosaic.Tile.prototype.scrollIntoView = function(opt_animated) {
- if (this.left_ == null) // Not laid out.
- return;
-
- var targetPosition;
- var tileLeft = this.left_ - Mosaic.Layout.SCROLL_MARGIN;
- if (tileLeft < this.container_.scrollLeft) {
- targetPosition = tileLeft;
- } else {
- var tileRight = this.left_ + this.width_ + Mosaic.Layout.SCROLL_MARGIN;
- var scrollRight = this.container_.scrollLeft + this.container_.clientWidth;
- if (tileRight > scrollRight)
- targetPosition = tileRight - this.container_.clientWidth;
- }
-
- if (targetPosition) {
- if (opt_animated === false)
- this.container_.scrollLeft = targetPosition;
- else
- this.container_.animatedScrollTo(targetPosition);
- }
-};
-
-/**
- * @return {Rect} Rectangle occupied by the tile's image,
- * relative to the viewport.
- */
-Mosaic.Tile.prototype.getImageRect = function() {
- if (this.left_ == null) // Not laid out.
- return null;
-
- var margin = Mosaic.Layout.SPACING / 2;
- return new Rect(this.left_ - this.container_.scrollLeft, this.top_,
- this.width_, this.height_).inflate(-margin, -margin);
-};
-
-/**
- * @return {number} X coordinate of the tile center.
- */
-Mosaic.Tile.prototype.getCenterX = function() {
- return this.left_ + Math.round(this.width_ / 2);
-};

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