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1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "media/cast/transport/transport/udp_transport.h" | |
6 | |
7 #include <algorithm> | |
8 #include <string> | |
9 | |
10 #include "base/bind.h" | |
11 #include "base/logging.h" | |
12 #include "base/memory/ref_counted.h" | |
13 #include "base/memory/scoped_ptr.h" | |
14 #include "base/message_loop/message_loop.h" | |
15 #include "base/rand_util.h" | |
16 #include "net/base/io_buffer.h" | |
17 #include "net/base/net_errors.h" | |
18 #include "net/base/rand_callback.h" | |
19 | |
20 namespace media { | |
21 namespace cast { | |
22 namespace transport { | |
23 | |
24 namespace { | |
25 const int kMaxPacketSize = 1500; | |
26 | |
27 bool IsEmpty(const net::IPEndPoint& addr) { | |
28 net::IPAddressNumber empty_addr(addr.address().size()); | |
29 return std::equal( | |
30 empty_addr.begin(), empty_addr.end(), addr.address().begin()) && | |
31 !addr.port(); | |
32 } | |
33 | |
34 bool IsEqual(const net::IPEndPoint& addr1, const net::IPEndPoint& addr2) { | |
35 return addr1.port() == addr2.port() && std::equal(addr1.address().begin(), | |
36 addr1.address().end(), | |
37 addr2.address().begin()); | |
38 } | |
39 } // namespace | |
40 | |
41 UdpTransport::UdpTransport( | |
42 net::NetLog* net_log, | |
43 const scoped_refptr<base::SingleThreadTaskRunner>& io_thread_proxy, | |
44 const net::IPEndPoint& local_end_point, | |
45 const net::IPEndPoint& remote_end_point, | |
46 const CastTransportStatusCallback& status_callback) | |
47 : io_thread_proxy_(io_thread_proxy), | |
48 local_addr_(local_end_point), | |
49 remote_addr_(remote_end_point), | |
50 udp_socket_(new net::UDPSocket(net::DatagramSocket::DEFAULT_BIND, | |
51 net::RandIntCallback(), | |
52 net_log, | |
53 net::NetLog::Source())), | |
54 send_pending_(false), | |
55 receive_pending_(false), | |
56 client_connected_(false), | |
57 next_dscp_value_(net::DSCP_NO_CHANGE), | |
58 status_callback_(status_callback), | |
59 weak_factory_(this) { | |
60 DCHECK(!IsEmpty(local_end_point) || !IsEmpty(remote_end_point)); | |
61 } | |
62 | |
63 UdpTransport::~UdpTransport() {} | |
64 | |
65 void UdpTransport::StartReceiving( | |
66 const PacketReceiverCallback& packet_receiver) { | |
67 DCHECK(io_thread_proxy_->RunsTasksOnCurrentThread()); | |
68 | |
69 packet_receiver_ = packet_receiver; | |
70 udp_socket_->AllowAddressReuse(); | |
71 udp_socket_->SetMulticastLoopbackMode(true); | |
72 if (!IsEmpty(local_addr_)) { | |
73 if (udp_socket_->Bind(local_addr_) < 0) { | |
74 status_callback_.Run(TRANSPORT_SOCKET_ERROR); | |
75 LOG(ERROR) << "Failed to bind local address."; | |
76 return; | |
77 } | |
78 } else if (!IsEmpty(remote_addr_)) { | |
79 if (udp_socket_->Connect(remote_addr_) < 0) { | |
80 status_callback_.Run(TRANSPORT_SOCKET_ERROR); | |
81 LOG(ERROR) << "Failed to connect to remote address."; | |
82 return; | |
83 } | |
84 client_connected_ = true; | |
85 } else { | |
86 NOTREACHED() << "Either local or remote address has to be defined."; | |
87 } | |
88 | |
89 ScheduleReceiveNextPacket(); | |
90 } | |
91 | |
92 void UdpTransport::SetDscp(net::DiffServCodePoint dscp) { | |
93 DCHECK(io_thread_proxy_->RunsTasksOnCurrentThread()); | |
94 next_dscp_value_ = dscp; | |
95 } | |
96 | |
97 void UdpTransport::ScheduleReceiveNextPacket() { | |
98 DCHECK(io_thread_proxy_->RunsTasksOnCurrentThread()); | |
99 if (!packet_receiver_.is_null() && !receive_pending_) { | |
100 receive_pending_ = true; | |
101 io_thread_proxy_->PostTask(FROM_HERE, | |
102 base::Bind(&UdpTransport::ReceiveNextPacket, | |
103 weak_factory_.GetWeakPtr(), | |
104 net::ERR_IO_PENDING)); | |
105 } | |
106 } | |
107 | |
108 void UdpTransport::ReceiveNextPacket(int length_or_status) { | |
109 DCHECK(io_thread_proxy_->RunsTasksOnCurrentThread()); | |
110 | |
111 // Loop while UdpSocket is delivering data synchronously. When it responds | |
112 // with a "pending" status, break and expect this method to be called back in | |
113 // the future when a packet is ready. | |
114 while (true) { | |
115 if (length_or_status == net::ERR_IO_PENDING) { | |
116 next_packet_.reset(new Packet(kMaxPacketSize)); | |
117 recv_buf_ = new net::WrappedIOBuffer( | |
118 reinterpret_cast<char*>(&next_packet_->front())); | |
119 length_or_status = udp_socket_->RecvFrom( | |
