OLD | NEW |
1 /* | 1 /* |
2 * Copyright 2006 The Android Open Source Project | 2 * Copyright 2006 The Android Open Source Project |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkGradientShaderPriv.h" | 8 #include "SkGradientShaderPriv.h" |
9 #include "SkLinearGradient.h" | 9 #include "SkLinearGradient.h" |
10 #include "SkRadialGradient.h" | 10 #include "SkRadialGradient.h" |
(...skipping 844 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
855 #include "gl/GrGLShaderBuilder.h" | 855 #include "gl/GrGLShaderBuilder.h" |
856 #include "SkGr.h" | 856 #include "SkGr.h" |
857 | 857 |
858 GrGLGradientEffect::GrGLGradientEffect(const GrBackendEffectFactory& factory) | 858 GrGLGradientEffect::GrGLGradientEffect(const GrBackendEffectFactory& factory) |
859 : INHERITED(factory) | 859 : INHERITED(factory) |
860 , fCachedYCoord(SK_ScalarMax) { | 860 , fCachedYCoord(SK_ScalarMax) { |
861 } | 861 } |
862 | 862 |
863 GrGLGradientEffect::~GrGLGradientEffect() { } | 863 GrGLGradientEffect::~GrGLGradientEffect() { } |
864 | 864 |
865 void GrGLGradientEffect::emitUniforms(GrGLShaderBuilder* builder, EffectKey key)
{ | 865 void GrGLGradientEffect::emitUniforms(GrGLShaderBuilder* builder, uint32_t baseK
ey) { |
866 | 866 |
867 if (SkGradientShaderBase::kTwo_GpuColorType == ColorTypeFromKey(key)) { // 2
Color case | 867 if (SkGradientShaderBase::kTwo_GpuColorType == ColorTypeFromKey(baseKey)) {
// 2 Color case |
868 fColorStartUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibi
lity, | 868 fColorStartUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibi
lity, |
869 kVec4f_GrSLType, "GradientStartColo
r"); | 869 kVec4f_GrSLType, "GradientStartColo
r"); |
870 fColorEndUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibili
ty, | 870 fColorEndUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibili
ty, |
871 kVec4f_GrSLType, "GradientEndColor"); | 871 kVec4f_GrSLType, "GradientEndColor"); |
872 | 872 |
873 } else if (SkGradientShaderBase::kThree_GpuColorType == ColorTypeFromKey(key
)){ // 3 Color Case | 873 } else if (SkGradientShaderBase::kThree_GpuColorType == ColorTypeFromKey(bas
eKey)){ // 3 Color Case |
874 fColorStartUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibi
lity, | 874 fColorStartUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibi
lity, |
875 kVec4f_GrSLType, "GradientStartColo
r"); | 875 kVec4f_GrSLType, "GradientStartColo
r"); |
876 fColorMidUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibili
ty, | 876 fColorMidUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibili
ty, |
877 kVec4f_GrSLType, "GradientMidColor"); | 877 kVec4f_GrSLType, "GradientMidColor"); |
878 fColorEndUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibili
ty, | 878 fColorEndUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibili
ty, |
879 kVec4f_GrSLType, "GradientEndColor"
); | 879 kVec4f_GrSLType, "GradientEndColor"
); |
880 | 880 |
881 } else { // if not a fast case | 881 } else { // if not a fast case |
882 fFSYUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, | 882 fFSYUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, |
883 kFloat_GrSLType, "GradientYCoordFS"); | 883 kFloat_GrSLType, "GradientYCoordFS"); |
(...skipping 53 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
937 | 937 |
938 SkScalar yCoord = e.getYCoord(); | 938 SkScalar yCoord = e.getYCoord(); |
939 if (yCoord != fCachedYCoord) { | 939 if (yCoord != fCachedYCoord) { |
940 uman.set1f(fFSYUni, yCoord); | 940 uman.set1f(fFSYUni, yCoord); |
941 fCachedYCoord = yCoord; | 941 fCachedYCoord = yCoord; |
942 } | 942 } |
943 } | 943 } |
944 } | 944 } |
945 | 945 |
946 | 946 |
947 GrGLEffect::EffectKey GrGLGradientEffect::GenBaseGradientKey(const GrDrawEffect&
