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1 /* | 1 /* |
2 * Copyright (C) 2010, Google Inc. All rights reserved. | 2 * Copyright (C) 2010, Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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196 ~AutoLocker() | 196 ~AutoLocker() |
197 { | 197 { |
198 if (m_mustReleaseLock) | 198 if (m_mustReleaseLock) |
199 m_context->unlock(); | 199 m_context->unlock(); |
200 } | 200 } |
201 private: | 201 private: |
202 AudioContext* m_context; | 202 AudioContext* m_context; |
203 bool m_mustReleaseLock; | 203 bool m_mustReleaseLock; |
204 }; | 204 }; |
205 | 205 |
206 // In AudioNode::deref() a tryLock() is used for calling finishDeref(), but
if it fails keep track here. | 206 // In AudioNode::breakConnection() and deref(), a tryLock() is used for |
| 207 // calling actual processing, but if it fails keep track here. |
| 208 void addDeferredBreakConnection(AudioNode&); |
207 void addDeferredFinishDeref(AudioNode*); | 209 void addDeferredFinishDeref(AudioNode*); |
208 | 210 |
209 // In the audio thread at the start of each render cycle, we'll call handleD
eferredFinishDerefs(). | 211 // In the audio thread at the start of each render cycle, we'll call this. |
210 void handleDeferredFinishDerefs(); | 212 void handleDeferredAudioNodeTasks(); |
211 | 213 |
212 // Only accessed when the graph lock is held. | 214 // Only accessed when the graph lock is held. |
213 void markSummingJunctionDirty(AudioSummingJunction*); | 215 void markSummingJunctionDirty(AudioSummingJunction*); |
214 void markAudioNodeOutputDirty(AudioNodeOutput*); | 216 void markAudioNodeOutputDirty(AudioNodeOutput*); |
215 | 217 |
216 // Must be called on main thread. | 218 // Must be called on main thread. |
217 void removeMarkedSummingJunction(AudioSummingJunction*); | 219 void removeMarkedSummingJunction(AudioSummingJunction*); |
218 | 220 |
219 // EventTarget | 221 // EventTarget |
220 virtual const AtomicString& interfaceName() const OVERRIDE FINAL; | 222 virtual const AtomicString& interfaceName() const OVERRIDE FINAL; |
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299 void updateAutomaticPullNodes(); | 301 void updateAutomaticPullNodes(); |
300 | 302 |
301 unsigned m_connectionCount; | 303 unsigned m_connectionCount; |
302 | 304 |
303 // Graph locking. | 305 // Graph locking. |
304 Mutex m_contextGraphMutex; | 306 Mutex m_contextGraphMutex; |
305 volatile ThreadIdentifier m_audioThread; | 307 volatile ThreadIdentifier m_audioThread; |
306 volatile ThreadIdentifier m_graphOwnerThread; // if the lock is held then th
is is the thread which owns it, otherwise == UndefinedThreadIdentifier | 308 volatile ThreadIdentifier m_graphOwnerThread; // if the lock is held then th
is is the thread which owns it, otherwise == UndefinedThreadIdentifier |
307 | 309 |
308 // Only accessed in the audio thread. | 310 // Only accessed in the audio thread. |
| 311 Vector<AudioNode*> m_deferredBreakConnectionList; |
309 Vector<AudioNode*> m_deferredFinishDerefList; | 312 Vector<AudioNode*> m_deferredFinishDerefList; |
310 | 313 |
311 RefPtrWillBeMember<AudioBuffer> m_renderTarget; | 314 RefPtrWillBeMember<AudioBuffer> m_renderTarget; |
312 | 315 |
313 bool m_isOfflineContext; | 316 bool m_isOfflineContext; |
314 | 317 |
315 AsyncAudioDecoder m_audioDecoder; | 318 AsyncAudioDecoder m_audioDecoder; |
316 | 319 |
317 // This is considering 32 is large enough for multiple channels audio. | 320 // This is considering 32 is large enough for multiple channels audio. |
318 // It is somewhat arbitrary and could be increased if necessary. | 321 // It is somewhat arbitrary and could be increased if necessary. |
319 enum { MaxNumberOfChannels = 32 }; | 322 enum { MaxNumberOfChannels = 32 }; |
320 }; | 323 }; |
321 | 324 |
322 } // WebCore | 325 } // WebCore |
323 | 326 |
324 #endif // AudioContext_h | 327 #endif // AudioContext_h |
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