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Side by Side Diff: src/gpu/effects/GrBicubicEffect.cpp

Issue 385713005: Allow GrGLEffects to produce variable length keys. (Closed) Base URL: https://skia.googlesource.com/skia.git@key
Patch Set: rebase Created 6 years, 5 months ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrBicubicEffect.h" 8 #include "GrBicubicEffect.h"
9 9
10 #include "gl/GrGLShaderBuilder.h" 10 #include "gl/GrGLShaderBuilder.h"
11 11
12 #define DS(x) SkDoubleToScalar(x) 12 #define DS(x) SkDoubleToScalar(x)
13 13
14 const SkScalar GrBicubicEffect::gMitchellCoefficients[16] = { 14 const SkScalar GrBicubicEffect::gMitchellCoefficients[16] = {
15 DS( 1.0 / 18.0), DS(-9.0 / 18.0), DS( 15.0 / 18.0), DS( -7.0 / 18.0), 15 DS( 1.0 / 18.0), DS(-9.0 / 18.0), DS( 15.0 / 18.0), DS( -7.0 / 18.0),
16 DS(16.0 / 18.0), DS( 0.0 / 18.0), DS(-36.0 / 18.0), DS( 21.0 / 18.0), 16 DS(16.0 / 18.0), DS( 0.0 / 18.0), DS(-36.0 / 18.0), DS( 21.0 / 18.0),
17 DS( 1.0 / 18.0), DS( 9.0 / 18.0), DS( 27.0 / 18.0), DS(-21.0 / 18.0), 17 DS( 1.0 / 18.0), DS( 9.0 / 18.0), DS( 27.0 / 18.0), DS(-21.0 / 18.0),
18 DS( 0.0 / 18.0), DS( 0.0 / 18.0), DS( -6.0 / 18.0), DS( 7.0 / 18.0), 18 DS( 0.0 / 18.0), DS( 0.0 / 18.0), DS( -6.0 / 18.0), DS( 7.0 / 18.0),
19 }; 19 };
20 20
21 21
22 class GrGLBicubicEffect : public GrGLEffect { 22 class GrGLBicubicEffect : public GrGLEffect {
23 public: 23 public:
24 GrGLBicubicEffect(const GrBackendEffectFactory& factory, 24 GrGLBicubicEffect(const GrBackendEffectFactory& factory,
25 const GrDrawEffect&); 25 const GrDrawEffect&);
26 26
27 virtual void emitCode(GrGLShaderBuilder*, 27 virtual void emitCode(GrGLShaderBuilder*,
28 const GrDrawEffect&, 28 const GrDrawEffect&,
29 EffectKey, 29 const GrEffectKey&,
30 const char* outputColor, 30 const char* outputColor,
31 const char* inputColor, 31 const char* inputColor,
32 const TransformedCoordsArray&, 32 const TransformedCoordsArray&,
33 const TextureSamplerArray&) SK_OVERRIDE; 33 const TextureSamplerArray&) SK_OVERRIDE;
34 34
35 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVER RIDE; 35 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVER RIDE;
36 36
37 static inline EffectKey GenKey(const GrDrawEffect& drawEffect, const GrGLCap s&) { 37 static inline void GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&,
38 GrEffectKeyBuilder* b) {
38 const GrTextureDomain& domain = drawEffect.castEffect<GrBicubicEffect>() .domain(); 39 const GrTextureDomain& domain = drawEffect.castEffect<GrBicubicEffect>() .domain();
39 return GrTextureDomain::GLDomain::DomainKey(domain); 40 b->add32(GrTextureDomain::GLDomain::DomainKey(domain));
40 } 41 }
41 42
42 private: 43 private:
43 typedef GrGLUniformManager::UniformHandle UniformHandle; 44 typedef GrGLUniformManager::UniformHandle UniformHandle;
44 45
45 UniformHandle fCoefficientsUni; 46 UniformHandle fCoefficientsUni;
46 UniformHandle fImageIncrementUni; 47 UniformHandle fImageIncrementUni;
47 GrTextureDomain::GLDomain fDomain; 48 GrTextureDomain::GLDomain fDomain;
48 49
49 typedef GrGLEffect INHERITED; 50 typedef GrGLEffect INHERITED;
50 }; 51 };
51 52
52 GrGLBicubicEffect::GrGLBicubicEffect(const GrBackendEffectFactory& factory, cons t GrDrawEffect&) 53 GrGLBicubicEffect::GrGLBicubicEffect(const GrBackendEffectFactory& factory, cons t GrDrawEffect&)
53 : INHERITED(factory) { 54 : INHERITED(factory) {
54 } 55 }
55 56
56 void GrGLBicubicEffect::emitCode(GrGLShaderBuilder* builder, 57 void GrGLBicubicEffect::emitCode(GrGLShaderBuilder* builder,
57 const GrDrawEffect& drawEffect, 58 const GrDrawEffect& drawEffect,
58 EffectKey key, 59 const GrEffectKey& key,
59 const char* outputColor, 60 const char* outputColor,
60 const char* inputColor, 61 const char* inputColor,
61 const TransformedCoordsArray& coords, 62 const TransformedCoordsArray& coords,
62 const TextureSamplerArray& samplers) { 63 const TextureSamplerArray& samplers) {
63 const GrTextureDomain& domain = drawEffect.castEffect<GrBicubicEffect>().dom ain(); 64 const GrTextureDomain& domain = drawEffect.castEffect<GrBicubicEffect>().dom ain();
64 65
65 SkString coords2D = builder->ensureFSCoords2D(coords, 0); 66 SkString coords2D = builder->ensureFSCoords2D(coords, 0);
66 fCoefficientsUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibili ty, 67 fCoefficientsUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibili ty,
67 kMat44f_GrSLType, "Coefficients"); 68 kMat44f_GrSLType, "Coefficients");
68 fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibi lity, 69 fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibi lity,
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212 // Use bilerp to handle rotation or fractional translation. 213 // Use bilerp to handle rotation or fractional translation.
213 *filterMode = GrTextureParams::kBilerp_FilterMode; 214 *filterMode = GrTextureParams::kBilerp_FilterMode;
214 } 215 }
215 return false; 216 return false;
216 } 217 }
217 // When we use the bicubic filtering effect each sample is read from the tex ture using 218 // When we use the bicubic filtering effect each sample is read from the tex ture using
218 // nearest neighbor sampling. 219 // nearest neighbor sampling.
219 *filterMode = GrTextureParams::kNone_FilterMode; 220 *filterMode = GrTextureParams::kNone_FilterMode;
220 return true; 221 return true;
221 } 222 }
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