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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #define _USE_MATH_DEFINES // For VC++ to get M_PI. This has to be first. | 5 #define _USE_MATH_DEFINES // For VC++ to get M_PI. This has to be first. |
| 6 | 6 |
| 7 #include "ui/compositor/debug_utils.h" | 7 #include "ui/compositor/debug_utils.h" |
| 8 | 8 |
| 9 #include <cmath> | 9 #include <cmath> |
| 10 #include <iomanip> | 10 #include <iomanip> |
| (...skipping 37 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 48 *out << L" not_drawn"; | 48 *out << L" not_drawn"; |
| 49 break; | 49 break; |
| 50 case ui::LAYER_TEXTURED: | 50 case ui::LAYER_TEXTURED: |
| 51 *out << L" textured"; | 51 *out << L" textured"; |
| 52 if (layer->fills_bounds_opaquely()) | 52 if (layer->fills_bounds_opaquely()) |
| 53 *out << L" opaque"; | 53 *out << L" opaque"; |
| 54 break; | 54 break; |
| 55 case ui::LAYER_SOLID_COLOR: | 55 case ui::LAYER_SOLID_COLOR: |
| 56 *out << L" solid"; | 56 *out << L" solid"; |
| 57 break; | 57 break; |
| 58 case ui::LAYER_NINE_PATCH: |
| 59 *out << L" nine_patch"; |
| 60 break; |
| 58 } | 61 } |
| 59 | 62 |
| 60 if (!layer->visible()) | 63 if (!layer->visible()) |
| 61 *out << L" !visible"; | 64 *out << L" !visible"; |
| 62 | 65 |
| 63 std::string property_indent_str(indent+3, ' '); | 66 std::string property_indent_str(indent+3, ' '); |
| 64 *out << L'\n' << UTF8ToWide(property_indent_str); | 67 *out << L'\n' << UTF8ToWide(property_indent_str); |
| 65 *out << L"bounds: " << layer->bounds().x() << L',' << layer->bounds().y(); | 68 *out << L"bounds: " << layer->bounds().x() << L',' << layer->bounds().y(); |
| 66 *out << L' ' << layer->bounds().width() << L'x' << layer->bounds().height(); | 69 *out << L' ' << layer->bounds().width() << L'x' << layer->bounds().height(); |
| 67 | 70 |
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| 98 | 101 |
| 99 void PrintLayerHierarchy(const Layer* layer, gfx::Point mouse_location) { | 102 void PrintLayerHierarchy(const Layer* layer, gfx::Point mouse_location) { |
| 100 std::wostringstream out; | 103 std::wostringstream out; |
| 101 out << L"Layer hierarchy:\n"; | 104 out << L"Layer hierarchy:\n"; |
| 102 PrintLayerHierarchyImp(layer, 0, mouse_location, &out); | 105 PrintLayerHierarchyImp(layer, 0, mouse_location, &out); |
| 103 // Error so logs can be collected from end-users. | 106 // Error so logs can be collected from end-users. |
| 104 LOG(ERROR) << out.str(); | 107 LOG(ERROR) << out.str(); |
| 105 } | 108 } |
| 106 | 109 |
| 107 } // namespace ui | 110 } // namespace ui |
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