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Side by Side Diff: src/core/SkPictureShader.h

Issue 387043002: No need to cache local matrix in picture shader. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 6 years, 5 months ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef SkPictureShader_DEFINED 8 #ifndef SkPictureShader_DEFINED
9 #define SkPictureShader_DEFINED 9 #define SkPictureShader_DEFINED
10 10
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41 SkPictureShader(SkPicture*, TileMode, TileMode, const SkMatrix* = NULL); 41 SkPictureShader(SkPicture*, TileMode, TileMode, const SkMatrix* = NULL);
42 42
43 SkShader* refBitmapShader(const SkMatrix&, const SkMatrix* localMatrix) cons t; 43 SkShader* refBitmapShader(const SkMatrix&, const SkMatrix* localMatrix) cons t;
44 44
45 SkPicture* fPicture; 45 SkPicture* fPicture;
46 TileMode fTmx, fTmy; 46 TileMode fTmx, fTmy;
47 47
48 mutable SkMutex fCachedBitmapShaderMutex; 48 mutable SkMutex fCachedBitmapShaderMutex;
49 mutable SkAutoTUnref<SkShader> fCachedBitmapShader; 49 mutable SkAutoTUnref<SkShader> fCachedBitmapShader;
50 mutable SkSize fCachedTileScale; 50 mutable SkSize fCachedTileScale;
51 mutable SkMatrix fCachedLocalMatrix;
52 51
53 class PictureShaderContext : public SkShader::Context { 52 class PictureShaderContext : public SkShader::Context {
54 public: 53 public:
55 static Context* Create(void* storage, const SkPictureShader&, const Cont extRec&, 54 static Context* Create(void* storage, const SkPictureShader&, const Cont extRec&,
56 SkShader* bitmapShader); 55 SkShader* bitmapShader);
57 56
58 virtual ~PictureShaderContext(); 57 virtual ~PictureShaderContext();
59 58
60 virtual uint32_t getFlags() const SK_OVERRIDE; 59 virtual uint32_t getFlags() const SK_OVERRIDE;
61 60
62 virtual ShadeProc asAShadeProc(void** ctx) SK_OVERRIDE; 61 virtual ShadeProc asAShadeProc(void** ctx) SK_OVERRIDE;
63 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) SK_OVE RRIDE; 62 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) SK_OVE RRIDE;
64 virtual void shadeSpan16(int x, int y, uint16_t dstC[], int count) SK_OV ERRIDE; 63 virtual void shadeSpan16(int x, int y, uint16_t dstC[], int count) SK_OV ERRIDE;
65 64
66 private: 65 private:
67 PictureShaderContext(const SkPictureShader&, const ContextRec&, SkShader * bitmapShader); 66 PictureShaderContext(const SkPictureShader&, const ContextRec&, SkShader * bitmapShader);
68 67
69 SkAutoTUnref<SkShader> fBitmapShader; 68 SkAutoTUnref<SkShader> fBitmapShader;
70 SkShader::Context* fBitmapShaderContext; 69 SkShader::Context* fBitmapShaderContext;
71 void* fBitmapShaderContextStorage; 70 void* fBitmapShaderContextStorage;
72 71
73 typedef SkShader::Context INHERITED; 72 typedef SkShader::Context INHERITED;
74 }; 73 };
75 74
76 typedef SkShader INHERITED; 75 typedef SkShader INHERITED;
77 }; 76 };
78 77
79 #endif // SkPictureShader_DEFINED 78 #endif // SkPictureShader_DEFINED
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