| Index: chrome/browser/resources/file_manager/js/image_editor/viewport.js
|
| diff --git a/chrome/browser/resources/file_manager/js/image_editor/viewport.js b/chrome/browser/resources/file_manager/js/image_editor/viewport.js
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| deleted file mode 100644
|
| index 4d6b8ea0874fdefa1bde1d75272b361d87364484..0000000000000000000000000000000000000000
|
| --- a/chrome/browser/resources/file_manager/js/image_editor/viewport.js
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| +++ /dev/null
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| @@ -1,430 +0,0 @@
|
| -// Copyright (c) 2012 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -'use strict';
|
| -
|
| -/**
|
| - * Viewport class controls the way the image is displayed (scale, offset etc).
|
| - * @constructor
|
| - */
|
| -function Viewport() {
|
| - this.imageBounds_ = new Rect();
|
| - this.screenBounds_ = new Rect();
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| -
|
| - this.scale_ = 1;
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| - this.offsetX_ = 0;
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| - this.offsetY_ = 0;
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| -
|
| - this.generation_ = 0;
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| -
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| - this.scaleControl_ = null;
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| - this.repaintCallbacks_ = [];
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| - this.update();
|
| -}
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| -
|
| -/*
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| - * Viewport modification.
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| - */
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| -
|
| -/**
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| - * @param {Object} scaleControl The UI object responsible for scaling.
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| - */
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| -Viewport.prototype.setScaleControl = function(scaleControl) {
|
| - this.scaleControl_ = scaleControl;
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| -};
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| -
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| -/**
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| - * @param {number} width Image width.
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| - * @param {number} height Image height.
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| - */
|
| -Viewport.prototype.setImageSize = function(width, height) {
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| - this.imageBounds_ = new Rect(width, height);
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| - if (this.scaleControl_) this.scaleControl_.displayImageSize(width, height);
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| - this.invalidateCaches();
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| -};
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| -
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| -/**
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| - * @param {number} width Screen width.
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| - * @param {number} height Screen height.
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| - */
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| -Viewport.prototype.setScreenSize = function(width, height) {
|
| - this.screenBounds_ = new Rect(width, height);
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| - if (this.scaleControl_)
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| - this.scaleControl_.setMinScale(this.getFittingScale());
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| - this.invalidateCaches();
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| -};
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| -
|
| -/**
|
| - * Set the size by an HTML element.
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| - *
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| - * @param {HTMLElement} frame The element acting as the "screen".
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| - */
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| -Viewport.prototype.sizeByFrame = function(frame) {
|
| - this.setScreenSize(frame.clientWidth, frame.clientHeight);
|
| -};
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| -
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| -/**
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| - * Set the size and scale to fit an HTML element.
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| - *
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| - * @param {HTMLElement} frame The element acting as the "screen".
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| - */
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| -Viewport.prototype.sizeByFrameAndFit = function(frame) {
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| - var wasFitting = this.getScale() == this.getFittingScale();
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| - this.sizeByFrame(frame);
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| - var minScale = this.getFittingScale();
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| - if (wasFitting || (this.getScale() < minScale)) {
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| - this.setScale(minScale, true);
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| - }
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| -};
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| -
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| -/**
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| - * @return {number} Scale.
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| - */
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| -Viewport.prototype.getScale = function() { return this.scale_ };
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| -
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| -/**
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| - * @param {number} scale The new scale.
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| - * @param {boolean} notify True if the change should be reflected in the UI.
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| - */
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| -Viewport.prototype.setScale = function(scale, notify) {
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| - if (this.scale_ == scale) return;
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| - this.scale_ = scale;
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| - if (notify && this.scaleControl_) this.scaleControl_.displayScale(scale);
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| - this.invalidateCaches();
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| -};
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| -
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| -/**
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| - * @return {number} Best scale to fit the current image into the current screen.
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| - */
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| -Viewport.prototype.getFittingScale = function() {
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| - var scaleX = this.screenBounds_.width / this.imageBounds_.width;
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| - var scaleY = this.screenBounds_.height / this.imageBounds_.height;
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| - // Scales > (1 / this.getDevicePixelRatio()) do not look good. Also they are
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| - // not really useful as we do not have any pixel-level operations.
