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| 1 // Copyright 2010 The Chromium Authors. All rights reserved. | 1 // Copyright 2010 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/layers/video_layer.h" | 5 #include "cc/layers/video_layer.h" |
| 6 | 6 |
| 7 #include "cc/layers/video_layer_impl.h" | 7 #include "cc/layers/video_layer_impl.h" |
| 8 | 8 |
| 9 namespace cc { | 9 namespace cc { |
| 10 | 10 |
| 11 scoped_refptr<VideoLayer> VideoLayer::Create(VideoFrameProvider* provider) { | 11 scoped_refptr<VideoLayer> VideoLayer::Create( |
| 12 return make_scoped_refptr(new VideoLayer(provider)); | 12 VideoFrameProvider* provider, |
| 13 media::VideoRotation video_rotation) { |
| 14 return make_scoped_refptr(new VideoLayer(provider, video_rotation)); |
| 13 } | 15 } |
| 14 | 16 |
| 15 VideoLayer::VideoLayer(VideoFrameProvider* provider) : provider_(provider) { | 17 VideoLayer::VideoLayer(VideoFrameProvider* provider, |
| 18 media::VideoRotation video_rotation) |
| 19 : provider_(provider), video_rotation_(video_rotation) { |
| 16 DCHECK(provider_); | 20 DCHECK(provider_); |
| 17 } | 21 } |
| 18 | 22 |
| 19 VideoLayer::~VideoLayer() {} | 23 VideoLayer::~VideoLayer() {} |
| 20 | 24 |
| 21 scoped_ptr<LayerImpl> VideoLayer::CreateLayerImpl(LayerTreeImpl* tree_impl) { | 25 scoped_ptr<LayerImpl> VideoLayer::CreateLayerImpl(LayerTreeImpl* tree_impl) { |
| 22 return VideoLayerImpl::Create(tree_impl, id(), provider_).PassAs<LayerImpl>(); | 26 scoped_ptr<VideoLayerImpl> impl = |
| 27 VideoLayerImpl::Create(tree_impl, id(), provider_, video_rotation_); |
| 28 return impl.PassAs<LayerImpl>(); |
| 23 } | 29 } |
| 24 | 30 |
| 25 bool VideoLayer::Update(ResourceUpdateQueue* queue, | 31 bool VideoLayer::Update(ResourceUpdateQueue* queue, |
| 26 const OcclusionTracker<Layer>* occlusion) { | 32 const OcclusionTracker<Layer>* occlusion) { |
| 27 bool updated = Layer::Update(queue, occlusion); | 33 bool updated = Layer::Update(queue, occlusion); |
| 28 | 34 |
| 29 // Video layer doesn't update any resources from the main thread side, | 35 // Video layer doesn't update any resources from the main thread side, |
| 30 // but repaint rects need to be sent to the VideoLayerImpl via commit. | 36 // but repaint rects need to be sent to the VideoLayerImpl via commit. |
| 31 // | 37 // |
| 32 // This is the inefficient legacy redraw path for videos. It's better to | 38 // This is the inefficient legacy redraw path for videos. It's better to |
| 33 // communicate this directly to the VideoLayerImpl. | 39 // communicate this directly to the VideoLayerImpl. |
| 34 updated |= !update_rect_.IsEmpty(); | 40 updated |= !update_rect_.IsEmpty(); |
| 35 | 41 |
| 36 return updated; | 42 return updated; |
| 37 } | 43 } |
| 38 | 44 |
| 39 } // namespace cc | 45 } // namespace cc |
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