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| 1 /* | 1 /* |
| 2 * Copyright (C) 2013 Google Inc. All rights reserved. | 2 * Copyright (C) 2013 Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
| 6 * met: | 6 * met: |
| 7 * | 7 * |
| 8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
| (...skipping 11 matching lines...) Expand all Loading... |
| 22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | 22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| 23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | 23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| 24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | 24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 29 */ | 29 */ |
| 30 | 30 |
| 31 #include "config.h" | 31 #include "config.h" |
| 32 #include "core/animation/AnimatableSVGLength.h" | 32 #include "core/animation/AnimatableShadow.h" |
| 33 | |
| 34 #include "platform/FloatConversion.h" | |
| 35 | 33 |
| 36 namespace WebCore { | 34 namespace WebCore { |
| 37 | 35 |
| 38 PassRefPtr<AnimatableValue> AnimatableSVGLength::interpolateTo(const AnimatableV
alue* value, double fraction) const | 36 PassRefPtr<AnimatableValue> AnimatableShadow::interpolateTo(const AnimatableValu
e* value, double fraction) const |
| 39 { | 37 { |
| 40 return create(toAnimatableSVGLength(value)->toSVGLength().blend(m_length, na
rrowPrecisionToFloat(fraction))); | 38 const AnimatableShadow* shadowList = toAnimatableShadow(value); |
| 39 return AnimatableShadow::create(ShadowList::blend(m_shadowList.get(), shadow
List->m_shadowList.get(), fraction)); |
| 41 } | 40 } |
| 42 | 41 |
| 43 PassRefPtr<AnimatableValue> AnimatableSVGLength::addWith(const AnimatableValue*
value) const | 42 PassRefPtr<AnimatableValue> AnimatableShadow::addWith(const AnimatableValue* val
ue) const |
| 44 { | 43 { |
| 45 RELEASE_ASSERT_WITH_MESSAGE(false, "Web Animations not yet implemented: Anim
atableSVGLength::addWith()"); | 44 // FIXME: The spec doesn't specify anything for shadow in particular, but |
| 46 return 0; | 45 // the default behaviour is probably not what one would expect. |
| 46 return AnimatableValue::defaultAddWith(this, value); |
| 47 } | 47 } |
| 48 | 48 |
| 49 bool AnimatableSVGLength::equalTo(const AnimatableValue* value) const | 49 bool AnimatableShadow::equalTo(const AnimatableValue* value) const |
| 50 { | 50 { |
| 51 return m_length == toAnimatableSVGLength(value)->m_length; | 51 const ShadowList* shadowList = toAnimatableShadow(value)->m_shadowList.get()
; |
| 52 return m_shadowList == shadowList || (m_shadowList && shadowList && *m_shado
wList == *shadowList); |
| 52 } | 53 } |
| 53 | 54 |
| 54 } // namespace WebCore | 55 } // namespace WebCore |
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