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Side by Side Diff: src/gpu/gl/GrGLProgramDesc.h

Issue 385713005: Allow GrGLEffects to produce variable length keys. (Closed) Base URL: https://skia.googlesource.com/skia.git@key
Patch Set: rebase Created 6 years, 5 months ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrGLProgramDesc_DEFINED 8 #ifndef GrGLProgramDesc_DEFINED
9 #define GrGLProgramDesc_DEFINED 9 #define GrGLProgramDesc_DEFINED
10 10
11 #include "GrGLEffect.h" 11 #include "GrGLEffect.h"
12 #include "GrDrawState.h" 12 #include "GrDrawState.h"
13 #include "GrGpu.h" 13 #include "GrGpu.h"
14 14
15 class GrGpuGL; 15 class GrGpuGL;
16 16
17 #ifdef SK_DEBUG 17 #ifdef SK_DEBUG
18 // Optionally compile the experimental GS code. Set to SK_DEBUG so that debug build bots will 18 // Optionally compile the experimental GS code. Set to SK_DEBUG so that debug build bots will
19 // execute the code. 19 // execute the code.
20 #define GR_GL_EXPERIMENTAL_GS 1 20 #define GR_GL_EXPERIMENTAL_GS 1
21 #else 21 #else
22 #define GR_GL_EXPERIMENTAL_GS 0 22 #define GR_GL_EXPERIMENTAL_GS 0
23 #endif 23 #endif
24 24
25 25
26 /** This class describes a program to generate. It also serves as a program cach e key. Very little 26 /** This class describes a program to generate. It also serves as a program cach e key. Very little
27 of this is GL-specific. There is the generation of GrGLEffect::EffectKeys an d the dst-read part 27 of this is GL-specific. The GL-specific parts could be factored out into a s ubclass. */
28 of the key set by GrGLShaderBuilder. If the interfaces that set those portio ns were abstracted
29 to be API-neutral then so could this class. */
30 class GrGLProgramDesc { 28 class GrGLProgramDesc {
31 public: 29 public:
32 GrGLProgramDesc() {} 30 GrGLProgramDesc() {}
33 GrGLProgramDesc(const GrGLProgramDesc& desc) { *this = desc; } 31 GrGLProgramDesc(const GrGLProgramDesc& desc) { *this = desc; }
34 32
35 // Returns this as a uint32_t array to be used as a key in the program cache . 33 // Returns this as a uint32_t array to be used as a key in the program cache .
36 const uint32_t* asKey() const { 34 const uint32_t* asKey() const {
37 return reinterpret_cast<const uint32_t*>(fKey.begin()); 35 return reinterpret_cast<const uint32_t*>(fKey.begin());
38 } 36 }
39 37
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189 }; 187 };
190 188
191 template<typename T, size_t OFFSET> T* atOffset() { 189 template<typename T, size_t OFFSET> T* atOffset() {
192 return reinterpret_cast<T*>(reinterpret_cast<intptr_t>(fKey.begin()) + O FFSET); 190 return reinterpret_cast<T*>(reinterpret_cast<intptr_t>(fKey.begin()) + O FFSET);
193 } 191 }
194 192
195 template<typename T, size_t OFFSET> const T* atOffset() const { 193 template<typename T, size_t OFFSET> const T* atOffset() const {
196 return reinterpret_cast<const T*>(reinterpret_cast<intptr_t>(fKey.begin( )) + OFFSET); 194 return reinterpret_cast<const T*>(reinterpret_cast<intptr_t>(fKey.begin( )) + OFFSET);
197 } 195 }
198 196
199 typedef GrBackendEffectFactory::EffectKey EffectKey;
200
201 KeyHeader* header() { return this->atOffset<KeyHeader, kHeaderOffset>(); } 197 KeyHeader* header() { return this->atOffset<KeyHeader, kHeaderOffset>(); }
202 198
203 // Shared code between setRandom() and Build(). 199 // Shared code between setRandom() and Build().
