Index: chrome/browser/resources/file_manager/js/image_editor/viewport.js |
diff --git a/chrome/browser/resources/file_manager/js/image_editor/viewport.js b/chrome/browser/resources/file_manager/js/image_editor/viewport.js |
deleted file mode 100644 |
index 4d6b8ea0874fdefa1bde1d75272b361d87364484..0000000000000000000000000000000000000000 |
--- a/chrome/browser/resources/file_manager/js/image_editor/viewport.js |
+++ /dev/null |
@@ -1,430 +0,0 @@ |
-// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-'use strict'; |
- |
-/** |
- * Viewport class controls the way the image is displayed (scale, offset etc). |
- * @constructor |
- */ |
-function Viewport() { |
- this.imageBounds_ = new Rect(); |
- this.screenBounds_ = new Rect(); |
- |
- this.scale_ = 1; |
- this.offsetX_ = 0; |
- this.offsetY_ = 0; |
- |
- this.generation_ = 0; |
- |
- this.scaleControl_ = null; |
- this.repaintCallbacks_ = []; |
- this.update(); |
-} |
- |
-/* |
- * Viewport modification. |
- */ |
- |
-/** |
- * @param {Object} scaleControl The UI object responsible for scaling. |
- */ |
-Viewport.prototype.setScaleControl = function(scaleControl) { |
- this.scaleControl_ = scaleControl; |
-}; |
- |
-/** |
- * @param {number} width Image width. |
- * @param {number} height Image height. |
- */ |
-Viewport.prototype.setImageSize = function(width, height) { |
- this.imageBounds_ = new Rect(width, height); |
- if (this.scaleControl_) this.scaleControl_.displayImageSize(width, height); |
- this.invalidateCaches(); |
-}; |
- |
-/** |
- * @param {number} width Screen width. |
- * @param {number} height Screen height. |
- */ |
-Viewport.prototype.setScreenSize = function(width, height) { |
- this.screenBounds_ = new Rect(width, height); |
- if (this.scaleControl_) |
- this.scaleControl_.setMinScale(this.getFittingScale()); |
- this.invalidateCaches(); |
-}; |
- |
-/** |
- * Set the size by an HTML element. |
- * |
- * @param {HTMLElement} frame The element acting as the "screen". |
- */ |
-Viewport.prototype.sizeByFrame = function(frame) { |
- this.setScreenSize(frame.clientWidth, frame.clientHeight); |
-}; |
- |
-/** |
- * Set the size and scale to fit an HTML element. |
- * |
- * @param {HTMLElement} frame The element acting as the "screen". |
- */ |
-Viewport.prototype.sizeByFrameAndFit = function(frame) { |
- var wasFitting = this.getScale() == this.getFittingScale(); |
- this.sizeByFrame(frame); |
- var minScale = this.getFittingScale(); |
- if (wasFitting || (this.getScale() < minScale)) { |
- this.setScale(minScale, true); |
- } |
-}; |
- |
-/** |
- * @return {number} Scale. |
- */ |
-Viewport.prototype.getScale = function() { return this.scale_ }; |
- |
-/** |
- * @param {number} scale The new scale. |
- * @param {boolean} notify True if the change should be reflected in the UI. |
- */ |
-Viewport.prototype.setScale = function(scale, notify) { |
- if (this.scale_ == scale) return; |
- this.scale_ = scale; |
- if (notify && this.scaleControl_) this.scaleControl_.displayScale(scale); |
- this.invalidateCaches(); |
-}; |
- |
-/** |
- * @return {number} Best scale to fit the current image into the current screen. |
- */ |
-Viewport.prototype.getFittingScale = function() { |
- var scaleX = this.screenBounds_.width / this.imageBounds_.width; |
- var scaleY = this.screenBounds_.height / this.imageBounds_.height; |
- // Scales > (1 / this.getDevicePixelRatio()) do not look good. Also they are |
- // not really useful as we do not have any pixel-level operations. |
