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Side by Side Diff: content/common/gpu/media/vaapi_video_decode_accelerator_drm.cc

Issue 385793002: content: Add support for Video Decode Acceleration on GBM (Closed) Base URL: 038ca4ab40c387bf3bc1541d56578bc522df9f41
Patch Set: remove OZONE_PLATFORM_GBM Created 6 years, 4 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include <stddef.h>
6 #include <gbm.h>
7
5 #include "base/bind.h" 8 #include "base/bind.h"
6 #include "base/debug/trace_event.h" 9 #include "base/debug/trace_event.h"
7 #include "base/logging.h" 10 #include "base/logging.h"
8 #include "base/metrics/histogram.h" 11 #include "base/metrics/histogram.h"
9 #include "base/stl_util.h" 12 #include "base/stl_util.h"
10 #include "base/strings/string_util.h" 13 #include "base/strings/string_util.h"
11 #include "base/synchronization/waitable_event.h" 14 #include "base/synchronization/waitable_event.h"
12 #include "base/threading/non_thread_safe.h" 15 #include "base/threading/non_thread_safe.h"
13 #include "content/common/gpu/gpu_channel.h" 16 #include "content/common/gpu/media/vaapi_video_decode_accelerator_drm.h"
scherkus (not reviewing) 2014/07/29 17:48:54 looks like this .cc file has incorrect include ord
vignatti (out of this project) 2014/07/30 21:51:30 right, I fixed. The problem happened because I've
14 #include "content/common/gpu/media/vaapi_video_decode_accelerator.h"
15 #include "media/base/bind_to_current_loop.h" 17 #include "media/base/bind_to_current_loop.h"
16 #include "media/video/picture.h" 18 #include "media/video/picture.h"
17 #include "ui/gl/gl_bindings.h" 19 #include "ui/gl/gl_bindings.h"
20 #include "ui/gl/gl_surface_egl.h"
18 #include "ui/gl/scoped_binders.h" 21 #include "ui/gl/scoped_binders.h"
19 22
20 static void ReportToUMA( 23 static void ReportToUMA(
21 content::VaapiH264Decoder::VAVDAH264DecoderFailure failure) { 24 content::VaapiH264Decoder::VAVDAH264DecoderFailure failure) {
22 UMA_HISTOGRAM_ENUMERATION( 25 UMA_HISTOGRAM_ENUMERATION(
23 "Media.VAVDAH264.DecoderFailure", 26 "Media.VAVDAH264.DecoderFailure",
24 failure, 27 failure,
25 content::VaapiH264Decoder::VAVDA_H264_DECODER_FAILURES_MAX); 28 content::VaapiH264Decoder::VAVDA_H264_DECODER_FAILURES_MAX);
26 } 29 }
27 30
(...skipping 39 matching lines...) Expand 10 before | Expand all | Expand 10 after
67 // at the end of decode (or when a new set of PictureBuffers is required). 70 // at the end of decode (or when a new set of PictureBuffers is required).
68 // 71 //
69 // TFPPictures are used for output, contents of VASurfaces passed from decoder 72 // TFPPictures are used for output, contents of VASurfaces passed from decoder
70 // are put into the associated pixmap memory and sent to client. 73 // are put into the associated pixmap memory and sent to client.
71 class VaapiVideoDecodeAccelerator::TFPPicture : public base::NonThreadSafe { 74 class VaapiVideoDecodeAccelerator::TFPPicture : public base::NonThreadSafe {
72 public: 75 public:
73 ~TFPPicture(); 76 ~TFPPicture();
74 77
75 static linked_ptr<TFPPicture> Create( 78 static linked_ptr<TFPPicture> Create(
76 const base::Callback<bool(void)>& make_context_current, 79 const base::Callback<bool(void)>& make_context_current,
77 const GLXFBConfig& fb_config, 80 int fd,
78 Display* x_display, 81 VaapiWrapper* va_wrapper,
79 int32 picture_buffer_id, 82 int32 picture_buffer_id,
80 uint32 texture_id, 83 uint32 texture_id,
81 gfx::Size size); 84 gfx::Size size);
82 85
83 int32 picture_buffer_id() { 86 int32 picture_buffer_id() {
84 return picture_buffer_id_; 87 return picture_buffer_id_;
85 } 88 }
86 89
87 gfx::Size size() { 90 gfx::Size size() {
88 return size_; 91 return size_;
89 } 92 }
90 93
91 int x_pixmap() { 94 // Upload vaimage data to texture. Needs to be called every frame.