204 static bool GetEffectKeyAndUpdateStats(const GrEffectStage& stage, 200 static bool GetEffectKeyAndUpdateStats(const GrEffectStage& stage,
205 const GrGLCaps& caps, 201 const GrGLCaps& caps,
206 bool useExplicitLocalCoords, 202 bool useExplicitLocalCoords,
207 GrEffectKeyBuilder* b, 203 GrEffectKeyBuilder* b,
208 uint16_t* effectKeySize, 204 uint16_t* effectKeySize,
209 bool* setTrueIfReadsDst, 205 bool* setTrueIfReadsDst,
210 bool* setTrueIfReadsPos, 206 bool* setTrueIfReadsPos,
211 bool* setTrueIfHasVertexCode); 207 bool* setTrueIfHasVertexCode);
212 208
213 void finalize(); 209 void finalize();
214 210
215 const KeyHeader& getHeader() const { return *this->atOffset<KeyHeader, kHead erOffset>(); } 211 const KeyHeader& getHeader() const { return *this->atOffset<KeyHeader, kHead erOffset>(); }
216 212
217 /** Used to provide effects' keys to their emitCode() function. */ 213 /** Used to provide effects' keys to their emitCode() function. */
218 class EffectKeyProvider { 214 class EffectKeyProvider {
219 public: 215 public:
220 enum EffectType { 216 enum EffectType {
221 kColor_EffectType, 217 kColor_EffectType,
222 kCoverage_EffectType, 218 kCoverage_EffectType,
223 }; 219 };
224 220
225 EffectKeyProvider(const GrGLProgramDesc* desc, EffectType type) : fDesc( desc) { 221 EffectKeyProvider(const GrGLProgramDesc* desc, EffectType type) : fDesc( desc) {
226 // Coverage effect key offsets begin immediately after those of the color effects. 222 // Coverage effect key offsets begin immediately after those of the color effects.
227 fBaseIndex = kColor_EffectType == type ? 0 : desc->numColorEffects() ; 223 fBaseIndex = kColor_EffectType == type ? 0 : desc->numColorEffects() ;
228 } 224 }
229 225
230 EffectKey get(int index) const { 226 GrEffectKey get(int index) const {
231 const uint16_t* offsets = reinterpret_cast<const uint16_t*>( 227 const uint16_t* offsetsAndLengths = reinterpret_cast<const uint16_t* >(
232 fDesc->fKey.begin() + kEffectKeyOffsetsAndLengthOffset); 228 fDesc->fKey.begin() + kEffectKeyOffsetsAndLengthOffset);
233 // We store two uint16_ts per effect, one for the offset to the effe ct's key and one for 229 // We store two uint16_ts per effect, one for the offset to the effe ct's key and one for
234 // its length. Here we just need the offset. 230 // its length. Here we just need the offset.
235 uint16_t offset = offsets[2 * (fBaseIndex + index)]; 231 uint16_t offset = offsetsAndLengths[2 * (fBaseIndex + index) + 0];
236 return *reinterpret_cast<const EffectKey*>(fDesc->fKey.begin() + off set); 232 uint16_t length = offsetsAndLengths[2 * (fBaseIndex + index) + 1];
233 // Currently effects must add to the key in units of uint32_t.
234 SkASSERT(0 == (length % sizeof(uint32_t)));
235 return GrEffectKey(reinterpret_cast<const uint32_t*>(fDesc->fKey.beg in() + offset),
236 length / sizeof(uint32_t));
237 } 237 }
238 private: 238 private:
239 const GrGLProgramDesc* fDesc; 239 const GrGLProgramDesc* fDesc;
240 int fBaseIndex; 240 int fBaseIndex;
241 }; 241 };
242 242
243 enum { 243 enum {
244 kMaxPreallocEffects = 8, 244 kMaxPreallocEffects = 8,
245 kIntsPerEffect = 4, // This is an overestimate of the average ef fect key size. 245 kIntsPerEffect = 4, // This is an overestimate of the average ef fect key size.
246 kPreAllocSize = kEffectKeyOffsetsAndLengthOffset + 246 kPreAllocSize = kEffectKeyOffsetsAndLengthOffset +
247 kMaxPreallocEffects * sizeof(uint32_t) * kIntsPerEffect, 247 kMaxPreallocEffects * sizeof(uint32_t) * kIntsPerEffect,
248 }; 248 };
249 249
250 SkSTArray<kPreAllocSize, uint8_t, true> fKey; 250 SkSTArray<kPreAllocSize, uint8_t, true> fKey;
251 251
252 // GrGLProgram and GrGLShaderBuilder read the private fields to generate cod e. TODO: Split out 252 // GrGLProgram and GrGLShaderBuilder read the private fields to generate cod e. TODO: Split out
253 // part of GrGLShaderBuilder that is used by effects so that this header doe sn't need to be 253 // part of GrGLShaderBuilder that is used by effects so that this header doe sn't need to be
254 // visible to GrGLEffects. Then make public accessors as necessary and remov e friends. 254 // visible to GrGLEffects. Then make public accessors as necessary and remov e friends.
255 friend class GrGLProgram; 255 friend class GrGLProgram;
256 friend class GrGLShaderBuilder; 256 friend class GrGLShaderBuilder;
257 friend class GrGLFullShaderBuilder; 257 friend class GrGLFullShaderBuilder;
258 friend class GrGLFragmentOnlyShaderBuilder; 258 friend class GrGLFragmentOnlyShaderBuilder;
259 }; 259 };
260 260
261 #endif 261 #endif
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