- return Math.min(1 / Viewport.getDevicePixelRatio(), scaleX, scaleY); |
-}; |
- |
-/** |
- * Set the scale to fit the image into the screen. |
- */ |
-Viewport.prototype.fitImage = function() { |
- var scale = this.getFittingScale(); |
- if (this.scaleControl_) this.scaleControl_.setMinScale(scale); |
- this.setScale(scale, true); |
-}; |
- |
-/** |
- * @return {number} X-offset of the viewport. |
- */ |
-Viewport.prototype.getOffsetX = function() { return this.offsetX_ }; |
- |
-/** |
- * @return {number} Y-offset of the viewport. |
- */ |
-Viewport.prototype.getOffsetY = function() { return this.offsetY_ }; |
- |
-/** |
- * Set the image offset in the viewport. |
- * @param {number} x X-offset. |
- * @param {number} y Y-offset. |
- * @param {boolean} ignoreClipping True if no clipping should be applied. |
- */ |
-Viewport.prototype.setOffset = function(x, y, ignoreClipping) { |
- if (!ignoreClipping) { |
- x = this.clampOffsetX_(x); |
- y = this.clampOffsetY_(y); |
- } |
- if (this.offsetX_ == x && this.offsetY_ == y) return; |
- this.offsetX_ = x; |
- this.offsetY_ = y; |
- this.invalidateCaches(); |
-}; |
- |
-/** |
- * Return a closure that can be called to pan the image. |
- * Useful for implementing non-trivial variants of panning (overview etc). |
- * @param {number} originalX The x coordinate on the screen canvas that |
- * corresponds to zero change to offsetX. |
- * @param {number} originalY The y coordinate on the screen canvas that |
- * corresponds to zero change to offsetY. |
- * @param {function():number} scaleFunc returns the image to screen scale. |
- * @param {function(number,number):boolean} hitFunc returns true if (x,y) is |
- * in the valid region. |
- * @return {function} The closure to pan the image. |
- */ |
-Viewport.prototype.createOffsetSetter = function( |
- originalX, originalY, scaleFunc, hitFunc) { |
- var originalOffsetX = this.offsetX_; |
- var originalOffsetY = this.offsetY_; |
- if (!hitFunc) hitFunc = function() { return true }; |
- if (!scaleFunc) scaleFunc = this.getScale.bind(this); |
- |
- var self = this; |
- return function(x, y) { |
- if (hitFunc(x, y)) { |
- var scale = scaleFunc(); |
- self.setOffset( |
- originalOffsetX + (x - originalX) / scale, |
- originalOffsetY + (y - originalY) / scale); |
- self.repaint(); |
- } |
- }; |
-}; |
- |
-/* |
- * Access to the current viewport state. |
- */ |
- |
-/** |
- * @return {Rect} The image bounds in image coordinates. |
- */ |
-Viewport.prototype.getImageBounds = function() { return this.imageBounds_ }; |
- |
-/** |
-* @return {Rect} The screen bounds in screen coordinates. |
-*/ |
-Viewport.prototype.getScreenBounds = function() { return this.screenBounds_ }; |
- |
-/** |
- * @return {Rect} The visible part of the image, in image coordinates. |
- */ |
-Viewport.prototype.getImageClipped = function() { return this.imageClipped_ }; |
- |
-/** |
- * @return {Rect} The visible part of the image, in screen coordinates. |
- */ |
-Viewport.prototype.getScreenClipped = function() { return this.screenClipped_ }; |
- |
-/** |
- * A counter that is incremented with each viewport state change. |
- * Clients that cache anything that depends on the viewport state should keep |
- * track of this counter. |
- * @return {number} counter. |
- */ |
-Viewport.prototype.getCacheGeneration = function() { return this.generation_ }; |
- |
-/** |
- * Called on event view port state change (even if repaint has not been called). |
- */ |