92 return x_pixmap_; 95 bool Upload(VASurfaceID id);
93 }
94
95 // Bind texture to pixmap. Needs to be called every frame.
96 bool Bind();
97 96
98 private: 97 private:
99 TFPPicture(const base::Callback<bool(void)>& make_context_current, 98 TFPPicture(const base::Callback<bool(void)>& make_context_current,
100 Display* x_display, 99 int fd,
100 VaapiWrapper* va_wrapper,
101 int32 picture_buffer_id, 101 int32 picture_buffer_id,
102 uint32 texture_id, 102 uint32 texture_id,
103 gfx::Size size); 103 gfx::Size size);
104 104
105 bool Initialize(const GLXFBConfig& fb_config); 105 bool Initialize();
106 106
107 base::Callback<bool(void)> make_context_current_; 107 base::Callback<bool(void)> make_context_current_;
108 108
109 Display* x_display_; 109 int fd_;
110 VaapiWrapper* va_wrapper_;
110 111
111 // Output id for the client. 112 // Output id for the client.
112 int32 picture_buffer_id_; 113 int32 picture_buffer_id_;
113 uint32 texture_id_; 114 uint32 texture_id_;
114 115
115 gfx::Size size_; 116 gfx::Size size_;
116 117 VAImage va_image_;
117 // Pixmaps bound to this texture.
118 Pixmap x_pixmap_;
119 GLXPixmap glx_pixmap_;
120 118
121 DISALLOW_COPY_AND_ASSIGN(TFPPicture); 119 DISALLOW_COPY_AND_ASSIGN(TFPPicture);
122 }; 120 };
123 121
124 VaapiVideoDecodeAccelerator::TFPPicture::TFPPicture( 122 VaapiVideoDecodeAccelerator::TFPPicture::TFPPicture(
125 const base::Callback<bool(void)>& make_context_current, 123 const base::Callback<bool(void)>& make_context_current,
126 Display* x_display, 124 int fd,
125 VaapiWrapper* va_wrapper,
127 int32 picture_buffer_id, 126 int32 picture_buffer_id,
128 uint32 texture_id, 127 uint32 texture_id,
129 gfx::Size size) 128 gfx::Size size)
130 : make_context_current_(make_context_current), 129 : make_context_current_(make_context_current),
131 x_display_(x_display), 130 fd_(fd),
131 va_wrapper_(va_wrapper),
132 picture_buffer_id_(picture_buffer_id), 132 picture_buffer_id_(picture_buffer_id),
133 texture_id_(texture_id), 133 texture_id_(texture_id),
134 size_(size), 134 size_(size) {
135 x_pixmap_(0),
136 glx_pixmap_(0) {
137 DCHECK(!make_context_current_.is_null()); 135 DCHECK(!make_context_current_.is_null());
138 }; 136 };
139 137
140 linked_ptr<VaapiVideoDecodeAccelerator::TFPPicture> 138 linked_ptr<VaapiVideoDecodeAccelerator::TFPPicture>
141 VaapiVideoDecodeAccelerator::TFPPicture::Create( 139 VaapiVideoDecodeAccelerator::TFPPicture::Create(
142 const base::Callback<bool(void)>& make_context_current, 140 const base::Callback<bool(void)>& make_context_current,
143 const GLXFBConfig& fb_config, 141 int fd,
144 Display* x_display, 142 VaapiWrapper* va_wrapper,
145 int32 picture_buffer_id, 143 int32 picture_buffer_id,