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| - return Math.min(1 / Viewport.getDevicePixelRatio(), scaleX, scaleY);
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| -};
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| -
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| -/**
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| - * Set the scale to fit the image into the screen.
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| - */
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| -Viewport.prototype.fitImage = function() {
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| - var scale = this.getFittingScale();
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| - if (this.scaleControl_) this.scaleControl_.setMinScale(scale);
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| - this.setScale(scale, true);
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| -};
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| -
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| -/**
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| - * @return {number} X-offset of the viewport.
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| - */
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| -Viewport.prototype.getOffsetX = function() { return this.offsetX_ };
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| -
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| -/**
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| - * @return {number} Y-offset of the viewport.
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| - */
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| -Viewport.prototype.getOffsetY = function() { return this.offsetY_ };
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| -
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| -/**
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| - * Set the image offset in the viewport.
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| - * @param {number} x X-offset.
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| - * @param {number} y Y-offset.
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| - * @param {boolean} ignoreClipping True if no clipping should be applied.
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| - */
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| -Viewport.prototype.setOffset = function(x, y, ignoreClipping) {
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| - if (!ignoreClipping) {
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| - x = this.clampOffsetX_(x);
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| - y = this.clampOffsetY_(y);
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| - }
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| - if (this.offsetX_ == x && this.offsetY_ == y) return;
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| - this.offsetX_ = x;
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| - this.offsetY_ = y;
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| - this.invalidateCaches();
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| -};
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| -
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| -/**
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| - * Return a closure that can be called to pan the image.
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| - * Useful for implementing non-trivial variants of panning (overview etc).
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| - * @param {number} originalX The x coordinate on the screen canvas that
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| - * corresponds to zero change to offsetX.
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| - * @param {number} originalY The y coordinate on the screen canvas that
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| - * corresponds to zero change to offsetY.
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| - * @param {function():number} scaleFunc returns the image to screen scale.
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| - * @param {function(number,number):boolean} hitFunc returns true if (x,y) is
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| - * in the valid region.
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| - * @return {function} The closure to pan the image.
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| - */
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| -Viewport.prototype.createOffsetSetter = function(
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| - originalX, originalY, scaleFunc, hitFunc) {
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| - var originalOffsetX = this.offsetX_;
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| - var originalOffsetY = this.offsetY_;
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| - if (!hitFunc) hitFunc = function() { return true };
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| - if (!scaleFunc) scaleFunc = this.getScale.bind(this);
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| -
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| - var self = this;
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| - return function(x, y) {
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| - if (hitFunc(x, y)) {
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| - var scale = scaleFunc();
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| - self.setOffset(
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| - originalOffsetX + (x - originalX) / scale,
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| - originalOffsetY + (y - originalY) / scale);
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| - self.repaint();
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| - }
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| - };
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| -};
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| -
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| -/*
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| - * Access to the current viewport state.
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| - */
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| -
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| -/**
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| - * @return {Rect} The image bounds in image coordinates.
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| - */
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| -Viewport.prototype.getImageBounds = function() { return this.imageBounds_ };
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| -
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| -/**
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| -* @return {Rect} The screen bounds in screen coordinates.
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| -*/
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| -Viewport.prototype.getScreenBounds = function() { return this.screenBounds_ };
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| -
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| -/**
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| - * @return {Rect} The visible part of the image, in image coordinates.
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| - */
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| -Viewport.prototype.getImageClipped = function() { return this.imageClipped_ };
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| -
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| -/**
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| - * @return {Rect} The visible part of the image, in screen coordinates.
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| - */
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| -Viewport.prototype.getScreenClipped = function() { return this.screenClipped_ };
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| -
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| -/**
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| - * A counter that is incremented with each viewport state change.
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| - * Clients that cache anything that depends on the viewport state should keep
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| - * track of this counter.
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| - * @return {number} counter.
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| - */
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| -Viewport.prototype.getCacheGeneration = function() { return this.generation_ };
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| -
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| -/**
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| - * Called on event view port state change (even if repaint has not been called).
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| - */
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| -Viewport.prototype.invalidateCaches = function() { this.generation_++ };
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| -
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| -/**
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| - * @return {Rect} The image bounds in screen coordinates.
