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Side by Side Diff: src/gpu/effects/GrOvalEffect.cpp

Issue 385713005: Allow GrGLEffects to produce variable length keys. (Closed) Base URL: https://skia.googlesource.com/skia.git@key
Patch Set: rebase Created 6 years, 5 months ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrOvalEffect.h" 8 #include "GrOvalEffect.h"
9 9
10 #include "gl/GrGLEffect.h" 10 #include "gl/GrGLEffect.h"
(...skipping 84 matching lines...) Expand 10 before | Expand all | Expand 10 after
95 } 95 }
96 96
97 ////////////////////////////////////////////////////////////////////////////// 97 //////////////////////////////////////////////////////////////////////////////
98 98
99 class GLCircleEffect : public GrGLEffect { 99 class GLCircleEffect : public GrGLEffect {
100 public: 100 public:
101 GLCircleEffect(const GrBackendEffectFactory&, const GrDrawEffect&); 101 GLCircleEffect(const GrBackendEffectFactory&, const GrDrawEffect&);
102 102
103 virtual void emitCode(GrGLShaderBuilder* builder, 103 virtual void emitCode(GrGLShaderBuilder* builder,
104 const GrDrawEffect& drawEffect, 104 const GrDrawEffect& drawEffect,
105 EffectKey key, 105 const GrEffectKey& key,
106 const char* outputColor, 106 const char* outputColor,
107 const char* inputColor, 107 const char* inputColor,
108 const TransformedCoordsArray&, 108 const TransformedCoordsArray&,
109 const TextureSamplerArray&) SK_OVERRIDE; 109 const TextureSamplerArray&) SK_OVERRIDE;
110 110
111 static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&); 111 static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyB uilder*);
112 112
113 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVER RIDE; 113 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVER RIDE;
114 114
115 private: 115 private:
116 GrGLUniformManager::UniformHandle fCircleUniform; 116 GrGLUniformManager::UniformHandle fCircleUniform;
117 SkPoint fPrevCenter; 117 SkPoint fPrevCenter;
118 SkScalar fPrevRadius; 118 SkScalar fPrevRadius;
119 119
120 typedef GrGLEffect INHERITED; 120 typedef GrGLEffect INHERITED;
121 }; 121 };
122 122
123 GLCircleEffect::GLCircleEffect(const GrBackendEffectFactory& factory, 123 GLCircleEffect::GLCircleEffect(const GrBackendEffectFactory& factory,
124 const GrDrawEffect& drawEffect) 124 const GrDrawEffect& drawEffect)
125 : INHERITED (factory) { 125 : INHERITED (factory) {
126 fPrevRadius = -1.f; 126 fPrevRadius = -1.f;
127 } 127 }
128 128
129 void GLCircleEffect::emitCode(GrGLShaderBuilder* builder, 129 void GLCircleEffect::emitCode(GrGLShaderBuilder* builder,
130 const GrDrawEffect& drawEffect, 130 const GrDrawEffect& drawEffect,
131 EffectKey key, 131 const GrEffectKey& key,
132 const char* outputColor, 132 const char* outputColor,
133 const char* inputColor, 133 const char* inputColor,
134 const TransformedCoordsArray&, 134 const TransformedCoordsArray&,
135 const TextureSamplerArray& samplers) { 135 const TextureSamplerArray& samplers) {
136 const CircleEffect& ce = drawEffect.castEffect<CircleEffect>(); 136 const CircleEffect& ce = drawEffect.castEffect<CircleEffect>();
137 const char *circleName; 137 const char *circleName;
138 // The circle uniform is (center.x, center.y, radius + 0.5) for regular fill s and 138 // The circle uniform is (center.x, center.y, radius + 0.5) for regular fill s and
139 // (... ,radius - 0.5) for inverse fills. 139 // (... ,radius - 0.5) for inverse fills.
