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| 1 /* | 1 /* |
| 2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrTextureDomain.h" | 8 #include "GrTextureDomain.h" |
| 9 #include "GrSimpleTextureEffect.h" | 9 #include "GrSimpleTextureEffect.h" |
| 10 #include "GrTBackendEffectFactory.h" | 10 #include "GrTBackendEffectFactory.h" |
| (...skipping 129 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 140 | 140 |
| 141 | 141 |
| 142 ////////////////////////////////////////////////////////////////////////////// | 142 ////////////////////////////////////////////////////////////////////////////// |
| 143 | 143 |
| 144 class GrGLTextureDomainEffect : public GrGLEffect { | 144 class GrGLTextureDomainEffect : public GrGLEffect { |
| 145 public: | 145 public: |
| 146 GrGLTextureDomainEffect(const GrBackendEffectFactory&, const GrDrawEffect&); | 146 GrGLTextureDomainEffect(const GrBackendEffectFactory&, const GrDrawEffect&); |
| 147 | 147 |
| 148 virtual void emitCode(GrGLShaderBuilder*, | 148 virtual void emitCode(GrGLShaderBuilder*, |
| 149 const GrDrawEffect&, | 149 const GrDrawEffect&, |
| 150 EffectKey, | 150 const GrEffectKey&, |
| 151 const char* outputColor, | 151 const char* outputColor, |
| 152 const char* inputColor, | 152 const char* inputColor, |
| 153 const TransformedCoordsArray&, | 153 const TransformedCoordsArray&, |
| 154 const TextureSamplerArray&) SK_OVERRIDE; | 154 const TextureSamplerArray&) SK_OVERRIDE; |
| 155 | 155 |
| 156 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVER
RIDE; | 156 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVER
RIDE; |
| 157 | 157 |
| 158 static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&); | 158 static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyB
uilder*); |
| 159 | 159 |
| 160 private: | 160 private: |
| 161 GrTextureDomain::GLDomain fGLDomain; | 161 GrTextureDomain::GLDomain fGLDomain; |
| 162 typedef GrGLEffect INHERITED; | 162 typedef GrGLEffect INHERITED; |
| 163 }; | 163 }; |
| 164 | 164 |
| 165 GrGLTextureDomainEffect::GrGLTextureDomainEffect(const GrBackendEffectFactory& f
actory, | 165 GrGLTextureDomainEffect::GrGLTextureDomainEffect(const GrBackendEffectFactory& f
actory, |
| 166 const GrDrawEffect&) | 166 const GrDrawEffect&) |
| 167 : INHERITED(factory) { | 167 : INHERITED(factory) { |
| 168 } | 168 } |
| 169 | 169 |
| 170 void GrGLTextureDomainEffect::emitCode(GrGLShaderBuilder* builder, | 170 void GrGLTextureDomainEffect::emitCode(GrGLShaderBuilder* builder, |
| 171 const GrDrawEffect& drawEffect, | 171 const GrDrawEffect& drawEffect, |
| 172 EffectKey key, | 172 const GrEffectKey& key, |
| 173 const char* outputColor, | 173 const char* outputColor, |
| 174 const char* inputColor, | 174 const char* inputColor, |
| 175 const TransformedCoordsArray& coords, | 175 const TransformedCoordsArray& coords, |
| 176 const TextureSamplerArray& samplers) { | 176 const TextureSamplerArray& samplers) { |
| 177 const GrTextureDomainEffect& effect = drawEffect.castEffect<GrTextureDomainE
ffect>(); | 177 const GrTextureDomainEffect& effect = drawEffect.castEffect<GrTextureDomainE
ffect>(); |
| 178 const GrTextureDomain& domain = effect.textureDomain(); | 178 const GrTextureDomain& domain = effect.textureDomain(); |
| 179 | 179 |
