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Side by Side Diff: src/gpu/effects/GrYUVtoRGBEffect.cpp

Issue 385713005: Allow GrGLEffects to produce variable length keys. (Closed) Base URL: https://skia.googlesource.com/skia.git@key
Patch Set: rebase Created 6 years, 5 months ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrYUVtoRGBEffect.h" 8 #include "GrYUVtoRGBEffect.h"
9 9
10 #include "GrCoordTransform.h" 10 #include "GrCoordTransform.h"
(...skipping 19 matching lines...) Expand all
30 virtual void getConstantColorComponents(GrColor* color, 30 virtual void getConstantColorComponents(GrColor* color,
31 uint32_t* validFlags) const SK_OVERR IDE { 31 uint32_t* validFlags) const SK_OVERR IDE {
32 // YUV is opaque 32 // YUV is opaque
33 *color = 0xFF; 33 *color = 0xFF;
34 *validFlags = kA_GrColorComponentFlag; 34 *validFlags = kA_GrColorComponentFlag;
35 } 35 }
36 36
37 class GLEffect : public GrGLEffect { 37 class GLEffect : public GrGLEffect {
38 public: 38 public:
39 // this class always generates the same code. 39 // this class always generates the same code.
40 static EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&) { return 0 ; } 40 static void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuil der*) {}
41 41
42 GLEffect(const GrBackendEffectFactory& factory, 42 GLEffect(const GrBackendEffectFactory& factory,
43 const GrDrawEffect&) 43 const GrDrawEffect&)
44 : INHERITED(factory) { 44 : INHERITED(factory) {
45 } 45 }
46 46
47 virtual void emitCode(GrGLShaderBuilder* builder, 47 virtual void emitCode(GrGLShaderBuilder* builder,
48 const GrDrawEffect&, 48 const GrDrawEffect&,
49 EffectKey, 49 const GrEffectKey&,
50 const char* outputColor, 50 const char* outputColor,
51 const char* inputColor, 51 const char* inputColor,
52 const TransformedCoordsArray& coords, 52 const TransformedCoordsArray& coords,
53 const TextureSamplerArray& samplers) SK_OVERRIDE { 53 const TextureSamplerArray& samplers) SK_OVERRIDE {
54 const char* yuvMatrix = "yuvMatrix"; 54 const char* yuvMatrix = "yuvMatrix";
55 builder->fsCodeAppendf("\tconst mat4 %s = mat4(1.0, 0.0, 1.402, -0.701,\n\t\t\t" 55 builder->fsCodeAppendf("\tconst mat4 %s = mat4(1.0, 0.0, 1.402, -0.701,\n\t\t\t"
56 "1.0, -0.344, -0.714, 0.529,\n\t\t\t" 56 "1.0, -0.344, -0.714, 0.529,\n\t\t\t"
57 "1.0, 1.772, 0.0, -0.886,\n\t\t\t" 57 "1.0, 1.772, 0.0, -0.886,\n\t\t\t"
58 "0.0, 0.0, 0.0, 1.0);\n", 58 "0.0, 0.0, 0.0, 1.0);\n",
59 yuvMatrix); 59 yuvMatrix);
(...skipping 37 matching lines...) Expand 10 before | Expand all | Expand 10 after
97 typedef GrEffect INHERITED; 97 typedef GrEffect INHERITED;
98 }; 98 };
99 99
100 } 100 }
101 101
102 ////////////////////////////////////////////////////////////////////////////// 102 //////////////////////////////////////////////////////////////////////////////
103 103
104 GrEffect* GrYUVtoRGBEffect::Create(GrTexture* yTexture, GrTexture* uTexture, GrT exture* vTexture) { 104 GrEffect* GrYUVtoRGBEffect::Create(GrTexture* yTexture, GrTexture* uTexture, GrT exture* vTexture) {
105 return YUVtoRGBEffect::Create(yTexture, uTexture, vTexture); 105 return YUVtoRGBEffect::Create(yTexture, uTexture, vTexture);
106 } 106 }
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