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| 1 /* | 1 /* |
| 2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkArithmeticMode.h" | 8 #include "SkArithmeticMode.h" |
| 9 #include "SkColorPriv.h" | 9 #include "SkColorPriv.h" |
| 10 #include "SkReadBuffer.h" | 10 #include "SkReadBuffer.h" |
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| 235 | 235 |
| 236 #if SK_SUPPORT_GPU | 236 #if SK_SUPPORT_GPU |
| 237 | 237 |
| 238 class GrGLArithmeticEffect : public GrGLEffect { | 238 class GrGLArithmeticEffect : public GrGLEffect { |
| 239 public: | 239 public: |
| 240 GrGLArithmeticEffect(const GrBackendEffectFactory&, const GrDrawEffect&); | 240 GrGLArithmeticEffect(const GrBackendEffectFactory&, const GrDrawEffect&); |
| 241 virtual ~GrGLArithmeticEffect(); | 241 virtual ~GrGLArithmeticEffect(); |
| 242 | 242 |
| 243 virtual void emitCode(GrGLShaderBuilder*, | 243 virtual void emitCode(GrGLShaderBuilder*, |
| 244 const GrDrawEffect&, | 244 const GrDrawEffect&, |
| 245 EffectKey, | 245 const GrEffectKey&, |
| 246 const char* outputColor, | 246 const char* outputColor, |
| 247 const char* inputColor, | 247 const char* inputColor, |
| 248 const TransformedCoordsArray&, | 248 const TransformedCoordsArray&, |
| 249 const TextureSamplerArray&) SK_OVERRIDE; | 249 const TextureSamplerArray&) SK_OVERRIDE; |
| 250 | 250 |
| 251 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVER
RIDE; | 251 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVER
RIDE; |
| 252 | 252 |
| 253 static EffectKey GenKey(const GrDrawEffect&, const GrGLCaps& caps); | 253 static void GenKey(const GrDrawEffect&, const GrGLCaps& caps, GrEffectKeyBui
lder* b); |
| 254 | 254 |
| 255 private: | 255 private: |
| 256 GrGLUniformManager::UniformHandle fKUni; | 256 GrGLUniformManager::UniformHandle fKUni; |
| 257 bool fEnforcePMColor; | 257 bool fEnforcePMColor; |
| 258 | 258 |
| 259 typedef GrGLEffect INHERITED; | 259 typedef GrGLEffect INHERITED; |
| 260 }; | 260 }; |
| 261 | 261 |
| 262 /////////////////////////////////////////////////////////////////////////////// | 262 /////////////////////////////////////////////////////////////////////////////// |
| 263 | 263 |
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| 342 const GrDrawEffect& drawEffect) | 342 const GrDrawEffect& drawEffect) |
| 343 : INHERITED(factory), | 343 : INHERITED(factory), |
| 344 fEnforcePMColor(true) { | 344 fEnforcePMColor(true) { |
| 345 } | 345 } |
| 346 | 346 |
| 347 GrGLArithmeticEffect::~GrGLArithmeticEffect() { | 347 GrGLArithmeticEffect::~GrGLArithmeticEffect() { |
| 348 } | 348 } |
| 349 | 349 |
| 350 void GrGLArithmeticEffect::emitCode(GrGLShaderBuilder* builder, | 350 void GrGLArithmeticEffect::emitCode(GrGLShaderBuilder* builder, |
| 351 const GrDrawEffect& drawEffect, | 351 const GrDrawEffect& drawEffect, |
| 352 EffectKey key, | 352 const GrEffectKey& key, |
| 353 const char* outputColor, | 353 const char* outputColor, |
| 354 const char* inputColor, | 354 const char* inputColor, |
| 355 const TransformedCoordsArray& coords, | 355 const TransformedCoordsArray& coords, |
| 356 const TextureSamplerArray& samplers) { | 356 const TextureSamplerArray& samplers) { |
| 357 | 357 |
| 358 GrTexture* backgroundTex = drawEffect.castEffect<GrArithmeticEffect>().backg
roundTexture(); | 358 GrTexture* backgroundTex = drawEffect.castEffect<GrArithmeticEffect>().backg
roundTexture(); |