146 uint32 texture_id, 144 uint32 texture_id,
147 gfx::Size size) { 145 gfx::Size size) {
148 146
149 linked_ptr<TFPPicture> tfp_picture( 147 linked_ptr<TFPPicture> tfp_picture(
150 new TFPPicture(make_context_current, x_display, picture_buffer_id, 148 new TFPPicture(make_context_current, fd, va_wrapper, picture_buffer_id,
151 texture_id, size)); 149 texture_id, size));
152 150
153 if (!tfp_picture->Initialize(fb_config)) 151 if (!tfp_picture->Initialize())
154 tfp_picture.reset(); 152 tfp_picture.reset();
155 153
156 return tfp_picture; 154 return tfp_picture;
157 } 155 }
158 156
159 bool VaapiVideoDecodeAccelerator::TFPPicture::Initialize( 157 bool VaapiVideoDecodeAccelerator::TFPPicture::Initialize() {
160 const GLXFBConfig& fb_config) {
161 DCHECK(CalledOnValidThread()); 158 DCHECK(CalledOnValidThread());
162 if (!make_context_current_.Run()) 159 if (!make_context_current_.Run())
163 return false; 160 return false;
164 161
165 XWindowAttributes win_attr; 162 if (!va_wrapper_->CreateRGBImage(size_, &va_image_)) {
166 int screen = DefaultScreen(x_display_); 163 DVLOG(1) << "Failed to create VAImage";
167 XGetWindowAttributes(x_display_, RootWindow(x_display_, screen), &win_attr);
168 //TODO(posciak): pass the depth required by libva, not the RootWindow's depth
169 x_pixmap_ = XCreatePixmap(x_display_, RootWindow(x_display_, screen),
170 size_.width(), size_.height(), win_attr.depth);
171 if (!x_pixmap_) {
172 DVLOG(1) << "Failed creating an X Pixmap for TFP";
173 return false; 164 return false;
174 } 165 }
175
176 static const int pixmap_attr[] = {
177 GLX_TEXTURE_TARGET_EXT, GLX_TEXTURE_2D_EXT,
178 GLX_TEXTURE_FORMAT_EXT, GLX_TEXTURE_FORMAT_RGB_EXT,
179 GL_NONE,
180 };
181
182 glx_pixmap_ = glXCreatePixmap(x_display_, fb_config, x_pixmap_, pixmap_attr);
183 if (!glx_pixmap_) {
184 // x_pixmap_ will be freed in the destructor.
185 DVLOG(1) << "Failed creating a GLX Pixmap for TFP";
186 return false;
187 }
188
189 return true; 166 return true;
190 } 167 }
191 168
192 VaapiVideoDecodeAccelerator::TFPPicture::~TFPPicture() { 169 VaapiVideoDecodeAccelerator::TFPPicture::~TFPPicture() {
193 DCHECK(CalledOnValidThread()); 170 DCHECK(CalledOnValidThread());
194 // Unbind surface from texture and deallocate resources. 171 if (va_wrapper_) {
scherkus (not reviewing) 2014/07/29 17:48:54 nit: a lot of this existing code seems to use no {
vignatti (out of this project) 2014/07/30 21:51:30 Done.
195 if (glx_pixmap_ && make_context_current_.Run()) { 172 va_wrapper_->DestroyImage(&va_image_);
196 glXReleaseTexImageEXT(x_display_, glx_pixmap_, GLX_FRONT_LEFT_EXT);
197 glXDestroyPixmap(x_display_, glx_pixmap_);
198 } 173 }
199
200 if (x_pixmap_)