140 fCircleUniform = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility , 140 fCircleUniform = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility ,
141 kVec3f_GrSLType, 141 kVec3f_GrSLType,
(...skipping 12 matching lines...) Expand all
154 if (GrEffectEdgeTypeIsAA(ce.getEdgeType())) { 154 if (GrEffectEdgeTypeIsAA(ce.getEdgeType())) {
155 builder->fsCodeAppend("\t\td = clamp(d, 0.0, 1.0);\n"); 155 builder->fsCodeAppend("\t\td = clamp(d, 0.0, 1.0);\n");
156 } else { 156 } else {
157 builder->fsCodeAppend("\t\td = d > 0.5 ? 1.0 : 0.0;\n"); 157 builder->fsCodeAppend("\t\td = d > 0.5 ? 1.0 : 0.0;\n");
158 } 158 }
159 159
160 builder->fsCodeAppendf("\t\t%s = %s;\n", outputColor, 160 builder->fsCodeAppendf("\t\t%s = %s;\n", outputColor,
161 (GrGLSLExpr4(inputColor) * GrGLSLExpr1("d")).c_str()) ; 161 (GrGLSLExpr4(inputColor) * GrGLSLExpr1("d")).c_str()) ;
162 } 162 }
163 163
164 GrGLEffect::EffectKey GLCircleEffect::GenKey(const GrDrawEffect& drawEffect, 164 void GLCircleEffect::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&,
165 const GrGLCaps&) { 165 GrEffectKeyBuilder* b) {
166 const CircleEffect& ce = drawEffect.castEffect<CircleEffect>(); 166 const CircleEffect& ce = drawEffect.castEffect<CircleEffect>();
167 return ce.getEdgeType(); 167 b->add32(ce.getEdgeType());
168 } 168 }
169 169
170 void GLCircleEffect::setData(const GrGLUniformManager& uman, const GrDrawEffect& drawEffect) { 170 void GLCircleEffect::setData(const GrGLUniformManager& uman, const GrDrawEffect& drawEffect) {
171 const CircleEffect& ce = drawEffect.castEffect<CircleEffect>(); 171 const CircleEffect& ce = drawEffect.castEffect<CircleEffect>();
172 if (ce.getRadius() != fPrevRadius || ce.getCenter() != fPrevCenter) { 172 if (ce.getRadius() != fPrevRadius || ce.getCenter() != fPrevCenter) {
173 SkScalar radius = ce.getRadius(); 173 SkScalar radius = ce.getRadius();
174 if (GrEffectEdgeTypeIsInverseFill(ce.getEdgeType())) { 174 if (GrEffectEdgeTypeIsInverseFill(ce.getEdgeType())) {
175 radius -= 0.5f; 175 radius -= 0.5f;
176 } else { 176 } else {
177 radius += 0.5f; 177 radius += 0.5f;
(...skipping 89 matching lines...) Expand 10 before | Expand all | Expand 10 after
267 } 267 }
268 268
269 ////////////////////////////////////////////////////////////////////////////// 269 //////////////////////////////////////////////////////////////////////////////
270 270
271 class GLEllipseEffect : public GrGLEffect { 271 class GLEllipseEffect : public GrGLEffect {
272 public: 272 public:
273 GLEllipseEffect(const GrBackendEffectFactory&, const GrDrawEffect&); 273 GLEllipseEffect(const GrBackendEffectFactory&, const GrDrawEffect&);
274 274
275 virtual void emitCode(GrGLShaderBuilder* builder, 275 virtual void emitCode(GrGLShaderBuilder* builder,
276 const GrDrawEffect& drawEffect, 276 const GrDrawEffect& drawEffect,
277 EffectKey key, 277 const GrEffectKey& key,
278 const char* outputColor, 278 const char* outputColor,
279 const char* inputColor, 279 const char* inputColor,
280 const TransformedCoordsArray&, 280 const TransformedCoordsArray&,
281 const TextureSamplerArray&) SK_OVERRIDE; 281 const TextureSamplerArray&) SK_OVERRIDE;
282 282
283 static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&); 283 static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyB uilder*);
284 284
285 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVER RIDE; 285 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVER RIDE;
286 286
287 private: 287 private:
288 GrGLUniformManager::UniformHandle fEllipseUniform; 288 GrGLUniformManager::UniformHandle fEllipseUniform;
289 SkPoint fPrevCenter; 289 SkPoint fPrevCenter;
290 SkVector fPrevRadii; 290 SkVector fPrevRadii;
291 291
292 typedef GrGLEffect INHERITED; 292 typedef GrGLEffect INHERITED;
293 }; 293 };
294 294
295 GLEllipseEffect::GLEllipseEffect(const GrBackendEffectFactory& factory, 295 GLEllipseEffect::GLEllipseEffect(const GrBackendEffectFactory& factory,
296 const GrDrawEffect& drawEffect) 296 const GrDrawEffect& drawEffect)