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| - */
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| -Viewport.prototype.getImageBoundsOnScreen = function() {
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| - return this.imageOnScreen_;
|
| -};
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| -
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| -/*
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| - * Conversion between the screen and image coordinate spaces.
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| - */
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| -
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| -/**
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| - * @param {number} size Size in screen coordinates.
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| - * @return {number} Size in image coordinates.
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| - */
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| -Viewport.prototype.screenToImageSize = function(size) {
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| - return size / this.getScale();
|
| -};
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| -
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| -/**
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| - * @param {number} x X in screen coordinates.
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| - * @return {number} X in image coordinates.
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| - */
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| -Viewport.prototype.screenToImageX = function(x) {
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| - return Math.round((x - this.imageOnScreen_.left) / this.getScale());
|
| -};
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| -
|
| -/**
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| - * @param {number} y Y in screen coordinates.
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| - * @return {number} Y in image coordinates.
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| - */
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| -Viewport.prototype.screenToImageY = function(y) {
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| - return Math.round((y - this.imageOnScreen_.top) / this.getScale());
|
| -};
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| -
|
| -/**
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| - * @param {Rect} rect Rectangle in screen coordinates.
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| - * @return {Rect} Rectangle in image coordinates.
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| - */
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| -Viewport.prototype.screenToImageRect = function(rect) {
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| - return new Rect(
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| - this.screenToImageX(rect.left),
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| - this.screenToImageY(rect.top),
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| - this.screenToImageSize(rect.width),
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| - this.screenToImageSize(rect.height));
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| -};
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| -
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| -/**
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| - * @param {number} size Size in image coordinates.
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| - * @return {number} Size in screen coordinates.
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| - */
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| -Viewport.prototype.imageToScreenSize = function(size) {
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| - return size * this.getScale();
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| -};
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| -
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| -/**
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| - * @param {number} x X in image coordinates.
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| - * @return {number} X in screen coordinates.
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| - */
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| -Viewport.prototype.imageToScreenX = function(x) {
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| - return Math.round(this.imageOnScreen_.left + x * this.getScale());
|
| -};
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| -
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| -/**
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| - * @param {number} y Y in image coordinates.
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| - * @return {number} Y in screen coordinates.
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| - */
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| -Viewport.prototype.imageToScreenY = function(y) {
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| - return Math.round(this.imageOnScreen_.top + y * this.getScale());
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| -};
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| -
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| -/**
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| - * @param {Rect} rect Rectangle in image coordinates.
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| - * @return {Rect} Rectangle in screen coordinates.
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| - */
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| -Viewport.prototype.imageToScreenRect = function(rect) {
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| - return new Rect(
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| - this.imageToScreenX(rect.left),
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| - this.imageToScreenY(rect.top),
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| - Math.round(this.imageToScreenSize(rect.width)),
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| - Math.round(this.imageToScreenSize(rect.height)));
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| -};
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| -
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| -/**
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| - * @return {number} The number of physical pixels in one CSS pixel.
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| - */
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| -Viewport.getDevicePixelRatio = function() { return window.devicePixelRatio };
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| -
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| -/**
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| - * Convert a rectangle from screen coordinates to 'device' coordinates.
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| - *
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| - * This conversion enlarges the original rectangle devicePixelRatio times
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| - * with the screen center as a fixed point.
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| - *
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| - * @param {Rect} rect Rectangle in screen coordinates.
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| - * @return {Rect} Rectangle in device coordinates.
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| - */
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| -Viewport.prototype.screenToDeviceRect = function(rect) {
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| - var ratio = Viewport.getDevicePixelRatio();
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| - var screenCenterX = Math.round(
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| - this.screenBounds_.left + this.screenBounds_.width / 2);
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| - var screenCenterY = Math.round(
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| - this.screenBounds_.top + this.screenBounds_.height / 2);
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| - return new Rect(screenCenterX + (rect.left - screenCenterX) * ratio,
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| - screenCenterY + (rect.top - screenCenterY) * ratio,
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| - rect.width * ratio,
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| - rect.height * ratio);
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| -};
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| -
|
| -/**
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| - * @return {Rect} The visible part of the image, in device coordinates.
