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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrConvolutionEffect.h" | 8 #include "GrConvolutionEffect.h" |
9 #include "gl/GrGLEffect.h" | 9 #include "gl/GrGLEffect.h" |
10 #include "gl/GrGLShaderBuilder.h" | 10 #include "gl/GrGLShaderBuilder.h" |
11 #include "gl/GrGLSL.h" | 11 #include "gl/GrGLSL.h" |
12 #include "gl/GrGLTexture.h" | 12 #include "gl/GrGLTexture.h" |
13 #include "GrTBackendEffectFactory.h" | 13 #include "GrTBackendEffectFactory.h" |
14 | 14 |
15 // For brevity | 15 // For brevity |
16 typedef GrGLUniformManager::UniformHandle UniformHandle; | 16 typedef GrGLUniformManager::UniformHandle UniformHandle; |
17 | 17 |
18 class GrGLConvolutionEffect : public GrGLEffect { | 18 class GrGLConvolutionEffect : public GrGLEffect { |
19 public: | 19 public: |
20 GrGLConvolutionEffect(const GrBackendEffectFactory&, const GrDrawEffect&); | 20 GrGLConvolutionEffect(const GrBackendEffectFactory&, const GrDrawEffect&); |
21 | 21 |
22 virtual void emitCode(GrGLShaderBuilder*, | 22 virtual void emitCode(GrGLShaderBuilder*, |
23 const GrDrawEffect&, | 23 const GrDrawEffect&, |
24 EffectKey, | 24 const GrEffectKey&, |
25 const char* outputColor, | 25 const char* outputColor, |
26 const char* inputColor, | 26 const char* inputColor, |
27 const TransformedCoordsArray&, | 27 const TransformedCoordsArray&, |
28 const TextureSamplerArray&) SK_OVERRIDE; | 28 const TextureSamplerArray&) SK_OVERRIDE; |
29 | 29 |
30 virtual void setData(const GrGLUniformManager& uman, const GrDrawEffect&) SK
_OVERRIDE; | 30 virtual void setData(const GrGLUniformManager& uman, const GrDrawEffect&) SK
_OVERRIDE; |
31 | 31 |
32 static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&); | 32 static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyB
uilder*); |
33 | 33 |
34 private: | 34 private: |
35 int width() const { return Gr1DKernelEffect::WidthFromRadius(fRadius); } | 35 int width() const { return Gr1DKernelEffect::WidthFromRadius(fRadius); } |
36 bool useBounds() const { return fUseBounds; } | 36 bool useBounds() const { return fUseBounds; } |
37 Gr1DKernelEffect::Direction direction() const { return fDirection; } | 37 Gr1DKernelEffect::Direction direction() const { return fDirection; } |
38 | 38 |
39 int fRadius; | 39 int fRadius; |
40 bool fUseBounds; | 40 bool fUseBounds; |
41 Gr1DKernelEffect::Direction fDirection; | 41 Gr1DKernelEffect::Direction fDirection; |
42 UniformHandle fKernelUni; | 42 UniformHandle fKernelUni; |
43 UniformHandle fImageIncrementUni; | 43 UniformHandle fImageIncrementUni; |
44 UniformHandle fBoundsUni; | 44 UniformHandle fBoundsUni; |
45 | 45 |
46 typedef GrGLEffect INHERITED; | 46 typedef GrGLEffect INHERITED; |
47 }; | 47 }; |
48 | 48 |
49 GrGLConvolutionEffect::GrGLConvolutionEffect(const GrBackendEffectFactory& facto
ry, | 49 GrGLConvolutionEffect::GrGLConvolutionEffect(const GrBackendEffectFactory& facto
ry, |
50 const GrDrawEffect& drawEffect) | 50 const GrDrawEffect& drawEffect) |
51 : INHERITED(factory) { | 51 : INHERITED(factory) { |
52 const GrConvolutionEffect& c = drawEffect.castEffect<GrConvolutionEffect>(); | 52 const GrConvolutionEffect& c = drawEffect.castEffect<GrConvolutionEffect>(); |
53 fRadius = c.radius(); | 53 fRadius = c.radius(); |
54 fUseBounds = c.useBounds(); | 54 fUseBounds = c.useBounds(); |
55 fDirection = c.direction(); | 55 fDirection = c.direction(); |
56 } | 56 } |
57 | 57 |
58 void GrGLConvolutionEffect::emitCode(GrGLShaderBuilder* builder, | 58 void GrGLConvolutionEffect::emitCode(GrGLShaderBuilder* builder, |
59 const GrDrawEffect&, | 59 const GrDrawEffect&, |