120 recv_buf_, | |
121 kMaxPacketSize, | |
122 &recv_addr_, | |
123 base::Bind(&UdpTransport::ReceiveNextPacket, | |
124 weak_factory_.GetWeakPtr())); | |
125 if (length_or_status == net::ERR_IO_PENDING) { | |
126 receive_pending_ = true; | |
127 return; | |
128 } | |
129 } | |
130 | |
131 // Note: At this point, either a packet is ready or an error has occurred. | |
132 if (length_or_status < 0) { | |
133 VLOG(1) << "Failed to receive packet: Status code is " | |
134 << length_or_status; | |
135 status_callback_.Run(TRANSPORT_SOCKET_ERROR); | |
136 receive_pending_ = false; | |
137 return; | |
138 } | |
139 | |
140 // Confirm the packet has come from the expected remote address; otherwise, | |
141 // ignore it. If this is the first packet being received and no remote | |
142 // address has been set, set the remote address and expect all future | |
143 // packets to come from the same one. | |
144 // TODO(hubbe): We should only do this if the caller used a valid ssrc. | |
145 if (IsEmpty(remote_addr_)) { | |
146 remote_addr_ = recv_addr_; | |
147 VLOG(1) << "Setting remote address from first received packet: " | |
148 << remote_addr_.ToString(); | |
149 } else if (!IsEqual(remote_addr_, recv_addr_)) { | |
150 VLOG(1) << "Ignoring packet received from an unrecognized address: " | |
151 << recv_addr_.ToString() << "."; | |
152 length_or_status = net::ERR_IO_PENDING; | |
153 continue; | |
154 } | |
155 | |
156 next_packet_->resize(length_or_status); | |
157 packet_receiver_.Run(next_packet_.Pass()); | |
158 length_or_status = net::ERR_IO_PENDING; | |
159 } | |
160 } | |
161 | |
162 bool UdpTransport::SendPacket(PacketRef packet, const base::Closure& cb) { | |
163 DCHECK(io_thread_proxy_->RunsTasksOnCurrentThread()); | |
164 | |
165 DCHECK(!send_pending_); | |
166 if (send_pending_) { | |
167 VLOG(1) << "Cannot send because of pending IO."; | |
168 return true; | |
169 } | |
170 | |
171 if (next_dscp_value_ != net::DSCP_NO_CHANGE) { | |
172 int result = udp_socket_->SetDiffServCodePoint(next_dscp_value_); | |
173 if (result != net::OK) { | |
174 LOG(ERROR) << "Unable to set DSCP: " << next_dscp_value_ | |
175 << " to socket; Error: " << result; | |
176 } | |
177 // Don't change DSCP in next send. | |
178 next_dscp_value_ = net::DSCP_NO_CHANGE; | |
179 } | |
180 | |
181 scoped_refptr<net::IOBuffer> buf = | |
182 new net::WrappedIOBuffer(reinterpret_cast<char*>(&packet->data.front())); | |
183 | |
184 int result; | |
185 base::Callback<void(int)> callback = base::Bind(&UdpTransport::OnSent, | |
186 weak_factory_.GetWeakPtr(), | |
187 buf, | |
188 packet, | |
189 cb); | |
190 if (client_connected_) { | |
191 // If we called Connect() before we must call Write() instead of | |
192 // SendTo(). Otherwise on some platforms we might get | |
193 // ERR_SOCKET_IS_CONNECTED. | |
194 result = udp_socket_->Write(buf, | |
195 static_cast<int>(packet->data.size()), | |
196 callback); | |
197 } else if (!IsEmpty(remote_addr_)) { | |
198 result = udp_socket_->SendTo(buf, | |
199 static_cast<int>(packet->data.size()), | |
200 remote_addr_, | |
201 callback); | |
202 } else { | |
203 return true; | |
204 } | |
205 | |
206 if (result == net::ERR_IO_PENDING) { | |
207 send_pending_ = true; | |
208 return false; | |
209 } else if (result < 0) { | |
210 LOG(ERROR) << "Failed to send packet: " << result << "."; | |
211 status_callback_.Run(TRANSPORT_SOCKET_ERROR); | |
212 return true; | |
213 } else { | |
214 // Successful send, re-start reading if needed. | |
215 ScheduleReceiveNextPacket(); | |
216 return true; | |
217 } | |
218 } | |
219 | |
220 void UdpTransport::OnSent(const scoped_refptr<net::IOBuffer>& buf, | |
221 PacketRef packet, | |
222 const base::Closure& cb, | |
223 int result) { | |
224 DCHECK(io_thread_proxy_->RunsTasksOnCurrentThread()); | |
225 | |
226 send_pending_ = false; | |
227 if (result < 0) { | |
228 LOG(ERROR) << "Failed to send packet: " << result << "."; | |
229 status_callback_.Run(TRANSPORT_SOCKET_ERROR); | |
230 } else { | |
231 // Successful send, re-start reading if needed. | |
232 ScheduleReceiveNextPacket(); | |
233 } | |
234 | |
235 if (!cb.is_null()) { | |
236 cb.Run(); | |
237 } | |
238 } | |
239 | |
240 } // namespace transport | |
241 } // namespace cast | |
242 } // namespace media | |
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