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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrOvalRenderer.h" | 8 #include "GrOvalRenderer.h" |
9 | 9 |
10 #include "GrEffect.h" | 10 #include "GrEffect.h" |
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90 | 90 |
91 inline bool isStroked() const { return fStroke; } | 91 inline bool isStroked() const { return fStroke; } |
92 | 92 |
93 class GLEffect : public GrGLVertexEffect { | 93 class GLEffect : public GrGLVertexEffect { |
94 public: | 94 public: |
95 GLEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&) | 95 GLEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&) |
96 : INHERITED (factory) {} | 96 : INHERITED (factory) {} |
97 | 97 |
98 virtual void emitCode(GrGLFullShaderBuilder* builder, | 98 virtual void emitCode(GrGLFullShaderBuilder* builder, |
99 const GrDrawEffect& drawEffect, | 99 const GrDrawEffect& drawEffect, |
100 EffectKey key, | 100 const GrEffectKey& key, |
101 const char* outputColor, | 101 const char* outputColor, |
102 const char* inputColor, | 102 const char* inputColor, |
103 const TransformedCoordsArray&, | 103 const TransformedCoordsArray&, |
104 const TextureSamplerArray& samplers) SK_OVERRIDE { | 104 const TextureSamplerArray& samplers) SK_OVERRIDE { |
105 const CircleEdgeEffect& circleEffect = drawEffect.castEffect<CircleE
dgeEffect>(); | 105 const CircleEdgeEffect& circleEffect = drawEffect.castEffect<CircleE
dgeEffect>(); |
106 const char *vsName, *fsName; | 106 const char *vsName, *fsName; |
107 builder->addVarying(kVec4f_GrSLType, "CircleEdge", &vsName, &fsName)
; | 107 builder->addVarying(kVec4f_GrSLType, "CircleEdge", &vsName, &fsName)
; |
108 | 108 |
109 const SkString* attrName = | 109 const SkString* attrName = |
110 builder->getEffectAttributeName(drawEffect.getVertexAttribIndice
s()[0]); | 110 builder->getEffectAttributeName(drawEffect.getVertexAttribIndice
s()[0]); |
111 builder->vsCodeAppendf("\t%s = %s;\n", vsName, attrName->c_str()); | 111 builder->vsCodeAppendf("\t%s = %s;\n", vsName, attrName->c_str()); |
112 | 112 |
113 builder->fsCodeAppendf("\tfloat d = length(%s.xy);\n", fsName); | 113 builder->fsCodeAppendf("\tfloat d = length(%s.xy);\n", fsName); |
114 builder->fsCodeAppendf("\tfloat edgeAlpha = clamp(%s.z - d, 0.0, 1.0
);\n", fsName); | 114 builder->fsCodeAppendf("\tfloat edgeAlpha = clamp(%s.z - d, 0.0, 1.0
);\n", fsName); |
115 if (circleEffect.isStroked()) { | 115 if (circleEffect.isStroked()) { |
116 builder->fsCodeAppendf("\tfloat innerAlpha = clamp(d - %s.w, 0.0
, 1.0);\n", fsName); | 116 builder->fsCodeAppendf("\tfloat innerAlpha = clamp(d - %s.w, 0.0
, 1.0);\n", fsName); |
117 builder->fsCodeAppend("\tedgeAlpha *= innerAlpha;\n"); | 117 builder->fsCodeAppend("\tedgeAlpha *= innerAlpha;\n"); |
118 } | 118 } |
119 | 119 |
120 builder->fsCodeAppendf("\t%s = %s;\n", outputColor, | 120 builder->fsCodeAppendf("\t%s = %s;\n", outputColor, |
121 (GrGLSLExpr4(inputColor) * GrGLSLExpr1("edgeA
lpha")).c_str()); | 121 (GrGLSLExpr4(inputColor) * GrGLSLExpr1("edgeA
lpha")).c_str()); |
122 } | 122 } |
123 | 123 |
124 static inline EffectKey GenKey(const GrDrawEffect& drawEffect, const GrG
LCaps&) { | 124 static void GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&, |
| 125 GrEffectKeyBuilder* b) { |
125 const CircleEdgeEffect& circleEffect = drawEffect.castEffect<CircleE
dgeEffect>(); | 126 const CircleEdgeEffect& circleEffect = drawEffect.castEffect<CircleE
dgeEffect>(); |
126 | 127 b->add32(circleEffect.isStroked()); |
127 return circleEffect.isStroked() ? 0x1 : 0x0; | |
128 } | 128 } |
129 | 129 |
130 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_
OVERRIDE {} | 130 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_
OVERRIDE {} |
131 | 131 |
132 private: | 132 private: |
133 typedef GrGLVertexEffect INHERITED; | 133 typedef GrGLVertexEffect INHERITED; |
134 }; | 134 }; |
