Index: ui/gfx/render_text_win.cc |
diff --git a/ui/gfx/render_text_win.cc b/ui/gfx/render_text_win.cc |
index f79577fde0aa9314cd61ddd7b5f209ee71ae1ae4..cf673c570c2b95ce50ca9b71666b562ea3c49eef 100644 |
--- a/ui/gfx/render_text_win.cc |
+++ b/ui/gfx/render_text_win.cc |
@@ -16,7 +16,7 @@ |
#include "third_party/icu/source/common/unicode/uchar.h" |
#include "ui/gfx/canvas.h" |
#include "ui/gfx/font_fallback_win.h" |
-#include "ui/gfx/font_smoothing_win.h" |
+#include "ui/gfx/font_render_params.h" |
#include "ui/gfx/platform_font_win.h" |
#include "ui/gfx/utf16_indexing.h" |
@@ -809,13 +809,8 @@ void RenderTextWin::DrawVisualText(Canvas* canvas) { |
ApplyFadeEffects(&renderer); |
ApplyTextShadows(&renderer); |
- bool smoothing_enabled; |
- bool cleartype_enabled; |
- GetCachedFontSmoothingSettings(&smoothing_enabled, &cleartype_enabled); |
- // Note that |cleartype_enabled| corresponds to Skia's |enable_lcd_text|. |
- renderer.SetFontSmoothingSettings( |
- smoothing_enabled, cleartype_enabled && !background_is_transparent(), |
- smoothing_enabled /* subpixel_positioning */); |
+ renderer.SetFontRenderParams(GetDefaultFontRenderParams(), |
+ background_is_transparent()); |
ApplyCompositionAndSelectionStyles(); |