-Viewport.prototype.invalidateCaches = function() { this.generation_++ }; |
- |
-/** |
- * @return {Rect} The image bounds in screen coordinates. |
- */ |
-Viewport.prototype.getImageBoundsOnScreen = function() { |
- return this.imageOnScreen_; |
-}; |
- |
-/* |
- * Conversion between the screen and image coordinate spaces. |
- */ |
- |
-/** |
- * @param {number} size Size in screen coordinates. |
- * @return {number} Size in image coordinates. |
- */ |
-Viewport.prototype.screenToImageSize = function(size) { |
- return size / this.getScale(); |
-}; |
- |
-/** |
- * @param {number} x X in screen coordinates. |
- * @return {number} X in image coordinates. |
- */ |
-Viewport.prototype.screenToImageX = function(x) { |
- return Math.round((x - this.imageOnScreen_.left) / this.getScale()); |
-}; |
- |
-/** |
- * @param {number} y Y in screen coordinates. |
- * @return {number} Y in image coordinates. |
- */ |
-Viewport.prototype.screenToImageY = function(y) { |
- return Math.round((y - this.imageOnScreen_.top) / this.getScale()); |
-}; |
- |
-/** |
- * @param {Rect} rect Rectangle in screen coordinates. |
- * @return {Rect} Rectangle in image coordinates. |
- */ |
-Viewport.prototype.screenToImageRect = function(rect) { |
- return new Rect( |
- this.screenToImageX(rect.left), |
- this.screenToImageY(rect.top), |
- this.screenToImageSize(rect.width), |
- this.screenToImageSize(rect.height)); |
-}; |
- |
-/** |
- * @param {number} size Size in image coordinates. |
- * @return {number} Size in screen coordinates. |
- */ |
-Viewport.prototype.imageToScreenSize = function(size) { |
- return size * this.getScale(); |
-}; |
- |
-/** |
- * @param {number} x X in image coordinates. |
- * @return {number} X in screen coordinates. |
- */ |
-Viewport.prototype.imageToScreenX = function(x) { |
- return Math.round(this.imageOnScreen_.left + x * this.getScale()); |
-}; |
- |
-/** |
- * @param {number} y Y in image coordinates. |
- * @return {number} Y in screen coordinates. |
- */ |
-Viewport.prototype.imageToScreenY = function(y) { |
- return Math.round(this.imageOnScreen_.top + y * this.getScale()); |
-}; |
- |
-/** |
- * @param {Rect} rect Rectangle in image coordinates. |
- * @return {Rect} Rectangle in screen coordinates. |
- */ |
-Viewport.prototype.imageToScreenRect = function(rect) { |
- return new Rect( |
- this.imageToScreenX(rect.left), |
- this.imageToScreenY(rect.top), |
- Math.round(this.imageToScreenSize(rect.width)), |
- Math.round(this.imageToScreenSize(rect.height))); |
-}; |
- |
-/** |
- * @return {number} The number of physical pixels in one CSS pixel. |
- */ |
-Viewport.getDevicePixelRatio = function() { return window.devicePixelRatio }; |
- |
-/** |
- * Convert a rectangle from screen coordinates to 'device' coordinates. |
- * |
- * This conversion enlarges the original rectangle devicePixelRatio times |
- * with the screen center as a fixed point. |
- * |
- * @param {Rect} rect Rectangle in screen coordinates. |
- * @return {Rect} Rectangle in device coordinates. |
- */ |
-Viewport.prototype.screenToDeviceRect = function(rect) { |
- var ratio = Viewport.getDevicePixelRatio(); |
- var screenCenterX = Math.round( |
- this.screenBounds_.left + this.screenBounds_.width / 2); |
- var screenCenterY = Math.round( |
- this.screenBounds_.top + this.screenBounds_.height / 2); |
- return new Rect(screenCenterX + (rect.left - screenCenterX) * ratio, |
- screenCenterY + (rect.top - screenCenterY) * ratio, |
- rect.width * ratio, |
- rect.height * ratio); |