201 XFreePixmap(x_display_, x_pixmap_);
202 XSync(x_display_, False); // Needed to work around buggy vdpau-driver.
203 } 174 }
204 175
205 bool VaapiVideoDecodeAccelerator::TFPPicture::Bind() { 176 bool VaapiVideoDecodeAccelerator::TFPPicture::Upload(VASurfaceID surface) {
206 DCHECK(CalledOnValidThread()); 177 DCHECK(CalledOnValidThread());
207 DCHECK(x_pixmap_);
208 DCHECK(glx_pixmap_);
209 if (!make_context_current_.Run()) 178 if (!make_context_current_.Run())
210 return false; 179 return false;
211 180
181 if (!va_wrapper_->PutSurfaceIntoImage(surface, &va_image_)) {
182 DVLOG(1) << "Failed to put va surface to image";
183 return false;
184 }
185
186 void* buffer = NULL;
187 if (!va_wrapper_->MapImage(&va_image_, &buffer)) {
188 DVLOG(1) << "Failed to map VAImage";
189 return false;
190 }
191
212 gfx::ScopedTextureBinder texture_binder(GL_TEXTURE_2D, texture_id_); 192 gfx::ScopedTextureBinder texture_binder(GL_TEXTURE_2D, texture_id_);
213 glXBindTexImageEXT(x_display_, glx_pixmap_, GLX_FRONT_LEFT_EXT, NULL); 193 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
194 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
195 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, size_.width(), size_.height(),
196 0, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
197
198 va_wrapper_->UnmapImage(&va_image_);
214 199
215 return true; 200 return true;
216 } 201 }
217 202
218 VaapiVideoDecodeAccelerator::TFPPicture* 203 VaapiVideoDecodeAccelerator::TFPPicture*
219 VaapiVideoDecodeAccelerator::TFPPictureById(int32 picture_buffer_id) { 204 VaapiVideoDecodeAccelerator::TFPPictureById(int32 picture_buffer_id) {
220 TFPPictures::iterator it = tfp_pictures_.find(picture_buffer_id); 205 TFPPictures::iterator it = tfp_pictures_.find(picture_buffer_id);
221 if (it == tfp_pictures_.end()) { 206 if (it == tfp_pictures_.end()) {
222 DVLOG(1) << "Picture id " << picture_buffer_id << " does not exist"; 207 DVLOG(1) << "Picture id " << picture_buffer_id << " does not exist";
223 return NULL; 208 return NULL;
224 } 209 }
225 210
226 return it->second.get(); 211 return it->second.get();
227 } 212 }
228 213
229 VaapiVideoDecodeAccelerator::VaapiVideoDecodeAccelerator( 214 VaapiVideoDecodeAccelerator::VaapiVideoDecodeAccelerator(
230 Display* x_display,
231 const base::Callback<bool(void)>& make_context_current) 215 const base::Callback<bool(void)>& make_context_current)
232 : x_display_(x_display), 216 : fd_(0),
233 make_context_current_(make_context_current), 217 make_context_current_(make_context_current),
234 state_(kUninitialized), 218 state_(kUninitialized),
235 input_ready_(&lock_), 219 input_ready_(&lock_),
236 surfaces_available_(&lock_), 220 surfaces_available_(&lock_),
237 message_loop_(base::MessageLoop::current()), 221 message_loop_(base::MessageLoop::current()),
238 decoder_thread_("VaapiDecoderThread"), 222 decoder_thread_("VaapiDecoderThread"),
239 num_frames_at_client_(0), 223 num_frames_at_client_(0),
240 num_stream_bufs_at_decoder_(0), 224 num_stream_bufs_at_decoder_(0),
241 finish_flush_pending_(false), 225 finish_flush_pending_(false),
242 awaiting_va_surfaces_recycle_(false), 226 awaiting_va_surfaces_recycle_(false),
243 requested_num_pics_(0), 227 requested_num_pics_(0),
244 weak_this_factory_(this) { 228 weak_this_factory_(this) {
245 weak_this_ = weak_this_factory_.GetWeakPtr(); 229 weak_this_ = weak_this_factory_.GetWeakPtr();
246 va_surface_release_cb_ = media::BindToCurrentLoop( 230 va_surface_release_cb_ = media::BindToCurrentLoop(
247 base::Bind(&VaapiVideoDecodeAccelerator::RecycleVASurfaceID, weak_this_)); 231 base::Bind(&VaapiVideoDecodeAccelerator::RecycleVASurfaceID, weak_this_));
248 } 232 }
249 233
250 VaapiVideoDecodeAccelerator::~VaapiVideoDecodeAccelerator() { 234 VaapiVideoDecodeAccelerator::~VaapiVideoDecodeAccelerator() {
251 DCHECK_EQ(message_loop_, base::MessageLoop::current()); 235 DCHECK_EQ(message_loop_, base::MessageLoop::current());
252 } 236 fd_ = 0;
scherkus (not reviewing) 2014/07/29 17:48:54 is this really necessary? if we're protecting agai
vignatti (out of this project) 2014/07/30 21:51:30 fd_ was initialized in the constructor and for saf