135 | 135 |
136 | 136 |
137 private: | 137 private: |
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201 | 201 |
202 inline bool isStroked() const { return fStroke; } | 202 inline bool isStroked() const { return fStroke; } |
203 | 203 |
204 class GLEffect : public GrGLVertexEffect { | 204 class GLEffect : public GrGLVertexEffect { |
205 public: | 205 public: |
206 GLEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&) | 206 GLEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&) |
207 : INHERITED (factory) {} | 207 : INHERITED (factory) {} |
208 | 208 |
209 virtual void emitCode(GrGLFullShaderBuilder* builder, | 209 virtual void emitCode(GrGLFullShaderBuilder* builder, |
210 const GrDrawEffect& drawEffect, | 210 const GrDrawEffect& drawEffect, |
211 EffectKey key, | 211 const GrEffectKey& key, |
212 const char* outputColor, | 212 const char* outputColor, |
213 const char* inputColor, | 213 const char* inputColor, |
214 const TransformedCoordsArray&, | 214 const TransformedCoordsArray&, |
215 const TextureSamplerArray& samplers) SK_OVERRIDE { | 215 const TextureSamplerArray& samplers) SK_OVERRIDE { |
216 const EllipseEdgeEffect& ellipseEffect = drawEffect.castEffect<Ellip
seEdgeEffect>(); | 216 const EllipseEdgeEffect& ellipseEffect = drawEffect.castEffect<Ellip
seEdgeEffect>(); |
217 | 217 |
218 const char *vsOffsetName, *fsOffsetName; | 218 const char *vsOffsetName, *fsOffsetName; |
219 const char *vsRadiiName, *fsRadiiName; | 219 const char *vsRadiiName, *fsRadiiName; |
220 | 220 |
221 builder->addVarying(kVec2f_GrSLType, "EllipseOffsets", &vsOffsetName
, &fsOffsetName); | 221 builder->addVarying(kVec2f_GrSLType, "EllipseOffsets", &vsOffsetName
, &fsOffsetName); |
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244 builder->fsCodeAppend("\ttest = dot(scaledOffset, scaledOffset)
- 1.0;\n"); | 244 builder->fsCodeAppend("\ttest = dot(scaledOffset, scaledOffset)
- 1.0;\n"); |
245 builder->fsCodeAppendf("\tgrad = 2.0*scaledOffset*%s.zw;\n", fsR
adiiName); | 245 builder->fsCodeAppendf("\tgrad = 2.0*scaledOffset*%s.zw;\n", fsR
adiiName); |
246 builder->fsCodeAppend("\tinvlen = inversesqrt(dot(grad, grad));\
n"); | 246 builder->fsCodeAppend("\tinvlen = inversesqrt(dot(grad, grad));\
n"); |
247 builder->fsCodeAppend("\tedgeAlpha *= clamp(0.5+test*invlen, 0.0
, 1.0);\n"); | 247 builder->fsCodeAppend("\tedgeAlpha *= clamp(0.5+test*invlen, 0.0
, 1.0);\n"); |
248 } | 248 } |
249 | 249 |
250 builder->fsCodeAppendf("\t%s = %s;\n", outputColor, | 250 builder->fsCodeAppendf("\t%s = %s;\n", outputColor, |
251 (GrGLSLExpr4(inputColor) * GrGLSLExpr1("edgeA
lpha")).c_str()); | 251 (GrGLSLExpr4(inputColor) * GrGLSLExpr1("edgeA
lpha")).c_str()); |
252 } | 252 } |
253 | 253 |
254 static inline EffectKey GenKey(const GrDrawEffect& drawEffect, const GrG
LCaps&) { | 254 static void GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&, |
| 255 GrEffectKeyBuilder* b) { |
255 const EllipseEdgeEffect& ellipseEffect = drawEffect.castEffect<Ellip
seEdgeEffect>(); | 256 const EllipseEdgeEffect& ellipseEffect = drawEffect.castEffect<Ellip
seEdgeEffect>(); |
256 | 257 b->add32(ellipseEffect.isStroked()); |
257 return ellipseEffect.isStroked() ? 0x1 : 0x0; | |
258 } | 258 } |
259 | 259 |
260 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_
OVERRIDE { | 260 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_
OVERRIDE { |
261 } | 261 } |
262 | 262 |
263 private: | 263 private: |
264 typedef GrGLVertexEffect INHERITED; | 264 typedef GrGLVertexEffect INHERITED; |
265 }; | 265 }; |
266 | 266 |
267 private: | 267 private: |
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339 | 339 |
340 inline Mode getMode() const { return fMode; } | 340 inline Mode getMode() const { return fMode; } |
341 | 341 |
342 class GLEffect : public GrGLVertexEffect { | 342 class GLEffect : public GrGLVertexEffect { |
343 public: | 343 public: |