297 : INHERITED (factory) { 297 : INHERITED (factory) {
298 fPrevRadii.fX = -1.f; 298 fPrevRadii.fX = -1.f;
299 } 299 }
300 300
301 void GLEllipseEffect::emitCode(GrGLShaderBuilder* builder, 301 void GLEllipseEffect::emitCode(GrGLShaderBuilder* builder,
302 const GrDrawEffect& drawEffect, 302 const GrDrawEffect& drawEffect,
303 EffectKey key, 303 const GrEffectKey& key,
304 const char* outputColor, 304 const char* outputColor,
305 const char* inputColor, 305 const char* inputColor,
306 const TransformedCoordsArray&, 306 const TransformedCoordsArray&,
307 const TextureSamplerArray& samplers) { 307 const TextureSamplerArray& samplers) {
308 const EllipseEffect& ee = drawEffect.castEffect<EllipseEffect>(); 308 const EllipseEffect& ee = drawEffect.castEffect<EllipseEffect>();
309 const char *ellipseName; 309 const char *ellipseName;
310 // The ellipse uniform is (center.x, center.y, 1 / rx^2, 1 / ry^2) 310 // The ellipse uniform is (center.x, center.y, 1 / rx^2, 1 / ry^2)
311 fEllipseUniform = builder->addUniform(GrGLShaderBuilder::kFragment_Visibilit y, 311 fEllipseUniform = builder->addUniform(GrGLShaderBuilder::kFragment_Visibilit y,
312 kVec4f_GrSLType, 312 kVec4f_GrSLType,
313 "ellipse", 313 "ellipse",
(...skipping 25 matching lines...) Expand all
339 builder->fsCodeAppend("\t\tfloat alpha = approx_dist > 0.0 ? 1.0 : 0 .0;\n"); 339 builder->fsCodeAppend("\t\tfloat alpha = approx_dist > 0.0 ? 1.0 : 0 .0;\n");
340 break; 340 break;
341 case kHairlineAA_GrEffectEdgeType: 341 case kHairlineAA_GrEffectEdgeType:
342 SkFAIL("Hairline not expected here."); 342 SkFAIL("Hairline not expected here.");
343 } 343 }
344 344
345 builder->fsCodeAppendf("\t\t%s = %s;\n", outputColor, 345 builder->fsCodeAppendf("\t\t%s = %s;\n", outputColor,
346 (GrGLSLExpr4(inputColor) * GrGLSLExpr1("alpha")).c_st r()); 346 (GrGLSLExpr4(inputColor) * GrGLSLExpr1("alpha")).c_st r());
347 } 347 }
348 348
349 GrGLEffect::EffectKey GLEllipseEffect::GenKey(const GrDrawEffect& drawEffect, 349 void GLEllipseEffect::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&,
350 const GrGLCaps&) { 350 GrEffectKeyBuilder* b) {
351 const EllipseEffect& ee = drawEffect.castEffect<EllipseEffect>(); 351 const EllipseEffect& ee = drawEffect.castEffect<EllipseEffect>();
352 return ee.getEdgeType(); 352 b->add32(ee.getEdgeType());
353 } 353 }
354 354
355 void GLEllipseEffect::setData(const GrGLUniformManager& uman, const GrDrawEffect & drawEffect) { 355 void GLEllipseEffect::setData(const GrGLUniformManager& uman, const GrDrawEffect & drawEffect) {
356 const EllipseEffect& ee = drawEffect.castEffect<EllipseEffect>(); 356 const EllipseEffect& ee = drawEffect.castEffect<EllipseEffect>();
357 if (ee.getRadii() != fPrevRadii || ee.getCenter() != fPrevCenter) { 357 if (ee.getRadii() != fPrevRadii || ee.getCenter() != fPrevCenter) {
358 SkScalar invRXSqd = 1.f / (ee.getRadii().fX * ee.getRadii().fX); 358 SkScalar invRXSqd = 1.f / (ee.getRadii().fX * ee.getRadii().fX);
359 SkScalar invRYSqd = 1.f / (ee.getRadii().fY * ee.getRadii().fY); 359 SkScalar invRYSqd = 1.f / (ee.getRadii().fY * ee.getRadii().fY);
360 uman.set4f(fEllipseUniform, ee.getCenter().fX, ee.getCenter().fY, invRXS qd, invRYSqd); 360 uman.set4f(fEllipseUniform, ee.getCenter().fX, ee.getCenter().fY, invRXS qd, invRYSqd);
361 fPrevCenter = ee.getCenter(); 361 fPrevCenter = ee.getCenter();
362 fPrevRadii = ee.getRadii(); 362 fPrevRadii = ee.getRadii();
(...skipping 12 matching lines...) Expand all
375 w /= 2; 375 w /= 2;
376 return CircleEffect::Create(edgeType, SkPoint::Make(oval.fLeft + w, oval .fTop + w), w); 376 return CircleEffect::Create(edgeType, SkPoint::Make(oval.fLeft + w, oval .fTop + w), w);
377 } else { 377 } else {
378 w /= 2; 378 w /= 2;
379 h /= 2; 379 h /= 2;
380 return EllipseEffect::Create(edgeType, SkPoint::Make(oval.fLeft + w, ova l.fTop + h), w, h); 380 return EllipseEffect::Create(edgeType, SkPoint::Make(oval.fLeft + w, ova l.fTop + h), w, h);
381 } 381 }
382 382
383 return NULL; 383 return NULL;
384 } 384 }
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