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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef SkGradientShaderPriv_DEFINED | 8 #ifndef SkGradientShaderPriv_DEFINED |
9 #define SkGradientShaderPriv_DEFINED | 9 #define SkGradientShaderPriv_DEFINED |
10 | 10 |
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372 | 372 |
373 // Base class for GL gradient effects | 373 // Base class for GL gradient effects |
374 class GrGLGradientEffect : public GrGLEffect { | 374 class GrGLGradientEffect : public GrGLEffect { |
375 public: | 375 public: |
376 GrGLGradientEffect(const GrBackendEffectFactory& factory); | 376 GrGLGradientEffect(const GrBackendEffectFactory& factory); |
377 virtual ~GrGLGradientEffect(); | 377 virtual ~GrGLGradientEffect(); |
378 | 378 |
379 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVER
RIDE; | 379 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVER
RIDE; |
380 | 380 |
381 protected: | 381 protected: |
| 382 /** |
| 383 * Subclasses must call this. It will return a key for the part of the shade
r code controlled |
| 384 * by the base class. The subclasses must stick it in their key and then pas
s it to the below |
| 385 * emit* functions from their emitCode function. |
| 386 */ |
| 387 static uint32_t GenBaseGradientKey(const GrDrawEffect&); |
| 388 |
| 389 // Emits the uniform used as the y-coord to texture samples in derived class
es. Subclasses |
| 390 // should call this method from their emitCode(). |
| 391 void emitUniforms(GrGLShaderBuilder* builder, uint32_t baseKey); |
| 392 |
| 393 |
| 394 // emit code that gets a fragment's color from an expression for t; Has bran
ches for 3 separate |
| 395 // control flows inside -- 2 color gradients, 3 color symmetric gradients (b
oth using |
| 396 // native GLSL mix), and 4+ color gradients that use the traditional texture
lookup. |
| 397 void emitColor(GrGLShaderBuilder* builder, |
| 398 const char* gradientTValue, |
| 399 uint32_t baseKey, |
| 400 const char* outputColor, |
| 401 const char* inputColor, |
| 402 const TextureSamplerArray& samplers); |
| 403 |
| 404 private: |
382 enum { | 405 enum { |
383 kPremulTypeKeyBitCnt = 1, | 406 kPremulTypeKeyBitCnt = 1, |
384 kPremulTypeMask = 1, | 407 kPremulTypeMask = 1, |
385 kPremulBeforeInterpKey = kPremulTypeMask, | 408 kPremulBeforeInterpKey = kPremulTypeMask, |
386 | 409 |
387 kTwoColorKey = 2 << kPremulTypeKeyBitCnt, | 410 kTwoColorKey = 2 << kPremulTypeKeyBitCnt, |
388 kThreeColorKey = 3 << kPremulTypeKeyBitCnt, | 411 kThreeColorKey = 3 << kPremulTypeKeyBitCnt, |
389 kColorKeyMask = kTwoColorKey | kThreeColorKey, | 412 kColorKeyMask = kTwoColorKey | kThreeColorKey, |
390 kColorKeyBitCnt = 2, | 413 kColorKeyBitCnt = 2, |
391 | 414 |
392 // Subclasses must shift any key bits they produce up by this amount | 415 // Subclasses must shift any key bits they produce up by this amount |
393 // and combine with the result of GenBaseGradientKey. | 416 // and combine with the result of GenBaseGradientKey. |
394 kBaseKeyBitCnt = (kPremulTypeKeyBitCnt + kColorKeyBitCnt) | 417 kBaseKeyBitCnt = (kPremulTypeKeyBitCnt + kColorKeyBitCnt) |
395 }; | 418 }; |
| 419 GR_STATIC_ASSERT(kBaseKeyBitCnt <= 32); |
396 | 420 |
397 static SkGradientShaderBase::GpuColorType ColorTypeFromKey(EffectKey key){ | 421 static SkGradientShaderBase::GpuColorType ColorTypeFromKey(uint32_t baseKey)
{ |
398 if (kTwoColorKey == (key & kColorKeyMask)) { | 422 if (kTwoColorKey == (baseKey & kColorKeyMask)) { |
399 return SkGradientShaderBase::kTwo_GpuColorType; | 423 return SkGradientShaderBase::kTwo_GpuColorType; |
400 } else if (kThreeColorKey == (key & kColorKeyMask)) { | 424 } else if (kThreeColorKey == (baseKey & kColorKeyMask)) { |
401 return SkGradientShaderBase::kThree_GpuColorType; | 425 return SkGradientShaderBase::kThree_GpuColorType; |
402 } else {return SkGradientShaderBase::kTexture_GpuColorType;} | 426 } else {return SkGradientShaderBase::kTexture_GpuColorType;} |
403 } | 427 } |
404 | 428 |
405 static GrGradientEffect::PremulType PremulTypeFromKey(EffectKey key){ | 429 static GrGradientEffect::PremulType PremulTypeFromKey(uint32_t baseKey){ |
406 if (kPremulBeforeInterpKey == (key & kPremulTypeMask)) { | 430 if (kPremulBeforeInterpKey == (baseKey & kPremulTypeMask)) { |
407 return GrGradientEffect::kBeforeInterp_PremulType; | 431 return GrGradientEffect::kBeforeInterp_PremulType; |
408 } else { | 432 } else { |
409 return GrGradientEffect::kAfterInterp_PremulType; | 433 return GrGradientEffect::kAfterInterp_PremulType; |
410 } | 434 } |
411 } | 435 } |
412 | 436 |
413 /** | |
414 * Subclasses must call this. It will return a value restricted to the lower
kBaseKeyBitCnt | |
415 * bits. | |
416 */ | |
417 static EffectKey GenBaseGradientKey(const GrDrawEffect&); | |
418 | |
419 // Emits the uniform used as the y-coord to texture samples in derived class
es. Subclasses | |
420 // should call this method from their emitCode(). | |
421 void emitUniforms(GrGLShaderBuilder* builder, EffectKey key); | |
422 | |
423 | |
424 // emit code that gets a fragment's color from an expression for t; Has bran
ches for 3 separate | |
425 // control flows inside -- 2 color gradients, 3 color symmetric gradients (b
oth using | |
426 // native GLSL mix), and 4+ color gradients that use the traditional texture
lookup. | |
427 void emitColor(GrGLShaderBuilder* builder, | |
428 const char* gradientTValue, | |
429 EffectKey key, | |
430 const char* outputColor, | |
431 const char* inputColor, | |
432 const TextureSamplerArray& samplers); | |
433 | |
434 private: | |
435 SkScalar fCachedYCoord; | 437 SkScalar fCachedYCoord; |
436 GrGLUniformManager::UniformHandle fFSYUni; | 438 GrGLUniformManager::UniformHandle fFSYUni; |
437 GrGLUniformManager::UniformHandle fColorStartUni; | 439 GrGLUniformManager::UniformHandle fColorStartUni; |
438 GrGLUniformManager::UniformHandle fColorMidUni; | 440 GrGLUniformManager::UniformHandle fColorMidUni; |
439 GrGLUniformManager::UniformHandle fColorEndUni; | 441 GrGLUniformManager::UniformHandle fColorEndUni; |
440 | 442 |
441 typedef GrGLEffect INHERITED; | 443 typedef GrGLEffect INHERITED; |
442 }; | 444 }; |
443 | 445 |
444 #endif | 446 #endif |
445 | 447 |
446 #endif | 448 #endif |
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