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Unified Diff: ui/file_manager/gallery/js/image_editor/viewport.js

Issue 384573002: Gallery.app: Move geometry calculation for the slide image to Viewport class. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 6 years, 5 months ago
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Index: ui/file_manager/gallery/js/image_editor/viewport.js
diff --git a/ui/file_manager/gallery/js/image_editor/viewport.js b/ui/file_manager/gallery/js/image_editor/viewport.js
index 7b52f5e0243f5065de704b952cf3b228cbde3009..1cc4d9a5399c8479acbb58d83fc0afd0129977e8 100644
--- a/ui/file_manager/gallery/js/image_editor/viewport.js
+++ b/ui/file_manager/gallery/js/image_editor/viewport.js
@@ -9,9 +9,24 @@
* @constructor
*/
function Viewport() {
mtomasz 2014/07/10 07:26:52 IIUC, you want to add "zooming by user" and "offse
hirono 2014/07/10 08:16:06 Yes, that is my plan.
+ /**
+ * Size of the full resolution image.
+ * @type {Rect}
+ * @private
+ */
this.imageBounds_ = new Rect();
+
+ /**
+ * Size of the application window.
+ * @type {Rect}
+ * @private
+ */
this.screenBounds_ = new Rect();
+ /**
+ * Scale from the full resolution image to the screen displayed image. This is
+ * not zoom operated by users.
+ */
this.scale_ = 1;
mtomasz 2014/07/10 07:26:52 nit: Is scale_, setScale and getFittingScale used?
hirono 2014/07/10 08:16:06 setScale uses it. getFittingScale actually does no
this.offsetX_ = 0;
mtomasz 2014/07/10 07:26:52 nit: Seems that offsetX and offsetY are not used?
hirono 2014/07/10 08:16:06 This is not used so far. But will start to use soo
this.offsetY_ = 0;
@@ -22,10 +37,6 @@ function Viewport() {
this.update();
}
-/*
- * Viewport modification.
- */
-
/**
* @param {number} width Image width.
* @param {number} height Image height.
@@ -86,12 +97,17 @@ Viewport.prototype.setScale = function(scale, notify) {
* @return {number} Best scale to fit the current image into the current screen.
*/
Viewport.prototype.getFittingScale = function() {
- var scaleX = this.screenBounds_.width / this.imageBounds_.width;
- var scaleY = this.screenBounds_.height / this.imageBounds_.height;
+ return this.getFittingScaleForImageSize_(
+ this.imageBounds_.width, this.imageBounds_.height);
+};
+
+Viewport.prototype.getFittingScaleForImageSize_ = function(width, height) {
+ var scaleX = this.screenBounds_.width / width;
+ var scaleY = this.screenBounds_.height / height;
// Scales > (1 / this.getDevicePixelRatio()) do not look good. Also they are
// not really useful as we do not have any pixel-level operations.
- return Math.min(1 / Viewport.getDevicePixelRatio(), scaleX, scaleY);
-};
+ return Math.min(1 / devicePixelRatio, scaleX, scaleY);
+}
/**
* Set the scale to fit the image into the screen.
@@ -282,11 +298,6 @@ Viewport.prototype.imageToScreenRect = function(rect) {
};
/**
- * @return {number} The number of physical pixels in one CSS pixel.
- */
-Viewport.getDevicePixelRatio = function() { return window.devicePixelRatio; };
-
-/**
* Convert a rectangle from screen coordinates to 'device' coordinates.
*
* This conversion enlarges the original rectangle devicePixelRatio times
@@ -296,7 +307,7 @@ Viewport.getDevicePixelRatio = function() { return window.devicePixelRatio; };
* @return {Rect} Rectangle in device coordinates.
*/
Viewport.prototype.screenToDeviceRect = function(rect) {
- var ratio = Viewport.getDevicePixelRatio();
+ var ratio = devicePixelRatio;
var screenCenterX = Math.round(
this.screenBounds_.left + this.screenBounds_.width / 2);
var screenCenterY = Math.round(
@@ -417,3 +428,95 @@ Viewport.prototype.repaint = function() {
for (var i = 0; i != this.repaintCallbacks_.length; i++)
this.repaintCallbacks_[i]();
};
+
+/**
+ * Obtains CSS transformation for the screen image.