-}; |
- |
-/** |
- * @return {Rect} The visible part of the image, in device coordinates. |
- */ |
-Viewport.prototype.getDeviceClipped = function() { |
- return this.screenToDeviceRect(this.getScreenClipped()); |
-}; |
- |
-/** |
- * @return {boolean} True if some part of the image is clipped by the screen. |
- */ |
-Viewport.prototype.isClipped = function() { |
- return this.getMarginX_() < 0 || this.getMarginY_() < 0; |
-}; |
- |
-/** |
- * @return {number} Horizontal margin. |
- * Negative if the image is clipped horizontally. |
- * @private |
- */ |
-Viewport.prototype.getMarginX_ = function() { |
- return Math.round( |
- (this.screenBounds_.width - this.imageBounds_.width * this.scale_) / 2); |
-}; |
- |
-/** |
- * @return {number} Vertical margin. |
- * Negative if the image is clipped vertically. |
- * @private |
- */ |
-Viewport.prototype.getMarginY_ = function() { |
- return Math.round( |
- (this.screenBounds_.height - this.imageBounds_.height * this.scale_) / 2); |
-}; |
- |
-/** |
- * @param {number} x X-offset. |
- * @return {number} X-offset clamped to the valid range. |
- * @private |
- */ |
-Viewport.prototype.clampOffsetX_ = function(x) { |
- var limit = Math.round(Math.max(0, -this.getMarginX_() / this.getScale())); |
- return ImageUtil.clamp(-limit, x, limit); |
-}; |
- |
-/** |
- * @param {number} y Y-offset. |
- * @return {number} Y-offset clamped to the valid range. |
- * @private |
- */ |
-Viewport.prototype.clampOffsetY_ = function(y) { |
- var limit = Math.round(Math.max(0, -this.getMarginY_() / this.getScale())); |
- return ImageUtil.clamp(-limit, y, limit); |
-}; |
- |
-/** |
- * Recalculate the viewport parameters. |
- */ |
-Viewport.prototype.update = function() { |
- var scale = this.getScale(); |
- |
- // Image bounds in screen coordinates. |
- this.imageOnScreen_ = new Rect( |
- this.getMarginX_(), |
- this.getMarginY_(), |
- Math.round(this.imageBounds_.width * scale), |
- Math.round(this.imageBounds_.height * scale)); |
- |
- // A visible part of the image in image coordinates. |
- this.imageClipped_ = new Rect(this.imageBounds_); |
- |
- // A visible part of the image in screen coordinates. |
- this.screenClipped_ = new Rect(this.screenBounds_); |
- |
- // Adjust for the offset. |
- if (this.imageOnScreen_.left < 0) { |
- this.imageOnScreen_.left += |
- Math.round(this.clampOffsetX_(this.offsetX_) * scale); |
- this.imageClipped_.left = Math.round(-this.imageOnScreen_.left / scale); |
- this.imageClipped_.width = Math.round(this.screenBounds_.width / scale); |
- } else { |
- this.screenClipped_.left = this.imageOnScreen_.left; |
- this.screenClipped_.width = this.imageOnScreen_.width; |
- } |
- |
- if (this.imageOnScreen_.top < 0) { |
- this.imageOnScreen_.top += |
- Math.round(this.clampOffsetY_(this.offsetY_) * scale); |
- this.imageClipped_.top = Math.round(-this.imageOnScreen_.top / scale); |
- this.imageClipped_.height = Math.round(this.screenBounds_.height / scale); |
- } else { |
- this.screenClipped_.top = this.imageOnScreen_.top; |
- this.screenClipped_.height = this.imageOnScreen_.height; |
- } |
-}; |
- |
-/** |
- * @param {function} callback Repaint callback. |
- */ |
-Viewport.prototype.addRepaintCallback = function(callback) { |
- this.repaintCallbacks_.push(callback); |
-}; |
- |
-/** |
- * Repaint all clients. |
- */ |
-Viewport.prototype.repaint = function() { |
- this.update(); |
- for (var i = 0; i != this.repaintCallbacks_.length; i++) |
- this.repaintCallbacks_[i](); |
-}; |