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Side by Side Diff: Source/core/html/canvas/WebGLRenderingContextBase.idl

Issue 386953002: Make WebGLRenderingContext.getAttachedShaders() return type nullable (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: fix additional test expectations Created 6 years, 5 months ago
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1 /* 1 /*
2 * Copyright (C) 2009 Apple Inc. All rights reserved. 2 * Copyright (C) 2009 Apple Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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538 void finish(); 538 void finish();
539 void flush(); 539 void flush();
540 void framebufferRenderbuffer(GLenum target, GLenum attachment, GLenum render buffertarget, WebGLRenderbuffer? renderbuffer); 540 void framebufferRenderbuffer(GLenum target, GLenum attachment, GLenum render buffertarget, WebGLRenderbuffer? renderbuffer);
541 void framebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget , WebGLTexture? texture, GLint level); 541 void framebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget , WebGLTexture? texture, GLint level);
542 void frontFace(GLenum mode); 542 void frontFace(GLenum mode);
543 void generateMipmap(GLenum target); 543 void generateMipmap(GLenum target);
544 544
545 WebGLActiveInfo getActiveAttrib(WebGLProgram? program, GLuint index); 545 WebGLActiveInfo getActiveAttrib(WebGLProgram? program, GLuint index);
546 WebGLActiveInfo getActiveUniform(WebGLProgram? program, GLuint index); 546 WebGLActiveInfo getActiveUniform(WebGLProgram? program, GLuint index);
547 547
548 [Custom] void getAttachedShaders(WebGLProgram? program); 548 sequence<WebGLShader>? getAttachedShaders(WebGLProgram? program);
549 549
550 GLint getAttribLocation(WebGLProgram? program, DOMString name); 550 GLint getAttribLocation(WebGLProgram? program, DOMString name);
551 551
552 [Custom] any getBufferParameter(GLenum target, GLenum pname); 552 [Custom] any getBufferParameter(GLenum target, GLenum pname);
553 553
554 WebGLContextAttributes getContextAttributes(); 554 WebGLContextAttributes getContextAttributes();
555 555
556 GLenum getError(); 556 GLenum getError();
557 557
558 // object getExtension(DOMString name); 558 // object getExtension(DOMString name);
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680 [Custom] void vertexAttrib2fv(GLuint indx, Float32Array values); 680 [Custom] void vertexAttrib2fv(GLuint indx, Float32Array values);
681 void vertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z); 681 void vertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z);
682 [Custom] void vertexAttrib3fv(GLuint indx, Float32Array values); 682 [Custom] void vertexAttrib3fv(GLuint indx, Float32Array values);
683 void vertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) ; 683 void vertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) ;
684 [Custom] void vertexAttrib4fv(GLuint indx, Float32Array values); 684 [Custom] void vertexAttrib4fv(GLuint indx, Float32Array values);
685 void vertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean nor malized, 685 void vertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean nor malized,
686 GLsizei stride, GLintptr offset); 686 GLsizei stride, GLintptr offset);
687 687
688 void viewport(GLint x, GLint y, GLsizei width, GLsizei height); 688 void viewport(GLint x, GLint y, GLsizei width, GLsizei height);
689 }; 689 };
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