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Unified Diff: cc/output/bsp_controller.h

Issue 384083002: WIP BSP Tree for 3D Layer Sorting (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 6 years, 5 months ago
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Index: cc/output/bsp_controller.h
diff --git a/cc/output/bsp_controller.h b/cc/output/bsp_controller.h
new file mode 100644
index 0000000000000000000000000000000000000000..234369c4d9c60baf4d6eabe2678868ce7a192c11
--- /dev/null
+++ b/cc/output/bsp_controller.h
@@ -0,0 +1,46 @@
+// Copyright 2013 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef CC_OUTPUT_BSP_CONTROLLER_H_
+#define CC_OUTPUT_BSP_CONTROLLER_H_
+
+#include "cc/output/bsp_compare_result.h"
+#include "cc/quads/draw_polygon.h"
+
+namespace cc {
+
+// Specialization of the BSP Controller abstract class that deals specifically
+// with DrawPolygons
+class BspController {
+ public:
+ BspController();
+
+ // Returns whether or not nodeA is on one or the other side of nodeB,
+ // coplanar, or whether it crosses nodeB's plane and needs to be split
+ static BspCompareResult GetNodePositionRelative(const DrawPolygon& node_a,
+ const DrawPolygon& node_b);
+ // Returns whether or not our viewer is in front of or behind the plane
+ // defined by this polygon/node
+ static BspCompareResult GetCameraPositionRelative(const DrawPolygon& node);
+ static bool SplitPolygon(scoped_ptr<DrawPolygon> polygon,
+ const DrawPolygon& splitter,
+ scoped_ptr<DrawPolygon>* front,
+ scoped_ptr<DrawPolygon>* back);
+
+ // This heuristic uses the surface area of the polygon to determine whether
+ // or not a polygon is a good splitter. The idea is that if a polygon is
+ // larger, it is more likely to cross the planes of many other polygons,
+ // so using it as a splitter instead avoids many unnecessary splits.
+ virtual float SplitWeight(const DrawPolygon& polygon);
+
+ // This threshold controls how "thick" a plane is. If a point's distance is
+ // <= compare_threshold, then it is considered on the plane. Only when this
+ // boundary is crossed do we consider doing splitting.
+ static float compare_threshold;
+ static float split_threshold;
+};
+
+} // namespace cc
+
+#endif // CC_OUTPUT_BSP_CONTROLLER_H_

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