253
254 class XFreeDeleter {
255 public:
256 void operator()(void* x) const {
257 ::XFree(x);
258 }
259 };
260
261 bool VaapiVideoDecodeAccelerator::InitializeFBConfig() {
262 const int fbconfig_attr[] = {
263 GLX_DRAWABLE_TYPE, GLX_PIXMAP_BIT,
264 GLX_BIND_TO_TEXTURE_TARGETS_EXT, GLX_TEXTURE_2D_BIT_EXT,
265 GLX_BIND_TO_TEXTURE_RGB_EXT, GL_TRUE,
266 GLX_Y_INVERTED_EXT, GL_TRUE,
267 GL_NONE,
268 };
269
270 int num_fbconfigs;
271 scoped_ptr<GLXFBConfig, XFreeDeleter> glx_fb_configs(
272 glXChooseFBConfig(x_display_, DefaultScreen(x_display_), fbconfig_attr,
273 &num_fbconfigs));
274 if (!glx_fb_configs)
275 return false;
276 if (!num_fbconfigs)
277 return false;
278
279 fb_config_ = glx_fb_configs.get()[0];
280 return true;
281 } 237 }
282 238
283 bool VaapiVideoDecodeAccelerator::Initialize(media::VideoCodecProfile profile, 239 bool VaapiVideoDecodeAccelerator::Initialize(media::VideoCodecProfile profile,
284 Client* client) { 240 Client* client) {
285 DCHECK_EQ(message_loop_, base::MessageLoop::current()); 241 DCHECK_EQ(message_loop_, base::MessageLoop::current());
286 242
287 client_ptr_factory_.reset(new base::WeakPtrFactory<Client>(client)); 243 client_ptr_factory_.reset(new base::WeakPtrFactory<Client>(client));
288 client_ = client_ptr_factory_->GetWeakPtr(); 244 client_ = client_ptr_factory_->GetWeakPtr();
289 245
290 base::AutoLock auto_lock(lock_); 246 base::AutoLock auto_lock(lock_);
291 DCHECK_EQ(state_, kUninitialized); 247 DCHECK_EQ(state_, kUninitialized);
292 DVLOG(2) << "Initializing VAVDA, profile: " << profile; 248 DVLOG(2) << "Initializing VAVDA, profile: " << profile;
293 249
294 if (!make_context_current_.Run()) 250 if (!make_context_current_.Run())
295 return false; 251 return false;
296 252
297 if (!InitializeFBConfig()) { 253 gbm_device* device = NULL;
298 DVLOG(1) << "Could not get a usable FBConfig"; 254 device = reinterpret_cast<gbm_device*>(
255 gfx::GetPlatformDefaultEGLNativeDisplay());
256 fd_ = gbm_device_get_fd(device);
257 if (!fd_) {
258 DVLOG(1) << "Could not get a usable DRM device";
299 return false; 259 return false;
300 } 260 }
301 261
302 vaapi_wrapper_ = VaapiWrapper::Create( 262 vaapi_wrapper_ = VaapiWrapper::Create(
303 VaapiWrapper::kDecode, 263 VaapiWrapper::kDecode,
304 profile, 264 profile,
305 x_display_, 265 fd_,
306 base::Bind(&ReportToUMA, content::VaapiH264Decoder::VAAPI_ERROR)); 266 base::Bind(&ReportToUMA, content::VaapiH264Decoder::VAAPI_ERROR));
307 267
308 if (!vaapi_wrapper_.get()) { 268 if (!vaapi_wrapper_.get()) {
309 DVLOG(1) << "Failed initializing VAAPI"; 269 DVLOG(1) << "Failed initializing VAAPI";
310 return false; 270 return false;
311 } 271 }
312 272
313 decoder_.reset( 273 decoder_.reset(
314 new VaapiH264Decoder( 274 new VaapiH264Decoder(
315 vaapi_wrapper_.get(), 275 vaapi_wrapper_.get(),
(...skipping 33 matching lines...) Expand 10 before | Expand all | Expand 10 after
349 309
350 int32 output_id = tfp_picture->picture_buffer_id(); 310 int32 output_id = tfp_picture->picture_buffer_id();
351 311
352 TRACE_EVENT2("Video Decoder", "VAVDA::OutputSurface", 312 TRACE_EVENT2("Video Decoder", "VAVDA::OutputSurface",
353 "input_id", input_id, 313 "input_id", input_id,
354 "output_id", output_id); 314 "output_id", output_id);
355 315
356 DVLOG(3) << "Outputting VASurface " << va_surface->id() 316 DVLOG(3) << "Outputting VASurface " << va_surface->id()
357 << " into pixmap bound to picture buffer id " << output_id; 317 << " into pixmap bound to picture buffer id " << output_id;
358 318
359 RETURN_AND_NOTIFY_ON_FAILURE(tfp_picture->Bind(),
360 "Failed binding texture to pixmap",
361 PLATFORM_FAILURE, );
362
363 RETURN_AND_NOTIFY_ON_FAILURE( 319 RETURN_AND_NOTIFY_ON_FAILURE(
364 vaapi_wrapper_->PutSurfaceIntoPixmap(va_surface->id(), 320 tfp_picture->Upload(va_surface->id()),
365 tfp_picture->x_pixmap(),
366 tfp_picture->size()),
367 "Failed putting surface into pixmap", PLATFORM_FAILURE, ); 321 "Failed putting surface into pixmap", PLATFORM_FAILURE, );
368 322
369 // Notify the client a picture is ready to be displayed. 323 // Notify the client a picture is ready to be displayed.
