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| 1 | 1 |
| 2 /* | 2 /* |
| 3 * Copyright 2011 Google Inc. | 3 * Copyright 2011 Google Inc. |
| 4 * | 4 * |
| 5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
| 7 */ | 7 */ |
| 8 #include "SkColorMatrixFilter.h" | 8 #include "SkColorMatrixFilter.h" |
| 9 #include "SkColorMatrix.h" | 9 #include "SkColorMatrix.h" |
| 10 #include "SkColorPriv.h" | 10 #include "SkColorPriv.h" |
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| 384 // underflow this may deviate from the actual result. Maybe the effect s
hould pin its | 384 // underflow this may deviate from the actual result. Maybe the effect s
hould pin its |
| 385 // result if the matrix could over/underflow for any component? | 385 // result if the matrix could over/underflow for any component? |
| 386 *color = static_cast<uint8_t>(SkScalarPin(outputA, 0, 255)) << GrColor_S
HIFT_A; | 386 *color = static_cast<uint8_t>(SkScalarPin(outputA, 0, 255)) << GrColor_S
HIFT_A; |
| 387 } | 387 } |
| 388 | 388 |
| 389 GR_DECLARE_EFFECT_TEST; | 389 GR_DECLARE_EFFECT_TEST; |
| 390 | 390 |
| 391 class GLEffect : public GrGLEffect { | 391 class GLEffect : public GrGLEffect { |
| 392 public: | 392 public: |
| 393 // this class always generates the same code. | 393 // this class always generates the same code. |
| 394 static EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&) { return 0
; } | 394 static void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuil
der* b) {} |
| 395 | 395 |
| 396 GLEffect(const GrBackendEffectFactory& factory, | 396 GLEffect(const GrBackendEffectFactory& factory, |
| 397 const GrDrawEffect&) | 397 const GrDrawEffect&) |
| 398 : INHERITED(factory) { | 398 : INHERITED(factory) { |
| 399 } | 399 } |
| 400 | 400 |
| 401 virtual void emitCode(GrGLShaderBuilder* builder, | 401 virtual void emitCode(GrGLShaderBuilder* builder, |
| 402 const GrDrawEffect&, | 402 const GrDrawEffect&, |
| 403 EffectKey, | 403 const GrEffectKey&, |
| 404 const char* outputColor, | 404 const char* outputColor, |
| 405 const char* inputColor, | 405 const char* inputColor, |
| 406 const TransformedCoordsArray&, | 406 const TransformedCoordsArray&, |
| 407 const TextureSamplerArray&) SK_OVERRIDE { | 407 const TextureSamplerArray&) SK_OVERRIDE { |
| 408 fMatrixHandle = builder->addUniform(GrGLShaderBuilder::kFragment_Vis
ibility, | 408 fMatrixHandle = builder->addUniform(GrGLShaderBuilder::kFragment_Vis
ibility, |
| 409 kMat44f_GrSLType, | 409 kMat44f_GrSLType, |
| 410 "ColorMatrix"); | 410 "ColorMatrix"); |
| 411 fVectorHandle = builder->addUniform(GrGLShaderBuilder::kFragment_Vis
ibility, | 411 fVectorHandle = builder->addUniform(GrGLShaderBuilder::kFragment_Vis
ibility, |
| 412 kVec4f_GrSLType, | 412 kVec4f_GrSLType, |
| 413 "ColorMatrixVector"); | 413 "ColorMatrixVector"); |
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| 493 str->append("matrix: ("); | 493 str->append("matrix: ("); |
| 494 for (int i = 0; i < 20; ++i) { | 494 for (int i = 0; i < 20; ++i) { |
| 495 str->appendScalar(fMatrix.fMat[i]); | 495 str->appendScalar(fMatrix.fMat[i]); |
| 496 if (i < 19) { | 496 if (i < 19) { |
| 497 str->append(", "); | 497 str->append(", "); |
| 498 } | 498 } |
| 499 } | 499 } |
| 500 str->append(")"); | 500 str->append(")"); |
| 501 } | 501 } |
| 502 #endif | 502 #endif |
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