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Side by Side Diff: src/gpu/gl/GrGLProgram.cpp

Issue 385163004: Revert of Remove gpu shader optimatization for solid white or trans black colors (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 6 years, 5 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrGLProgram.h" 8 #include "GrGLProgram.h"
9 9
10 #include "GrAllocator.h" 10 #include "GrAllocator.h"
(...skipping 160 matching lines...) Expand 10 before | Expand all | Expand 10 after
171 case GrGLProgramDesc::kUniform_ColorInput: 171 case GrGLProgramDesc::kUniform_ColorInput:
172 if (fColor != color && fBuilderOutput.fUniformHandles.fColorUni. isValid()) { 172 if (fColor != color && fBuilderOutput.fUniformHandles.fColorUni. isValid()) {
173 // OpenGL ES doesn't support unsigned byte varieties of glUn iform 173 // OpenGL ES doesn't support unsigned byte varieties of glUn iform
174 GrGLfloat c[4]; 174 GrGLfloat c[4];
175 GrColorToRGBAFloat(color, c); 175 GrColorToRGBAFloat(color, c);
176 fUniformManager->set4fv(fBuilderOutput.fUniformHandles.fColo rUni, 1, c); 176 fUniformManager->set4fv(fBuilderOutput.fUniformHandles.fColo rUni, 1, c);
177 fColor = color; 177 fColor = color;
178 } 178 }
179 sharedState->fConstAttribColorIndex = -1; 179 sharedState->fConstAttribColorIndex = -1;
180 break; 180 break;
181 case GrGLProgramDesc::kSolidWhite_ColorInput:
182 case GrGLProgramDesc::kTransBlack_ColorInput:
183 sharedState->fConstAttribColorIndex = -1;
184 break;
181 default: 185 default:
182 SkFAIL("Unexpected color type."); 186 SkFAIL("Unknown color type.");
183 } 187 }
184 } else { 188 } else {
185 sharedState->fConstAttribColorIndex = -1; 189 sharedState->fConstAttribColorIndex = -1;
186 } 190 }
187 } 191 }
188 192
189 void GrGLProgram::setCoverage(const GrDrawState& drawState, 193 void GrGLProgram::setCoverage(const GrDrawState& drawState,
190 GrColor coverage, 194 GrColor coverage,
191 SharedGLState* sharedState) { 195 SharedGLState* sharedState) {
192 const GrGLProgramDesc::KeyHeader& header = fDesc.getHeader(); 196 const GrGLProgramDesc::KeyHeader& header = fDesc.getHeader();
(...skipping 14 matching lines...) Expand all
207 if (fCoverage != coverage) { 211 if (fCoverage != coverage) {
208 // OpenGL ES doesn't support unsigned byte varieties of glUn iform 212 // OpenGL ES doesn't support unsigned byte varieties of glUn iform
209 GrGLfloat c[4]; 213 GrGLfloat c[4];
210 GrColorToRGBAFloat(coverage, c); 214 GrColorToRGBAFloat(coverage, c);
211 fUniformManager->set4fv(fBuilderOutput.fUniformHandles.fCove rageUni, 1, c); 215 fUniformManager->set4fv(fBuilderOutput.fUniformHandles.fCove rageUni, 1, c);
212 fCoverage = coverage; 216 fCoverage = coverage;
213 } 217 }
214 sharedState->fConstAttribCoverageIndex = -1; 218 sharedState->fConstAttribCoverageIndex = -1;
215 break; 219 break;
216 case GrGLProgramDesc::kSolidWhite_ColorInput: 220 case GrGLProgramDesc::kSolidWhite_ColorInput:
221 case GrGLProgramDesc::kTransBlack_ColorInput:
217 sharedState->fConstAttribCoverageIndex = -1; 222 sharedState->fConstAttribCoverageIndex = -1;
218 break; 223 break;
219 default: 224 default:
220 SkFAIL("Unexpected coverage type."); 225 SkFAIL("Unknown coverage type.");
221 } 226 }
222 } else { 227 } else {
223 sharedState->fConstAttribCoverageIndex = -1; 228 sharedState->fConstAttribCoverageIndex = -1;
224 } 229 }
225 } 230 }
226 231
227 void GrGLProgram::setMatrixAndRenderTargetHeight(const GrDrawState& drawState) { 232 void GrGLProgram::setMatrixAndRenderTargetHeight(const GrDrawState& drawState) {
228 const GrRenderTarget* rt = drawState.getRenderTarget(); 233 const GrRenderTarget* rt = drawState.getRenderTarget();
229 SkISize size; 234 SkISize size;
230 size.set(rt->width(), rt->height()); 235 size.set(rt->width(), rt->height());
(...skipping 20 matching lines...) Expand all
251 256
252 GrGLfloat viewMatrix[3 * 3]; 257 GrGLfloat viewMatrix[3 * 3];
253 fMatrixState.getGLMatrix<3>(viewMatrix); 258 fMatrixState.getGLMatrix<3>(viewMatrix);
254 fUniformManager->setMatrix3f(fBuilderOutput.fUniformHandles.fViewMatrixU ni, viewMatrix); 259 fUniformManager->setMatrix3f(fBuilderOutput.fUniformHandles.fViewMatrixU ni, viewMatrix);
255 260
256 GrGLfloat rtAdjustmentVec[4]; 261 GrGLfloat rtAdjustmentVec[4];
257 fMatrixState.getRTAdjustmentVec(rtAdjustmentVec); 262 fMatrixState.getRTAdjustmentVec(rtAdjustmentVec);
258 fUniformManager->set4fv(fBuilderOutput.fUniformHandles.fRTAdjustmentUni, 1, rtAdjustmentVec); 263 fUniformManager->set4fv(fBuilderOutput.fUniformHandles.fRTAdjustmentUni, 1, rtAdjustmentVec);
259 } 264 }
260 } 265 }
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