| Index: src/effects/SkColorFilters.cpp
|
| diff --git a/src/effects/SkColorFilters.cpp b/src/effects/SkColorFilters.cpp
|
| index 0e2fd6c9d9f25c1a25b2abda426f13ca2d352d6a..43df21555b00fbca279d91fa3f1fc3d4b8670862 100644
|
| --- a/src/effects/SkColorFilters.cpp
|
| +++ b/src/effects/SkColorFilters.cpp
|
| @@ -228,7 +228,7 @@ public:
|
|
|
| virtual void emitCode(GrGLShaderBuilder* builder,
|
| const GrDrawEffect& drawEffect,
|
| - EffectKey key,
|
| + const GrEffectKey& key,
|
| const char* outputColor,
|
| const char* inputColor,
|
| const TransformedCoordsArray& coords,
|
| @@ -249,12 +249,12 @@ public:
|
| builder->fsCodeAppendf("\t%s = %s;\n", outputColor, filter.c_str());
|
| }
|
|
|
| - static inline EffectKey GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) {
|
| + static void GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&,
|
| + GrEffectKeyBuilder* b) {
|
| const ModeColorFilterEffect& colorModeFilter = drawEffect.castEffect<ModeColorFilterEffect>();
|
| // The SL code does not depend on filter color at the moment, so no need to represent it
|
| // in the key.
|
| - EffectKey modeKey = colorModeFilter.mode();
|
| - return modeKey;
|
| + b->add32(colorModeFilter.mode());
|
| }
|
|
|
| virtual void setData(const GrGLUniformManager& uman, const GrDrawEffect& drawEffect) SK_OVERRIDE {
|
|
|