| Index: src/gpu/gl/GrGLProgramDesc.h
|
| diff --git a/src/gpu/gl/GrGLProgramDesc.h b/src/gpu/gl/GrGLProgramDesc.h
|
| index c8aae19503ff6a1654e5976112d07d6972c5dfad..a8d27ab26976c33b0a425a009885ac7759d4b09b 100644
|
| --- a/src/gpu/gl/GrGLProgramDesc.h
|
| +++ b/src/gpu/gl/GrGLProgramDesc.h
|
| @@ -24,9 +24,7 @@ class GrGpuGL;
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|
|
|
|
| /** This class describes a program to generate. It also serves as a program cache key. Very little
|
| - of this is GL-specific. There is the generation of GrGLEffect::EffectKeys and the dst-read part
|
| - of the key set by GrGLShaderBuilder. If the interfaces that set those portions were abstracted
|
| - to be API-neutral then so could this class. */
|
| + of this is GL-specific. The GL-specific parts could be factored out into a subclass. */
|
| class GrGLProgramDesc {
|
| public:
|
| GrGLProgramDesc() {}
|
| @@ -196,8 +194,6 @@ private:
|
| return reinterpret_cast<const T*>(reinterpret_cast<intptr_t>(fKey.begin()) + OFFSET);
|
| }
|
|
|
| - typedef GrBackendEffectFactory::EffectKey EffectKey;
|
| -
|
| KeyHeader* header() { return this->atOffset<KeyHeader, kHeaderOffset>(); }
|
|
|
| // Shared code between setRandom() and Build().
|
| @@ -227,13 +223,17 @@ private:
|
| fBaseIndex = kColor_EffectType == type ? 0 : desc->numColorEffects();
|
| }
|
|
|
| - EffectKey get(int index) const {
|
| - const uint16_t* offsets = reinterpret_cast<const uint16_t*>(
|
| + GrEffectKey get(int index) const {
|
| + const uint16_t* offsetsAndLengths = reinterpret_cast<const uint16_t*>(
|
| fDesc->fKey.begin() + kEffectKeyOffsetsAndLengthOffset);
|
| // We store two uint16_ts per effect, one for the offset to the effect's key and one for
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| // its length. Here we just need the offset.
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| - uint16_t offset = offsets[2 * (fBaseIndex + index)];
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| - return *reinterpret_cast<const EffectKey*>(fDesc->fKey.begin() + offset);
|
| + uint16_t offset = offsetsAndLengths[2 * (fBaseIndex + index) + 0];
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| + uint16_t length = offsetsAndLengths[2 * (fBaseIndex + index) + 1];
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| + // Currently effects must add to the key in units of uint32_t.
|
| + SkASSERT(0 == (length % sizeof(uint32_t)));
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| + return GrEffectKey(reinterpret_cast<const uint32_t*>(fDesc->fKey.begin() + offset),
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| + length / sizeof(uint32_t));
|
| }
|
| private:
|
| const GrGLProgramDesc* fDesc;
|
|
|