+ * @return {string} Transformation description.
+ */
+Viewport.prototype.getTransformation = function() {
+ return 'scale(' + (1 / devicePixelRatio) + ')';
+};
+
+/**
+ * Obtains shift CSS transformation for the screen image.
+ * @param {number} dx Amount of shift.
+ * @return {string} Transformation description.
+ */
+Viewport.prototype.getShiftTransformation = function(dx) {
+ return 'translateX(' + dx + 'px) ' + this.getTransformation();
+};
+
+/**
+ * Obtains CSS transformation that makes the rotated image fit the original
+ * image. The new rotated image that the transformation is applied to looks the
+ * same with original image.
+ *
+ * @param {boolean} orientation Orientation of the rotation from the original
+ * image to the rotated image. True is for clockwise and false is for
+ * counterclockwise.
+ * @return {string} Transformation description.
+ */
+Viewport.prototype.getInverseTransformForRotatedImage = function(orientation) {
+ var previousImageWidth = this.imageBounds_.height;
+ var previousImageHeight = this.imageBounds_.width;
+ var oldScale = this.getFittingScaleForImageSize_(
+ previousImageWidth, previousImageHeight);
+ var scaleRatio = oldScale / this.getScale();
+ var degree = orientation ? '-90deg' : '90deg';
+ return [
+ 'scale(' + (scaleRatio) + ')',
+ 'rotate(' + degree + ')',
+ this.getTransformation()
+ ].join(' ');
+};
+
+/**
+ * Obtains CSS transformation that makes the cropped image fit the original
+ * image. The new cropped image that the transformaton is applied to fits to the
+ * the cropped rectangle in the original image.
+ *
+ * @param {number} imageWidth Width of the original image.
+ * @param {number} imageHeight Height of the origianl image.
+ * @param {Rect} imageCropRect Crop rectangle in the image's coordinate system.
+ * @return {string} Transformation description.
+ */
+Viewport.prototype.getInverseTransformForCroppedImage =
+ function(imageWidth, imageHeight, imageCropRect) {
+ var wholeScale = this.getFittingScaleForImageSize_(
+ imageWidth, imageHeight);
+ var croppedScale = this.getFittingScaleForImageSize_(
+ imageCropRect.width, imageCropRect.height);
+ var dx =
+ (imageCropRect.left + imageCropRect.width / 2 - imageWidth / 2) *
+ wholeScale;
+ var dy =
+ (imageCropRect.top + imageCropRect.height / 2 - imageHeight / 2) *
+ wholeScale;
+ return [
+ 'translate(' + dx + 'px,' + dy + 'px)',
+ 'scale(' + wholeScale / croppedScale + ')',
+ this.getTransformation()
+ ].join(' ');
+};
+
+/**
+ * Obtains CSS transformaton that makes the image fit to the screen rectangle.
+ *
+ * @param {Rect} screenRect Screen rectangle.
+ * @return {string} Transformation description.
+ */
+Viewport.prototype.getScreenRectTransformForImage = function(screenRect) {
+ var screenImageWidth = this.imageBounds_.width * this.getScale();
+ var screenImageHeight = this.imageBounds_.height * this.getScale();
+ var scaleX = screenRect.width / screenImageWidth;
+ var scaleY = screenRect.height /screenImageHeight;
+ var screenWidth = this.screenBounds_.width;
+ var screenHeight = this.screenBounds_.height;
+ var dx = screenRect.left + screenRect.width / 2 - screenWidth / 2;
+ var dy = screenRect.top + screenRect.height / 2 - screenHeight / 2;
+ return [
+ 'translate(' + dx + 'px,' + dy + 'px)',
+ 'scale(' + scaleX + ',' + scaleY + ')',
+ this.getTransformation()
+ ].join(' ');
+};
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