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1 /* | 1 /* |
2 * Copyright 2012 The Android Open Source Project | 2 * Copyright 2012 The Android Open Source Project |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkBitmap.h" | 8 #include "SkBitmap.h" |
9 #include "SkMagnifierImageFilter.h" | 9 #include "SkMagnifierImageFilter.h" |
10 #include "SkColorPriv.h" | 10 #include "SkColorPriv.h" |
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90 | 90 |
91 // For brevity | 91 // For brevity |
92 typedef GrGLUniformManager::UniformHandle UniformHandle; | 92 typedef GrGLUniformManager::UniformHandle UniformHandle; |
93 | 93 |
94 class GrGLMagnifierEffect : public GrGLEffect { | 94 class GrGLMagnifierEffect : public GrGLEffect { |
95 public: | 95 public: |
96 GrGLMagnifierEffect(const GrBackendEffectFactory&, const GrDrawEffect&); | 96 GrGLMagnifierEffect(const GrBackendEffectFactory&, const GrDrawEffect&); |
97 | 97 |
98 virtual void emitCode(GrGLShaderBuilder*, | 98 virtual void emitCode(GrGLShaderBuilder*, |
99 const GrDrawEffect&, | 99 const GrDrawEffect&, |
100 EffectKey, | 100 const GrEffectKey&, |
101 const char* outputColor, | 101 const char* outputColor, |
102 const char* inputColor, | 102 const char* inputColor, |
103 const TransformedCoordsArray&, | 103 const TransformedCoordsArray&, |
104 const TextureSamplerArray&) SK_OVERRIDE; | 104 const TextureSamplerArray&) SK_OVERRIDE; |
105 | 105 |
106 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVER
RIDE; | 106 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVER
RIDE; |
107 | 107 |
108 private: | 108 private: |
109 UniformHandle fOffsetVar; | 109 UniformHandle fOffsetVar; |
110 UniformHandle fInvZoomVar; | 110 UniformHandle fInvZoomVar; |
111 UniformHandle fInvInsetVar; | 111 UniformHandle fInvInsetVar; |
112 | 112 |
113 typedef GrGLEffect INHERITED; | 113 typedef GrGLEffect INHERITED; |
114 }; | 114 }; |
115 | 115 |
116 GrGLMagnifierEffect::GrGLMagnifierEffect(const GrBackendEffectFactory& factory,
const GrDrawEffect&) | 116 GrGLMagnifierEffect::GrGLMagnifierEffect(const GrBackendEffectFactory& factory,
const GrDrawEffect&) |
117 : INHERITED(factory) { | 117 : INHERITED(factory) { |
118 } | 118 } |
119 | 119 |
120 void GrGLMagnifierEffect::emitCode(GrGLShaderBuilder* builder, | 120 void GrGLMagnifierEffect::emitCode(GrGLShaderBuilder* builder, |
121 const GrDrawEffect&, | 121 const GrDrawEffect&, |
122 EffectKey key, | 122 const GrEffectKey& key, |
123 const char* outputColor, | 123 const char* outputColor, |
124 const char* inputColor, | 124 const char* inputColor, |
125 const TransformedCoordsArray& coords, | 125 const TransformedCoordsArray& coords, |
126 const TextureSamplerArray& samplers) { | 126 const TextureSamplerArray& samplers) { |
127 SkString coords2D = builder->ensureFSCoords2D(coords, 0); | 127 SkString coords2D = builder->ensureFSCoords2D(coords, 0); |
128 fOffsetVar = builder->addUniform( | 128 fOffsetVar = builder->addUniform( |
129 GrGLShaderBuilder::kFragment_Visibility | | 129 GrGLShaderBuilder::kFragment_Visibility | |
130 GrGLShaderBuilder::kVertex_Visibility, | 130 GrGLShaderBuilder::kVertex_Visibility, |
131 kVec2f_GrSLType, "Offset"); | 131 kVec2f_GrSLType, "Offset"); |
132 fInvZoomVar = builder->addUniform( | 132 fInvZoomVar = builder->addUniform( |
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342 | 342 |
343 int x_val = SkPin32(SkScalarFloorToInt(x_interp), 0, width - 1); | 343 int x_val = SkPin32(SkScalarFloorToInt(x_interp), 0, width - 1); |
344 int y_val = SkPin32(SkScalarFloorToInt(y_interp), 0, height - 1); | 344 int y_val = SkPin32(SkScalarFloorToInt(y_interp), 0, height - 1); |
345 | 345 |
346 *dptr = sptr[y_val * width + x_val]; | 346 *dptr = sptr[y_val * width + x_val]; |
347 dptr++; | 347 dptr++; |
348 } | 348 } |
349 } | 349 } |
350 return true; | 350 return true; |
351 } | 351 } |
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