drawEffect) { | 947 uint32_t GrGLGradientEffect::GenBaseGradientKey(const GrDrawEffect& drawEffect)
{ |
948 const GrGradientEffect& e = drawEffect.castEffect<GrGradientEffect>(); | 948 const GrGradientEffect& e = drawEffect.castEffect<GrGradientEffect>(); |
949 | 949 |
950 EffectKey key = 0; | 950 uint32_t key = 0; |
951 | 951 |
952 if (SkGradientShaderBase::kTwo_GpuColorType == e.getColorType()) { | 952 if (SkGradientShaderBase::kTwo_GpuColorType == e.getColorType()) { |
953 key |= kTwoColorKey; | 953 key |= kTwoColorKey; |
954 } else if (SkGradientShaderBase::kThree_GpuColorType == e.getColorType()){ | 954 } else if (SkGradientShaderBase::kThree_GpuColorType == e.getColorType()){ |
955 key |= kThreeColorKey; | 955 key |= kThreeColorKey; |
956 } | 956 } |
957 | 957 |
958 if (GrGradientEffect::kBeforeInterp_PremulType == e.getPremulType()) { | 958 if (GrGradientEffect::kBeforeInterp_PremulType == e.getPremulType()) { |
959 key |= kPremulBeforeInterpKey; | 959 key |= kPremulBeforeInterpKey; |
960 } | 960 } |
961 | 961 |
962 return key; | 962 return key; |
963 } | 963 } |
964 | 964 |
965 void GrGLGradientEffect::emitColor(GrGLShaderBuilder* builder, | 965 void GrGLGradientEffect::emitColor(GrGLShaderBuilder* builder, |
966 const char* gradientTValue, | 966 const char* gradientTValue, |
967 EffectKey key, | 967 uint32_t baseKey, |
968 const char* outputColor, | 968 const char* outputColor, |
969 const char* inputColor, | 969 const char* inputColor, |
970 const TextureSamplerArray& samplers) { | 970 const TextureSamplerArray& samplers) { |
971 if (SkGradientShaderBase::kTwo_GpuColorType == ColorTypeFromKey(key)){ | 971 if (SkGradientShaderBase::kTwo_GpuColorType == ColorTypeFromKey(baseKey)){ |
972 builder->fsCodeAppendf("\tvec4 colorTemp = mix(%s, %s, clamp(%s, 0.0, 1.
0));\n", | 972 builder->fsCodeAppendf("\tvec4 colorTemp = mix(%s, %s, clamp(%s, 0.0, 1.
0));\n", |
973 builder->getUniformVariable(fColorStartUni).c_str
(), | 973 builder->getUniformVariable(fColorStartUni).c_str
(), |
974 builder->getUniformVariable(fColorEndUni).c_str()
, | 974 builder->getUniformVariable(fColorEndUni).c_str()
, |
975 gradientTValue); | 975 gradientTValue); |
976 // Note that we could skip this step if both colors are known to be opaq
ue. Two | 976 // Note that we could skip this step if both colors are known to be opaq
ue. Two |
977 // considerations: | 977 // considerations: |
978 // The gradient SkShader reporting opaque is more restrictive than neces
sary in the two pt | 978 // The gradient SkShader reporting opaque is more restrictive than neces
sary in the two pt |
979 // case. Make sure the key reflects this optimization (and note that it
can use the same | 979 // case. Make sure the key reflects this optimization (and note that it
can use the same |
980 // shader as thekBeforeIterp case). This same optimization applies to th
e 3 color case below. | 980 // shader as thekBeforeIterp case). This same optimization applies to th
e 3 color case below. |
981 if (GrGradientEffect::kAfterInterp_PremulType == PremulTypeFromKey(key))
{ | 981 if (GrGradientEffect::kAfterInterp_PremulType == PremulTypeFromKey(baseK
ey)) { |
982 builder->fsCodeAppend("\tcolorTemp.rgb *= colorTemp.a;\n"); | 982 builder->fsCodeAppend("\tcolorTemp.rgb *= colorTemp.a;\n"); |
983 } | 983 } |
984 | 984 |
985 builder->fsCodeAppendf("\t%s = %s;\n", outputColor, | 985 builder->fsCodeAppendf("\t%s = %s;\n", outputColor, |
986 (GrGLSLExpr4(inputColor) * GrGLSLExpr4("colorTemp
")).c_str()); | 986 (GrGLSLExpr4(inputColor) * GrGLSLExpr4("colorTemp
")).c_str()); |
987 } else if (SkGradientShaderBase::kThree_GpuColorType == ColorTypeFromKey(key
)){ | 987 } else if (SkGradientShaderBase::kThree_GpuColorType == ColorTypeFromKey(bas
eKey)){ |
