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Side by Side Diff: Source/core/html/canvas/WebGLRenderingContextBase.idl

Issue 389583002: Use code generator's argument processing in custom WebGL methods (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Created 6 years, 5 months ago
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1 /* 1 /*
2 * Copyright (C) 2009 Apple Inc. All rights reserved. 2 * Copyright (C) 2009 Apple Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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568 DOMString? getShaderInfoLog(WebGLShader? shader); 568 DOMString? getShaderInfoLog(WebGLShader? shader);
569 569
570 WebGLShaderPrecisionFormat getShaderPrecisionFormat(GLenum shadertype, GLenu m precisiontype); 570 WebGLShaderPrecisionFormat getShaderPrecisionFormat(GLenum shadertype, GLenu m precisiontype);
571 571
572 DOMString? getShaderSource(WebGLShader? shader); 572 DOMString? getShaderSource(WebGLShader? shader);
573 573
574 sequence<DOMString>? getSupportedExtensions(); 574 sequence<DOMString>? getSupportedExtensions();
575 575
576 [Custom] any getTexParameter(GLenum target, GLenum pname); 576 [Custom] any getTexParameter(GLenum target, GLenum pname);
577 577
578 [Custom] any getUniform(WebGLProgram? program, WebGLUniformLocation location ); 578 [Custom] any getUniform(WebGLProgram? program, WebGLUniformLocation? locatio n);
Jens Widell 2014/07/11 12:24:30 The location argument is nullable in the specifica
579 579
580 WebGLUniformLocation getUniformLocation(WebGLProgram? program, DOMString nam e); 580 WebGLUniformLocation getUniformLocation(WebGLProgram? program, DOMString nam e);
581 581
582 [Custom] any getVertexAttrib(GLuint index, GLenum pname); 582 [Custom] any getVertexAttrib(GLuint index, GLenum pname);
583 583
584 GLsizeiptr getVertexAttribOffset(GLuint index, GLenum pname); 584 GLsizeiptr getVertexAttribOffset(GLuint index, GLenum pname);
585 585
586 void hint(GLenum target, GLenum mode); 586 void hint(GLenum target, GLenum mode);
587 GLboolean isBuffer(WebGLBuffer? buffer); 587 GLboolean isBuffer(WebGLBuffer? buffer);
588 GLboolean isContextLost(); 588 GLboolean isContextLost();
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680 [Custom] void vertexAttrib2fv(GLuint indx, Float32Array values); 680 [Custom] void vertexAttrib2fv(GLuint indx, Float32Array values);
681 void vertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z); 681 void vertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z);
682 [Custom] void vertexAttrib3fv(GLuint indx, Float32Array values); 682 [Custom] void vertexAttrib3fv(GLuint indx, Float32Array values);
683 void vertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) ; 683 void vertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) ;
684 [Custom] void vertexAttrib4fv(GLuint indx, Float32Array values); 684 [Custom] void vertexAttrib4fv(GLuint indx, Float32Array values);
685 void vertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean nor malized, 685 void vertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean nor malized,
686 GLsizei stride, GLintptr offset); 686 GLsizei stride, GLintptr offset);
687 687
688 void viewport(GLint x, GLint y, GLsizei width, GLsizei height); 688 void viewport(GLint x, GLint y, GLsizei width, GLsizei height);
689 }; 689 };
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