370 ++num_frames_at_client_; 324 ++num_frames_at_client_;
371 TRACE_COUNTER1("Video Decoder", "Textures at client", num_frames_at_client_); 325 TRACE_COUNTER1("Video Decoder", "Textures at client", num_frames_at_client_);
372 DVLOG(4) << "Notifying output picture id " << output_id 326 DVLOG(4) << "Notifying output picture id " << output_id
373 << " for input "<< input_id << " is ready"; 327 << " for input "<< input_id << " is ready";
374 if (client_) 328 if (client_)
375 client_->PictureReady(media::Picture(output_id, input_id)); 329 client_->PictureReady(media::Picture(output_id, input_id));
376 } 330 }
(...skipping 320 matching lines...) Expand 10 before | Expand all | Expand 10 after
697 &va_surface_ids), 651 &va_surface_ids),
698 "Failed creating VA Surfaces", PLATFORM_FAILURE, ); 652 "Failed creating VA Surfaces", PLATFORM_FAILURE, );
699 DCHECK_EQ(va_surface_ids.size(), buffers.size()); 653 DCHECK_EQ(va_surface_ids.size(), buffers.size());
700 654
701 for (size_t i = 0; i < buffers.size(); ++i) { 655 for (size_t i = 0; i < buffers.size(); ++i) {
702 DVLOG(2) << "Assigning picture id: " << buffers[i].id() 656 DVLOG(2) << "Assigning picture id: " << buffers[i].id()
703 << " to texture id: " << buffers[i].texture_id() 657 << " to texture id: " << buffers[i].texture_id()
704 << " VASurfaceID: " << va_surface_ids[i]; 658 << " VASurfaceID: " << va_surface_ids[i];
705 659
706 linked_ptr<TFPPicture> tfp_picture( 660 linked_ptr<TFPPicture> tfp_picture(
707 TFPPicture::Create(make_context_current_, fb_config_, x_display_, 661 TFPPicture::Create(make_context_current_, fd_, vaapi_wrapper_.get(),
708 buffers[i].id(), buffers[i].texture_id(), 662 buffers[i].id(), buffers[i].texture_id(),
709 requested_pic_size_)); 663 requested_pic_size_));
710 664
711 RETURN_AND_NOTIFY_ON_FAILURE( 665 RETURN_AND_NOTIFY_ON_FAILURE(
712 tfp_picture.get(), "Failed assigning picture buffer to a texture.", 666 tfp_picture.get(), "Failed assigning picture buffer to a texture.",
713 PLATFORM_FAILURE, ); 667 PLATFORM_FAILURE, );
714 668
715 bool inserted = tfp_pictures_.insert(std::make_pair( 669 bool inserted = tfp_pictures_.insert(std::make_pair(
716 buffers[i].id(), tfp_picture)).second; 670 buffers[i].id(), tfp_picture)).second;
717 DCHECK(inserted); 671 DCHECK(inserted);
(...skipping 196 matching lines...) Expand 10 before | Expand all | Expand 10 after
914 DCHECK_EQ(message_loop_, base::MessageLoop::current()); 868 DCHECK_EQ(message_loop_, base::MessageLoop::current());
915 Cleanup(); 869 Cleanup();
916 delete this; 870 delete this;
917 } 871 }
918 872
919 bool VaapiVideoDecodeAccelerator::CanDecodeOnIOThread() { 873 bool VaapiVideoDecodeAccelerator::CanDecodeOnIOThread() {
920 return false; 874 return false;
921 } 875 }
922 876
923 } // namespace content 877 } // namespace content
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