| 359 const char* dstColor; | 359 const char* dstColor; |
| 360 if (backgroundTex) { | 360 if (backgroundTex) { |
| 361 builder->fsCodeAppend("\t\tvec4 bgColor = "); | 361 builder->fsCodeAppend("\t\tvec4 bgColor = "); |
| 362 builder->fsAppendTextureLookup(samplers[0], coords[0].c_str(), coords[0]
.type()); | 362 builder->fsAppendTextureLookup(samplers[0], coords[0].c_str(), coords[0]
.type()); |
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| 394 builder->fsCodeAppendf("\t\t%s.rgb = min(%s.rgb, %s.a);\n", outputColor,
outputColor, outputColor); | 394 builder->fsCodeAppendf("\t\t%s.rgb = min(%s.rgb, %s.a);\n", outputColor,
outputColor, outputColor); |
| 395 } | 395 } |
| 396 } | 396 } |
| 397 | 397 |
| 398 void GrGLArithmeticEffect::setData(const GrGLUniformManager& uman, const GrDrawE
ffect& drawEffect) { | 398 void GrGLArithmeticEffect::setData(const GrGLUniformManager& uman, const GrDrawE
ffect& drawEffect) { |
| 399 const GrArithmeticEffect& arith = drawEffect.castEffect<GrArithmeticEffect>(
); | 399 const GrArithmeticEffect& arith = drawEffect.castEffect<GrArithmeticEffect>(
); |
| 400 uman.set4f(fKUni, arith.k1(), arith.k2(), arith.k3(), arith.k4()); | 400 uman.set4f(fKUni, arith.k1(), arith.k2(), arith.k3(), arith.k4()); |
| 401 fEnforcePMColor = arith.enforcePMColor(); | 401 fEnforcePMColor = arith.enforcePMColor(); |
| 402 } | 402 } |
| 403 | 403 |
| 404 GrGLEffect::EffectKey GrGLArithmeticEffect::GenKey(const GrDrawEffect& drawEffec
t, | 404 void GrGLArithmeticEffect::GenKey(const GrDrawEffect& drawEffect, |
| 405 const GrGLCaps&) { | 405 const GrGLCaps&, GrEffectKeyBuilder* b) { |
| 406 const GrArithmeticEffect& arith = drawEffect.castEffect<GrArithmeticEffect>(
); | 406 const GrArithmeticEffect& arith = drawEffect.castEffect<GrArithmeticEffect>(
); |
| 407 EffectKey key = arith.enforcePMColor() ? 1 : 0; | 407 uint32_t key = arith.enforcePMColor() ? 1 : 0; |
| 408 if (arith.backgroundTexture()) { | 408 if (arith.backgroundTexture()) { |
| 409 key |= 2; | 409 key |= 2; |
| 410 } | 410 } |
| 411 return key; | 411 b->add32(key); |
| 412 } | 412 } |
| 413 | 413 |
| 414 GrEffect* GrArithmeticEffect::TestCreate(SkRandom* rand, | 414 GrEffect* GrArithmeticEffect::TestCreate(SkRandom* rand, |
| 415 GrContext*, | 415 GrContext*, |
| 416 const GrDrawTargetCaps&, | 416 const GrDrawTargetCaps&, |
| 417 GrTexture*[]) { | 417 GrTexture*[]) { |
| 418 float k1 = rand->nextF(); | 418 float k1 = rand->nextF(); |
| 419 float k2 = rand->nextF(); | 419 float k2 = rand->nextF(); |
| 420 float k3 = rand->nextF(); | 420 float k3 = rand->nextF(); |
| 421 float k4 = rand->nextF(); | 421 float k4 = rand->nextF(); |
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| 436 background); | 436 background); |
| 437 } | 437 } |
| 438 return true; | 438 return true; |
| 439 } | 439 } |
| 440 | 440 |
| 441 #endif | 441 #endif |
| 442 | 442 |
| 443 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkArithmeticMode) | 443 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkArithmeticMode) |
| 444 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkArithmeticMode_scalar) | 444 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkArithmeticMode_scalar) |
| 445 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END | 445 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END |
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