988 builder->fsCodeAppendf("\tfloat oneMinus2t = 1.0 - (2.0 * (%s));\n", | 988 builder->fsCodeAppendf("\tfloat oneMinus2t = 1.0 - (2.0 * (%s));\n", |
989 gradientTValue); | 989 gradientTValue); |
990 builder->fsCodeAppendf("\tvec4 colorTemp = clamp(oneMinus2t, 0.0, 1.0) *
%s;\n", | 990 builder->fsCodeAppendf("\tvec4 colorTemp = clamp(oneMinus2t, 0.0, 1.0) *
%s;\n", |
991 builder->getUniformVariable(fColorStartUni).c_str
()); | 991 builder->getUniformVariable(fColorStartUni).c_str
()); |
992 if (kTegra3_GrGLRenderer == builder->ctxInfo().renderer()) { | 992 if (kTegra3_GrGLRenderer == builder->ctxInfo().renderer()) { |
993 // The Tegra3 compiler will sometimes never return if we have | 993 // The Tegra3 compiler will sometimes never return if we have |
994 // min(abs(oneMinus2t), 1.0), or do the abs first in a separate expr
ession. | 994 // min(abs(oneMinus2t), 1.0), or do the abs first in a separate expr
ession. |
995 builder->fsCodeAppend("\tfloat minAbs = abs(oneMinus2t);\n"); | 995 builder->fsCodeAppend("\tfloat minAbs = abs(oneMinus2t);\n"); |
996 builder->fsCodeAppend("\tminAbs = minAbs > 1.0 ? 1.0 : minAbs;\n"); | 996 builder->fsCodeAppend("\tminAbs = minAbs > 1.0 ? 1.0 : minAbs;\n"); |
997 builder->fsCodeAppendf("\tcolorTemp += (1.0 - minAbs) * %s;\n", | 997 builder->fsCodeAppendf("\tcolorTemp += (1.0 - minAbs) * %s;\n", |
998 builder->getUniformVariable(fColorMidUni).c_s
tr()); | 998 builder->getUniformVariable(fColorMidUni).c_s
tr()); |
999 } else { | 999 } else { |
1000 builder->fsCodeAppendf("\tcolorTemp += (1.0 - min(abs(oneMinus2t), 1
.0)) * %s;\n", | 1000 builder->fsCodeAppendf("\tcolorTemp += (1.0 - min(abs(oneMinus2t), 1
.0)) * %s;\n", |
1001 builder->getUniformVariable(fColorMidUni).c_s
tr()); | 1001 builder->getUniformVariable(fColorMidUni).c_s
tr()); |
1002 } | 1002 } |
1003 builder->fsCodeAppendf("\tcolorTemp += clamp(-oneMinus2t, 0.0, 1.0) * %s
;\n", | 1003 builder->fsCodeAppendf("\tcolorTemp += clamp(-oneMinus2t, 0.0, 1.0) * %s
;\n", |
1004 builder->getUniformVariable(fColorEndUni).c_str()
); | 1004 builder->getUniformVariable(fColorEndUni).c_str()
); |
1005 if (GrGradientEffect::kAfterInterp_PremulType == PremulTypeFromKey(key))
{ | 1005 if (GrGradientEffect::kAfterInterp_PremulType == PremulTypeFromKey(baseK
ey)) { |
1006 builder->fsCodeAppend("\tcolorTemp.rgb *= colorTemp.a;\n"); | 1006 builder->fsCodeAppend("\tcolorTemp.rgb *= colorTemp.a;\n"); |
1007 } | 1007 } |
1008 | 1008 |
1009 builder->fsCodeAppendf("\t%s = %s;\n", outputColor, | 1009 builder->fsCodeAppendf("\t%s = %s;\n", outputColor, |
1010 (GrGLSLExpr4(inputColor) * GrGLSLExpr4("colorTemp
")).c_str()); | 1010 (GrGLSLExpr4(inputColor) * GrGLSLExpr4("colorTemp
")).c_str()); |
1011 } else { | 1011 } else { |
1012 builder->fsCodeAppendf("\tvec2 coord = vec2(%s, %s);\n", | 1012 builder->fsCodeAppendf("\tvec2 coord = vec2(%s, %s);\n", |
1013 gradientTValue, | 1013 gradientTValue, |
1014 builder->getUniformVariable(fFSYUni).c_str()); | 1014 builder->getUniformVariable(fFSYUni).c_str()); |
1015 builder->fsCodeAppendf("\t%s = ", outputColor); | 1015 builder->fsCodeAppendf("\t%s = ", outputColor); |
(...skipping 132 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
1148 (*stops)[i] = stop; | 1148 (*stops)[i] = stop; |
1149 stop = i < outColors - 1 ? stop + random->nextUScalar1() * (1.f - st
op) : 1.f; | 1149 stop = i < outColors - 1 ? stop + random->nextUScalar1() * (1.f - st
op) : 1.f; |
1150 } | 1150 } |
1151 } | 1151 } |
1152 *tm = static_cast<SkShader::TileMode>(random->nextULessThan(SkShader::kTileM
odeCount)); | 1152 *tm = static_cast<SkShader::TileMode>(random->nextULessThan(SkShader::kTileM
odeCount)); |
1153 | 1153 |
1154 return outColors; | 1154 return outColors; |
1155 } | 1155 } |
1156 | 1156 |
1157 #endif | 1157 #endif |
OLD | NEW |