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1 // Copyright (c) 2014 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include <GLES2/gl2.h> | 5 #include <GLES2/gl2.h> |
6 #include <GLES2/gl2ext.h> | 6 #include <GLES2/gl2ext.h> |
7 #include <stdio.h> | 7 #include <stdio.h> |
8 #include <string.h> | 8 #include <string.h> |
9 | 9 |
10 #include <iostream> | 10 #include <iostream> |
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422 switch (event.GetType()) { | 422 switch (event.GetType()) { |
423 case PP_INPUTEVENT_TYPE_MOUSEDOWN: { | 423 case PP_INPUTEVENT_TYPE_MOUSEDOWN: { |
424 pp::MouseInputEvent mouse_event(event); | 424 pp::MouseInputEvent mouse_event(event); |
425 // Reset all decoders on mouse down. | 425 // Reset all decoders on mouse down. |
426 if (mouse_event.GetButton() == PP_INPUTEVENT_MOUSEBUTTON_LEFT) { | 426 if (mouse_event.GetButton() == PP_INPUTEVENT_MOUSEBUTTON_LEFT) { |
427 // Reset decoders. | 427 // Reset decoders. |
428 for (size_t i = 0; i < video_decoders_.size(); i++) { | 428 for (size_t i = 0; i < video_decoders_.size(); i++) { |
429 if (!video_decoders_[i]->resetting()) | 429 if (!video_decoders_[i]->resetting()) |
430 video_decoders_[i]->Reset(); | 430 video_decoders_[i]->Reset(); |
431 } | 431 } |
432 | |
433 // Clear pending pictures. | |
434 while (!pending_pictures_.empty()) | |
435 pending_pictures_.pop(); | |
436 } | 432 } |
437 return true; | 433 return true; |
438 } | 434 } |
439 | 435 |
440 default: | 436 default: |
441 return false; | 437 return false; |
442 } | 438 } |
443 } | 439 } |
444 | 440 |
445 void MyInstance::InitializeDecoders() { | 441 void MyInstance::InitializeDecoders() { |
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730 }; | 726 }; |
731 | 727 |
732 } // anonymous namespace | 728 } // anonymous namespace |
733 | 729 |
734 namespace pp { | 730 namespace pp { |
735 // Factory function for your specialization of the Module object. | 731 // Factory function for your specialization of the Module object. |
736 Module* CreateModule() { | 732 Module* CreateModule() { |
737 return new MyModule(); | 733 return new MyModule(); |
738 } | 734 } |
739 } // namespace pp | 735 } // namespace pp |
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