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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef SkPictureShader_DEFINED | 8 #ifndef SkPictureShader_DEFINED |
9 #define SkPictureShader_DEFINED | 9 #define SkPictureShader_DEFINED |
10 | 10 |
11 #include "SkShader.h" | 11 #include "SkShader.h" |
12 | 12 |
13 class SkBitmap; | 13 class SkBitmap; |
14 class SkPicture; | 14 class SkPicture; |
15 | 15 |
16 /* | 16 /* |
17 * An SkPictureShader can be used to draw SkPicture-based patterns. | 17 * An SkPictureShader can be used to draw SkPicture-based patterns. |
18 * | 18 * |
19 * The SkPicture is first rendered into a tile, which is then used to shade the
area according | 19 * The SkPicture is first rendered into a tile, which is then used to shade the
area according |
20 * to specified tiling rules. | 20 * to specified tiling rules. |
21 */ | 21 */ |
22 class SkPictureShader : public SkShader { | 22 class SkPictureShader : public SkShader { |
23 public: | 23 public: |
24 static SkPictureShader* Create(SkPicture*, TileMode, TileMode, const SkMatri
x* = NULL); | 24 static SkPictureShader* Create(const SkPicture*, TileMode, TileMode, const S
kMatrix* = NULL); |
25 virtual ~SkPictureShader(); | 25 virtual ~SkPictureShader(); |
26 | 26 |
27 virtual size_t contextSize() const SK_OVERRIDE; | 27 virtual size_t contextSize() const SK_OVERRIDE; |
28 | 28 |
29 SK_TO_STRING_OVERRIDE() | 29 SK_TO_STRING_OVERRIDE() |
30 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkPictureShader) | 30 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkPictureShader) |
31 | 31 |
32 bool asNewEffect(GrContext*, const SkPaint&, const SkMatrix*, GrColor*, GrEf
fect**) | 32 bool asNewEffect(GrContext*, const SkPaint&, const SkMatrix*, GrColor*, GrEf
fect**) |
33 const SK_OVERRIDE; | 33 const SK_OVERRIDE; |
34 | 34 |
35 protected: | 35 protected: |
36 SkPictureShader(SkReadBuffer&); | 36 SkPictureShader(SkReadBuffer&); |
37 virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE; | 37 virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE; |
38 virtual Context* onCreateContext(const ContextRec&, void* storage) const SK_
OVERRIDE; | 38 virtual Context* onCreateContext(const ContextRec&, void* storage) const SK_
OVERRIDE; |
39 | 39 |
40 private: | 40 private: |
41 SkPictureShader(SkPicture*, TileMode, TileMode, const SkMatrix* = NULL); | 41 SkPictureShader(const SkPicture*, TileMode, TileMode, const SkMatrix* = NULL
); |
42 | 42 |
43 SkShader* refBitmapShader(const SkMatrix&, const SkMatrix* localMatrix) cons
t; | 43 SkShader* refBitmapShader(const SkMatrix&, const SkMatrix* localMatrix) cons
t; |
44 | 44 |
45 SkPicture* fPicture; | 45 const SkPicture* fPicture; |
46 TileMode fTmx, fTmy; | 46 TileMode fTmx, fTmy; |
47 | 47 |
48 mutable SkMutex fCachedBitmapShaderMutex; | 48 mutable SkMutex fCachedBitmapShaderMutex; |
49 mutable SkAutoTUnref<SkShader> fCachedBitmapShader; | 49 mutable SkAutoTUnref<SkShader> fCachedBitmapShader; |
50 mutable SkSize fCachedTileScale; | 50 mutable SkSize fCachedTileScale; |
51 | 51 |
52 class PictureShaderContext : public SkShader::Context { | 52 class PictureShaderContext : public SkShader::Context { |
53 public: | 53 public: |
54 static Context* Create(void* storage, const SkPictureShader&, const Cont
extRec&, | 54 static Context* Create(void* storage, const SkPictureShader&, const Cont
extRec&, |
55 SkShader* bitmapShader); | 55 SkShader* bitmapShader); |
56 | 56 |
(...skipping 12 matching lines...) Expand all Loading... |
69 SkShader::Context* fBitmapShaderContext; | 69 SkShader::Context* fBitmapShaderContext; |
70 void* fBitmapShaderContextStorage; | 70 void* fBitmapShaderContextStorage; |
71 | 71 |
72 typedef SkShader::Context INHERITED; | 72 typedef SkShader::Context INHERITED; |
73 }; | 73 }; |
74 | 74 |
75 typedef SkShader INHERITED; | 75 typedef SkShader INHERITED; |
76 }; | 76 }; |
77 | 77 |
78 #endif // SkPictureShader_DEFINED | 78 #endif // SkPictureShader_DEFINED |
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