| Index: Source/bindings/core/v8/custom/V8WebGLRenderingContextCustom.cpp | 
| diff --git a/Source/bindings/core/v8/custom/V8WebGLRenderingContextCustom.cpp b/Source/bindings/core/v8/custom/V8WebGLRenderingContextCustom.cpp | 
| index cf7a3e4ba387949bf347385b6f7adbf7e7f05b2c..952fadf1f0b7ae962f2e4e7104d179819bf182a2 100644 | 
| --- a/Source/bindings/core/v8/custom/V8WebGLRenderingContextCustom.cpp | 
| +++ b/Source/bindings/core/v8/custom/V8WebGLRenderingContextCustom.cpp | 
| @@ -325,39 +325,6 @@ static WebGLUniformLocation* toWebGLUniformLocation(v8::Handle<v8::Value> value, | 
| return V8WebGLUniformLocation::toNativeWithTypeCheck(isolate, value); | 
| } | 
|  | 
| -enum WhichProgramCall { | 
| -    kProgramParameter, kUniform | 
| -}; | 
| - | 
| -void V8WebGLRenderingContext::getAttachedShadersMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info) | 
| -{ | 
| -    ExceptionState exceptionState(ExceptionState::ExecutionContext, "getAttachedShaders", "WebGLRenderingContext", info.Holder(), info.GetIsolate()); | 
| -    if (info.Length() < 1) { | 
| -        exceptionState.throwTypeError(ExceptionMessages::notEnoughArguments(1, info.Length())); | 
| -        exceptionState.throwIfNeeded(); | 
| -        return; | 
| -    } | 
| - | 
| -    const int programArgumentIndex = 0; | 
| -    WebGLRenderingContext* context = V8WebGLRenderingContext::toNative(info.Holder()); | 
| -    if (info.Length() > 0 && !isUndefinedOrNull(info[programArgumentIndex]) && !V8WebGLProgram::hasInstance(info[programArgumentIndex], info.GetIsolate())) { | 
| -        exceptionState.throwTypeError(ExceptionMessages::argumentNullOrIncorrectType(programArgumentIndex + 1, "WebGLProgram")); | 
| -        exceptionState.throwIfNeeded(); | 
| -        return; | 
| -    } | 
| -    WebGLProgram* program = V8WebGLProgram::toNativeWithTypeCheck(info.GetIsolate(), info[programArgumentIndex]); | 
| -    Vector<RefPtr<WebGLShader> > shaders; | 
| -    bool succeed = context->getAttachedShaders(program, shaders); | 
| -    if (!succeed) { | 
| -        v8SetReturnValueNull(info); | 
| -        return; | 
| -    } | 
| -    v8::Local<v8::Array> array = v8::Array::New(info.GetIsolate(), shaders.size()); | 
| -    for (size_t ii = 0; ii < shaders.size(); ++ii) | 
| -        array->Set(v8::Integer::New(info.GetIsolate(), ii), toV8(shaders[ii].get(), info.Holder(), info.GetIsolate())); | 
| -    v8SetReturnValue(info, array); | 
| -} | 
| - | 
| void V8WebGLRenderingContext::getBufferParameterMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info) | 
| { | 
| ExceptionState exceptionState(ExceptionState::ExecutionContext, "getBufferParameter", "WebGLRenderingContext", info.Holder(), info.GetIsolate()); | 
|  |