| Index: cc/output/bsp_controller.cc
|
| diff --git a/cc/output/bsp_controller.cc b/cc/output/bsp_controller.cc
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..fff8fb6eaddcc4297efc4698e194c41524b2cd04
|
| --- /dev/null
|
| +++ b/cc/output/bsp_controller.cc
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| @@ -0,0 +1,46 @@
|
| +// Copyright 2013 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +#include "cc/output/bsp_compare_result.h"
|
| +#include "cc/output/bsp_controller.h"
|
| +#include "cc/quads/draw_polygon.h"
|
| +#include "ui/gfx/vector3d_f.h"
|
| +
|
| +namespace cc {
|
| +
|
| +BspController::BspController() {
|
| +}
|
| +
|
| +float BspController::compare_threshold = 1.0f;
|
| +float BspController::split_threshold = 0.5f;
|
| +
|
| +BspCompareResult BspController::GetNodePositionRelative(
|
| + const DrawPolygon& node_a,
|
| + const DrawPolygon& node_b) {
|
| + return DrawPolygon::SideCompare(node_a, node_b, compare_threshold);
|
| +}
|
| +
|
| +// The base comparer with 0,0,0 as camera position facing forward
|
| +BspCompareResult BspController::GetCameraPositionRelative(
|
| + const DrawPolygon& node) {
|
| + // The dot product figures out if we're behind or in front of the
|
| + // current DrawPolygon based on its normal and a point from it.
|
| + gfx::Vector3dF camera_minus_point_on_plane = gfx::Point3F() - node.points[0];
|
| + if (gfx::DotProduct(camera_minus_point_on_plane, node.normal) > 0.0f) {
|
| + return BSP_FRONT;
|
| + }
|
| + return BSP_BACK;
|
| +}
|
| +
|
| +bool BspController::SplitPolygon(scoped_ptr<DrawPolygon> polygon,
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| + const DrawPolygon& splitter,
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| + scoped_ptr<DrawPolygon>* front,
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| + scoped_ptr<DrawPolygon>* back) {
|
| + return polygon->Split(splitter, split_threshold, front, back);
|
| +}
|
| +
|
| +float BspController::SplitWeight(const DrawPolygon& polygon) {
|
| + return polygon.area;
|
| +}
|
| +
|
| +} // namespace cc
|
|
|