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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrGLShaderBuilder_DEFINED | 8 #ifndef GrGLShaderBuilder_DEFINED |
9 #define GrGLShaderBuilder_DEFINED | 9 #define GrGLShaderBuilder_DEFINED |
10 | 10 |
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24 class GrEffectStage; | 24 class GrEffectStage; |
25 class GrGLProgramDesc; | 25 class GrGLProgramDesc; |
26 | 26 |
27 /** | 27 /** |
28 Contains all the incremental state of a shader as it is being built,as well as
helpers to | 28 Contains all the incremental state of a shader as it is being built,as well as
helpers to |
29 manipulate that state. | 29 manipulate that state. |
30 */ | 30 */ |
31 class GrGLShaderBuilder { | 31 class GrGLShaderBuilder { |
32 public: | 32 public: |
33 typedef GrTAllocator<GrGLShaderVar> VarArray; | 33 typedef GrTAllocator<GrGLShaderVar> VarArray; |
34 typedef GrBackendEffectFactory::EffectKey EffectKey; | |
35 typedef GrGLProgramEffects::TextureSampler TextureSampler; | 34 typedef GrGLProgramEffects::TextureSampler TextureSampler; |
36 typedef GrGLProgramEffects::TransformedCoordsArray TransformedCoordsArray; | 35 typedef GrGLProgramEffects::TransformedCoordsArray TransformedCoordsArray; |
37 typedef GrGLUniformManager::BuilderUniform BuilderUniform; | 36 typedef GrGLUniformManager::BuilderUniform BuilderUniform; |
38 | 37 |
39 enum ShaderVisibility { | 38 enum ShaderVisibility { |
40 kVertex_Visibility = 0x1, | 39 kVertex_Visibility = 0x1, |
41 kGeometry_Visibility = 0x2, | 40 kGeometry_Visibility = 0x2, |
42 kFragment_Visibility = 0x4, | 41 kFragment_Visibility = 0x4, |
43 }; | 42 }; |
44 | 43 |
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514 int effectCnt, | 513 int effectCnt, |
515 const GrGLProgramDesc::Effe
ctKeyProvider&, | 514 const GrGLProgramDesc::Effe
ctKeyProvider&, |
516 GrGLSLExpr4* inOutFSColor)
SK_OVERRIDE; | 515 GrGLSLExpr4* inOutFSColor)
SK_OVERRIDE; |
517 | 516 |
518 virtual void emitCodeAfterEffects() SK_OVERRIDE {} | 517 virtual void emitCodeAfterEffects() SK_OVERRIDE {} |
519 | 518 |
520 typedef GrGLShaderBuilder INHERITED; | 519 typedef GrGLShaderBuilder INHERITED; |
521 }; | 520 }; |
522 | 521 |
523 #endif | 522 #endif |
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