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1 // Copyright 2010 The Chromium Authors. All rights reserved. | 1 // Copyright 2010 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/layers/video_layer.h" | 5 #include "cc/layers/video_layer.h" |
6 | 6 |
7 #include "cc/layers/video_layer_impl.h" | 7 #include "cc/layers/video_layer_impl.h" |
8 | 8 |
9 namespace cc { | 9 namespace cc { |
10 | 10 |
11 scoped_refptr<VideoLayer> VideoLayer::Create(VideoFrameProvider* provider) { | 11 scoped_refptr<VideoLayer> VideoLayer::Create(VideoFrameProvider* provider) { |
12 return make_scoped_refptr(new VideoLayer(provider)); | 12 return make_scoped_refptr(new VideoLayer(provider)); |
13 } | 13 } |
14 | 14 |
15 VideoLayer::VideoLayer(VideoFrameProvider* provider) : provider_(provider) { | 15 VideoLayer::VideoLayer(VideoFrameProvider* provider) : provider_(provider) { |
16 DCHECK(provider_); | 16 DCHECK(provider_); |
17 } | 17 } |
18 | 18 |
19 VideoLayer::~VideoLayer() {} | 19 VideoLayer::~VideoLayer() {} |
20 | 20 |
21 scoped_ptr<LayerImpl> VideoLayer::CreateLayerImpl(LayerTreeImpl* tree_impl) { | 21 scoped_ptr<LayerImpl> VideoLayer::CreateLayerImpl(LayerTreeImpl* tree_impl) { |
22 return VideoLayerImpl::Create(tree_impl, id(), provider_).PassAs<LayerImpl>(); | 22 scoped_ptr<VideoLayerImpl> impl = |
23 VideoLayerImpl::Create(tree_impl, id(), provider_); | |
24 impl->set_video_rotation(video_rotation_); | |
enne (OOO)
2014/07/21 23:42:49
This should be set during PushProperties.
suderman
2014/07/22 00:05:20
I am willing to make this change however it has mo
enne (OOO)
2014/07/22 21:10:39
Yeah, I disagree with what Dana said. video_rotat
suderman
2014/07/22 21:48:16
If the video source changes it's metadata will sti
| |
25 return impl.PassAs<LayerImpl>(); | |
23 } | 26 } |
24 | 27 |
25 bool VideoLayer::Update(ResourceUpdateQueue* queue, | 28 bool VideoLayer::Update(ResourceUpdateQueue* queue, |
26 const OcclusionTracker<Layer>* occlusion) { | 29 const OcclusionTracker<Layer>* occlusion) { |
27 bool updated = Layer::Update(queue, occlusion); | 30 bool updated = Layer::Update(queue, occlusion); |
28 | 31 |
29 // Video layer doesn't update any resources from the main thread side, | 32 // Video layer doesn't update any resources from the main thread side, |
30 // but repaint rects need to be sent to the VideoLayerImpl via commit. | 33 // but repaint rects need to be sent to the VideoLayerImpl via commit. |
31 // | 34 // |
32 // This is the inefficient legacy redraw path for videos. It's better to | 35 // This is the inefficient legacy redraw path for videos. It's better to |
33 // communicate this directly to the VideoLayerImpl. | 36 // communicate this directly to the VideoLayerImpl. |
34 updated |= !update_rect_.IsEmpty(); | 37 updated |= !update_rect_.IsEmpty(); |
35 | 38 |
36 return updated; | 39 return updated; |
37 } | 40 } |
38 | 41 |
39 } // namespace cc | 42 } // namespace cc |
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