| 180 SkString coords2D = builder->ensureFSCoords2D(coords, 0); | 180 SkString coords2D = builder->ensureFSCoords2D(coords, 0); |
| 181 fGLDomain.sampleTexture(builder, domain, outputColor, coords2D, samplers[0],
inputColor); | 181 fGLDomain.sampleTexture(builder, domain, outputColor, coords2D, samplers[0],
inputColor); |
| 182 } | 182 } |
| 183 | 183 |
| 184 void GrGLTextureDomainEffect::setData(const GrGLUniformManager& uman, | 184 void GrGLTextureDomainEffect::setData(const GrGLUniformManager& uman, |
| 185 const GrDrawEffect& drawEffect) { | 185 const GrDrawEffect& drawEffect) { |
| 186 const GrTextureDomainEffect& effect = drawEffect.castEffect<GrTextureDomainE
ffect>(); | 186 const GrTextureDomainEffect& effect = drawEffect.castEffect<GrTextureDomainE
ffect>(); |
| 187 const GrTextureDomain& domain = effect.textureDomain(); | 187 const GrTextureDomain& domain = effect.textureDomain(); |
| 188 fGLDomain.setData(uman, domain, effect.texture(0)->origin()); | 188 fGLDomain.setData(uman, domain, effect.texture(0)->origin()); |
| 189 } | 189 } |
| 190 | 190 |
| 191 GrGLEffect::EffectKey GrGLTextureDomainEffect::GenKey(const GrDrawEffect& drawEf
fect, | 191 void GrGLTextureDomainEffect::GenKey(const GrDrawEffect& drawEffect, const GrGLC
aps&, |
| 192 const GrGLCaps&) { | 192 GrEffectKeyBuilder* b) { |
| 193 const GrTextureDomain& domain = drawEffect.castEffect<GrTextureDomainEffect>
().textureDomain(); | 193 const GrTextureDomain& domain = drawEffect.castEffect<GrTextureDomainEffect>
().textureDomain(); |
| 194 return GrTextureDomain::GLDomain::DomainKey(domain); | 194 b->add32(GrTextureDomain::GLDomain::DomainKey(domain)); |
| 195 } | 195 } |
| 196 | 196 |
| 197 | 197 |
| 198 /////////////////////////////////////////////////////////////////////////////// | 198 /////////////////////////////////////////////////////////////////////////////// |
| 199 | 199 |
| 200 GrEffect* GrTextureDomainEffect::Create(GrTexture* texture, | 200 GrEffect* GrTextureDomainEffect::Create(GrTexture* texture, |
| 201 const SkMatrix& matrix, | 201 const SkMatrix& matrix, |
| 202 const SkRect& domain, | 202 const SkRect& domain, |
| 203 GrTextureDomain::Mode mode, | 203 GrTextureDomain::Mode mode, |
| 204 GrTextureParams::FilterMode filterMod
e, | 204 GrTextureParams::FilterMode filterMod
e, |
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| 270 const SkMatrix& matrix = GrEffectUnitTest::TestMatrix(random); | 270 const SkMatrix& matrix = GrEffectUnitTest::TestMatrix(random); |
| 271 bool bilerp = random->nextBool(); | 271 bool bilerp = random->nextBool(); |
| 272 GrCoordSet coords = random->nextBool() ? kLocal_GrCoordSet : kPosition_GrCoo
rdSet; | 272 GrCoordSet coords = random->nextBool() ? kLocal_GrCoordSet : kPosition_GrCoo
rdSet; |
| 273 return GrTextureDomainEffect::Create(textures[texIdx], | 273 return GrTextureDomainEffect::Create(textures[texIdx], |
| 274 matrix, | 274 matrix, |
| 275 domain, | 275 domain, |
| 276 mode, | 276 mode, |
| 277 bilerp ? GrTextureParams::kBilerp_Filte
rMode : GrTextureParams::kNone_FilterMode, | 277 bilerp ? GrTextureParams::kBilerp_Filte
rMode : GrTextureParams::kNone_FilterMode, |
| 278 coords); | 278 coords); |
| 279 } | 279 } |
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