344 GLEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&) | 344 GLEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&) |
345 : INHERITED (factory) {} | 345 : INHERITED (factory) {} |
346 | 346 |
347 virtual void emitCode(GrGLFullShaderBuilder* builder, | 347 virtual void emitCode(GrGLFullShaderBuilder* builder, |
348 const GrDrawEffect& drawEffect, | 348 const GrDrawEffect& drawEffect, |
349 EffectKey key, | 349 const GrEffectKey& key, |
350 const char* outputColor, | 350 const char* outputColor, |
351 const char* inputColor, | 351 const char* inputColor, |
352 const TransformedCoordsArray&, | 352 const TransformedCoordsArray&, |
353 const TextureSamplerArray& samplers) SK_OVERRIDE { | 353 const TextureSamplerArray& samplers) SK_OVERRIDE { |
354 const DIEllipseEdgeEffect& ellipseEffect = drawEffect.castEffect<DIE
llipseEdgeEffect>(); | 354 const DIEllipseEdgeEffect& ellipseEffect = drawEffect.castEffect<DIE
llipseEdgeEffect>(); |
355 | 355 |
356 SkAssertResult(builder->enableFeature( | 356 SkAssertResult(builder->enableFeature( |
357 GrGLShaderBuilder::kStandardDeriva
tives_GLSLFeature)); | 357 GrGLShaderBuilder::kStandardDeriva
tives_GLSLFeature)); |
358 | 358 |
359 const char *vsOffsetName0, *fsOffsetName0; | 359 const char *vsOffsetName0, *fsOffsetName0; |
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400 "\t 2.0*%s.x*duvdy.x + 2.0*%s.
y*duvdy.y);\n", | 400 "\t 2.0*%s.x*duvdy.x + 2.0*%s.
y*duvdy.y);\n", |
401 fsOffsetName1, fsOffsetName1, fsOffsetNam
e1, fsOffsetName1); | 401 fsOffsetName1, fsOffsetName1, fsOffsetNam
e1, fsOffsetName1); |
402 builder->fsCodeAppend("\tinvlen = inversesqrt(dot(grad, grad));\
n"); | 402 builder->fsCodeAppend("\tinvlen = inversesqrt(dot(grad, grad));\
n"); |
403 builder->fsCodeAppend("\tedgeAlpha *= clamp(0.5+test*invlen, 0.0
, 1.0);\n"); | 403 builder->fsCodeAppend("\tedgeAlpha *= clamp(0.5+test*invlen, 0.0
, 1.0);\n"); |
404 } | 404 } |
405 | 405 |
406 builder->fsCodeAppendf("\t%s = %s;\n", outputColor, | 406 builder->fsCodeAppendf("\t%s = %s;\n", outputColor, |
407 (GrGLSLExpr4(inputColor) * GrGLSLExpr1("edgeA
lpha")).c_str()); | 407 (GrGLSLExpr4(inputColor) * GrGLSLExpr1("edgeA
lpha")).c_str()); |
408 } | 408 } |
409 | 409 |
410 static inline EffectKey GenKey(const GrDrawEffect& drawEffect, const GrG
LCaps&) { | 410 static void GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&, |
411 const DIEllipseEdgeEffect& ellipseEffect = drawEffect.castEffect<DIE
llipseEdgeEffect>(); | 411 GrEffectKeyBuilder* b) { |
| 412 const DIEllipseEdgeEffect& ellipseEffect = |
| 413 drawEffect.castEffect<DIEllipseEdgeEffect>(); |
412 | 414 |
413 return ellipseEffect.getMode(); | 415 b->add32(ellipseEffect.getMode()); |
414 } | 416 } |
415 | 417 |
416 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_
OVERRIDE { | 418 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_
OVERRIDE { |
417 } | 419 } |
418 | 420 |
419 private: | 421 private: |
420 typedef GrGLVertexEffect INHERITED; | 422 typedef GrGLVertexEffect INHERITED; |
421 }; | 423 }; |
422 | 424 |
423 private: | 425 private: |
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1216 | 1218 |
1217 // drop out the middle quad if we're stroked | 1219 // drop out the middle quad if we're stroked |
1218 int indexCnt = isStrokeOnly ? SK_ARRAY_COUNT(gRRectIndices) - 6 : | 1220 int indexCnt = isStrokeOnly ? SK_ARRAY_COUNT(gRRectIndices) - 6 : |
1219 SK_ARRAY_COUNT(gRRectIndices); | 1221 SK_ARRAY_COUNT(gRRectIndices); |
1220 target->setIndexSourceToBuffer(indexBuffer); | 1222 target->setIndexSourceToBuffer(indexBuffer); |
1221 target->drawIndexed(kTriangles_GrPrimitiveType, 0, 0, 16, indexCnt, &bou
nds); | 1223 target->drawIndexed(kTriangles_GrPrimitiveType, 0, 0, 16, indexCnt, &bou
nds); |
1222 } | 1224 } |
1223 | 1225 |
1224 return true; | 1226 return true; |
1225 } | 1227 } |
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