| Index: ui/gfx/render_text_win.cc
|
| diff --git a/ui/gfx/render_text_win.cc b/ui/gfx/render_text_win.cc
|
| index f79577fde0aa9314cd61ddd7b5f209ee71ae1ae4..cf673c570c2b95ce50ca9b71666b562ea3c49eef 100644
|
| --- a/ui/gfx/render_text_win.cc
|
| +++ b/ui/gfx/render_text_win.cc
|
| @@ -16,7 +16,7 @@
|
| #include "third_party/icu/source/common/unicode/uchar.h"
|
| #include "ui/gfx/canvas.h"
|
| #include "ui/gfx/font_fallback_win.h"
|
| -#include "ui/gfx/font_smoothing_win.h"
|
| +#include "ui/gfx/font_render_params.h"
|
| #include "ui/gfx/platform_font_win.h"
|
| #include "ui/gfx/utf16_indexing.h"
|
|
|
| @@ -809,13 +809,8 @@ void RenderTextWin::DrawVisualText(Canvas* canvas) {
|
| ApplyFadeEffects(&renderer);
|
| ApplyTextShadows(&renderer);
|
|
|
| - bool smoothing_enabled;
|
| - bool cleartype_enabled;
|
| - GetCachedFontSmoothingSettings(&smoothing_enabled, &cleartype_enabled);
|
| - // Note that |cleartype_enabled| corresponds to Skia's |enable_lcd_text|.
|
| - renderer.SetFontSmoothingSettings(
|
| - smoothing_enabled, cleartype_enabled && !background_is_transparent(),
|
| - smoothing_enabled /* subpixel_positioning */);
|
| + renderer.SetFontRenderParams(GetDefaultFontRenderParams(),
|
| + background_is_transparent());
|
|
|
| ApplyCompositionAndSelectionStyles();
|
|
|
|
|