60 EffectKey key, | 60 const GrEffectKey& key, |
61 const char* outputColor, | 61 const char* outputColor, |
62 const char* inputColor, | 62 const char* inputColor, |
63 const TransformedCoordsArray& coords, | 63 const TransformedCoordsArray& coords, |
64 const TextureSamplerArray& samplers) { | 64 const TextureSamplerArray& samplers) { |
65 SkString coords2D = builder->ensureFSCoords2D(coords, 0); | 65 SkString coords2D = builder->ensureFSCoords2D(coords, 0); |
66 fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibi
lity, | 66 fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibi
lity, |
67 kVec2f_GrSLType, "ImageIncrement"); | 67 kVec2f_GrSLType, "ImageIncrement"); |
68 if (this->useBounds()) { | 68 if (this->useBounds()) { |
69 fBoundsUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility
, | 69 fBoundsUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility
, |
70 kVec2f_GrSLType, "Bounds"); | 70 kVec2f_GrSLType, "Bounds"); |
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127 if (Gr1DKernelEffect::kY_Direction == conv.direction() && | 127 if (Gr1DKernelEffect::kY_Direction == conv.direction() && |
128 texture.origin() != kTopLeft_GrSurfaceOrigin) { | 128 texture.origin() != kTopLeft_GrSurfaceOrigin) { |
129 uman.set2f(fBoundsUni, 1.0f - bounds[1], 1.0f - bounds[0]); | 129 uman.set2f(fBoundsUni, 1.0f - bounds[1], 1.0f - bounds[0]); |
130 } else { | 130 } else { |
131 uman.set2f(fBoundsUni, bounds[0], bounds[1]); | 131 uman.set2f(fBoundsUni, bounds[0], bounds[1]); |
132 } | 132 } |
133 } | 133 } |
134 uman.set1fv(fKernelUni, this->width(), conv.kernel()); | 134 uman.set1fv(fKernelUni, this->width(), conv.kernel()); |
135 } | 135 } |
136 | 136 |
137 GrGLEffect::EffectKey GrGLConvolutionEffect::GenKey(const GrDrawEffect& drawEffe
ct, | 137 void GrGLConvolutionEffect::GenKey(const GrDrawEffect& drawEffect, const GrGLCap
s&, |
138 const GrGLCaps&) { | 138 GrEffectKeyBuilder* b) { |
139 const GrConvolutionEffect& conv = drawEffect.castEffect<GrConvolutionEffect>
(); | 139 const GrConvolutionEffect& conv = drawEffect.castEffect<GrConvolutionEffect>
(); |
140 EffectKey key = conv.radius(); | 140 uint32_t key = conv.radius(); |
141 key <<= 2; | 141 key <<= 2; |
142 if (conv.useBounds()) { | 142 if (conv.useBounds()) { |
143 key |= 0x2; | 143 key |= 0x2; |
144 key |= GrConvolutionEffect::kY_Direction == conv.direction() ? 0x1 : 0x0
; | 144 key |= GrConvolutionEffect::kY_Direction == conv.direction() ? 0x1 : 0x0
; |
145 } | 145 } |
146 return key; | 146 b->add32(key); |
147 } | 147 } |
148 | 148 |
149 /////////////////////////////////////////////////////////////////////////////// | 149 /////////////////////////////////////////////////////////////////////////////// |
150 | 150 |
151 GrConvolutionEffect::GrConvolutionEffect(GrTexture* texture, | 151 GrConvolutionEffect::GrConvolutionEffect(GrTexture* texture, |
152 Direction direction, | 152 Direction direction, |
153 int radius, | 153 int radius, |
154 const float* kernel, | 154 const float* kernel, |
155 bool useBounds, | 155 bool useBounds, |
156 float bounds[2]) | 156 float bounds[2]) |
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230 } | 230 } |
231 | 231 |
232 bool useBounds = random->nextBool(); | 232 bool useBounds = random->nextBool(); |
233 return GrConvolutionEffect::Create(textures[texIdx], | 233 return GrConvolutionEffect::Create(textures[texIdx], |
234 dir, | 234 dir, |
235 radius, | 235 radius, |
236 kernel, | 236 kernel, |
237 useBounds, | 237 useBounds, |
238 bounds); | 238 bounds); |
239 } | 239 } |
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