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| - */
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| -Viewport.prototype.getDeviceClipped = function() {
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| - return this.screenToDeviceRect(this.getScreenClipped());
|
| -};
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| -
|
| -/**
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| - * @return {boolean} True if some part of the image is clipped by the screen.
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| - */
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| -Viewport.prototype.isClipped = function() {
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| - return this.getMarginX_() < 0 || this.getMarginY_() < 0;
|
| -};
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| -
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| -/**
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| - * @return {number} Horizontal margin.
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| - * Negative if the image is clipped horizontally.
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| - * @private
|
| - */
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| -Viewport.prototype.getMarginX_ = function() {
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| - return Math.round(
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| - (this.screenBounds_.width - this.imageBounds_.width * this.scale_) / 2);
|
| -};
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| -
|
| -/**
|
| - * @return {number} Vertical margin.
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| - * Negative if the image is clipped vertically.
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| - * @private
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| - */
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| -Viewport.prototype.getMarginY_ = function() {
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| - return Math.round(
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| - (this.screenBounds_.height - this.imageBounds_.height * this.scale_) / 2);
|
| -};
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| -
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| -/**
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| - * @param {number} x X-offset.
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| - * @return {number} X-offset clamped to the valid range.
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| - * @private
|
| - */
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| -Viewport.prototype.clampOffsetX_ = function(x) {
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| - var limit = Math.round(Math.max(0, -this.getMarginX_() / this.getScale()));
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| - return ImageUtil.clamp(-limit, x, limit);
|
| -};
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| -
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| -/**
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| - * @param {number} y Y-offset.
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| - * @return {number} Y-offset clamped to the valid range.
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| - * @private
|
| - */
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| -Viewport.prototype.clampOffsetY_ = function(y) {
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| - var limit = Math.round(Math.max(0, -this.getMarginY_() / this.getScale()));
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| - return ImageUtil.clamp(-limit, y, limit);
|
| -};
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| -
|
| -/**
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| - * Recalculate the viewport parameters.
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| - */
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| -Viewport.prototype.update = function() {
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| - var scale = this.getScale();
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| -
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| - // Image bounds in screen coordinates.
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| - this.imageOnScreen_ = new Rect(
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| - this.getMarginX_(),
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| - this.getMarginY_(),
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| - Math.round(this.imageBounds_.width * scale),
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| - Math.round(this.imageBounds_.height * scale));
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| -
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| - // A visible part of the image in image coordinates.
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| - this.imageClipped_ = new Rect(this.imageBounds_);
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| -
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| - // A visible part of the image in screen coordinates.
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| - this.screenClipped_ = new Rect(this.screenBounds_);
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| -
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| - // Adjust for the offset.
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| - if (this.imageOnScreen_.left < 0) {
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| - this.imageOnScreen_.left +=
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| - Math.round(this.clampOffsetX_(this.offsetX_) * scale);
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| - this.imageClipped_.left = Math.round(-this.imageOnScreen_.left / scale);
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| - this.imageClipped_.width = Math.round(this.screenBounds_.width / scale);
|
| - } else {
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| - this.screenClipped_.left = this.imageOnScreen_.left;
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| - this.screenClipped_.width = this.imageOnScreen_.width;
|
| - }
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| -
|
| - if (this.imageOnScreen_.top < 0) {
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| - this.imageOnScreen_.top +=
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| - Math.round(this.clampOffsetY_(this.offsetY_) * scale);
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| - this.imageClipped_.top = Math.round(-this.imageOnScreen_.top / scale);
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| - this.imageClipped_.height = Math.round(this.screenBounds_.height / scale);
|
| - } else {
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| - this.screenClipped_.top = this.imageOnScreen_.top;
|
| - this.screenClipped_.height = this.imageOnScreen_.height;
|
| - }
|
| -};
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| -
|
| -/**
|
| - * @param {function} callback Repaint callback.
|
| - */
|
| -Viewport.prototype.addRepaintCallback = function(callback) {
|
| - this.repaintCallbacks_.push(callback);
|
| -};
|
| -
|
| -/**
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| - * Repaint all clients.
|
| - */
|
| -Viewport.prototype.repaint = function() {
|
| - this.update();
|
| - for (var i = 0; i != this.repaintCallbacks_.length; i++)
|
| - this.repaintCallbacks_[i]();
|
| -};
|
|
|