Index: cc/output/bsp_controller.h |
diff --git a/cc/output/bsp_controller.h b/cc/output/bsp_controller.h |
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+// Copyright 2013 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef CC_OUTPUT_BSP_CONTROLLER_H_ |
+#define CC_OUTPUT_BSP_CONTROLLER_H_ |
+ |
+#include "cc/output/bsp_compare_result.h" |
+#include "cc/quads/draw_polygon.h" |
+ |
+namespace cc { |
+ |
+// Specialization of the BSP Controller abstract class that deals specifically |
+// with DrawPolygons |
+class BspController { |
+ public: |
+ BspController(); |
+ |
+ // Returns whether or not nodeA is on one or the other side of nodeB, |
+ // coplanar, or whether it crosses nodeB's plane and needs to be split |
+ static BspCompareResult GetNodePositionRelative(const DrawPolygon& node_a, |
+ const DrawPolygon& node_b); |
+ // Returns whether or not our viewer is in front of or behind the plane |
+ // defined by this polygon/node |
+ static BspCompareResult GetCameraPositionRelative(const DrawPolygon& node); |
+ static bool SplitPolygon(scoped_ptr<DrawPolygon> polygon, |
+ const DrawPolygon& splitter, |
+ scoped_ptr<DrawPolygon>* front, |
+ scoped_ptr<DrawPolygon>* back); |
+ |
+ // This heuristic uses the surface area of the polygon to determine whether |
+ // or not a polygon is a good splitter. The idea is that if a polygon is |
+ // larger, it is more likely to cross the planes of many other polygons, |
+ // so using it as a splitter instead avoids many unnecessary splits. |
+ virtual float SplitWeight(const DrawPolygon& polygon); |
+ |
+ // This threshold controls how "thick" a plane is. If a point's distance is |
+ // <= compare_threshold, then it is considered on the plane. Only when this |
+ // boundary is crossed do we consider doing splitting. |
+ static float compare_threshold; |
+ static float split_threshold; |
+}; |
+ |
+} // namespace cc |
+ |
+#endif // CC_OUTPUT_BSP_CONTROLLER_H_ |