Chromium Code Reviews| Index: cc/output/bsp_controller.cc |
| diff --git a/cc/output/bsp_controller.cc b/cc/output/bsp_controller.cc |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..a5b6bb283c5fd379e675138bf6bf59615865b3ff |
| --- /dev/null |
| +++ b/cc/output/bsp_controller.cc |
| @@ -0,0 +1,47 @@ |
| +// Copyright 2013 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| +#include "cc/output/bsp_compare_result.h" |
| +#include "cc/output/bsp_controller.h" |
| +#include "cc/quads/draw_polygon.h" |
| +#include "ui/gfx/vector3d_f.h" |
| + |
| +namespace cc { |
| + |
| +BspController::BspController() { |
| +} |
| + |
| +static gfx::Point3F camera_point(0.0f, 0.0f, 0.0f); |
|
Ian Vollick
2014/07/19 00:45:01
I think that this counts as a static initializer,
troyhildebrandt
2014/07/21 19:16:50
Done.
|
| +float BspController::compare_threshold = 1.0f; |
| +float BspController::split_threshold = 0.5f; |
| + |
| +BspCompareResult BspController::GetNodePositionRelative( |
| + const DrawPolygon& node_a, |
| + const DrawPolygon& node_b) { |
| + return DrawPolygon::SideCompare(node_a, node_b, compare_threshold); |
| +} |
| + |
| +// The base comparer with 0,0,0 as camera position facing forward |
| +BspCompareResult BspController::GetCameraPositionRelative( |
| + const DrawPolygon& node) { |
| + // The dot product figures out if we're behind or in front of the |
| + // current DrawPolygon based on its normal and a point from it. |
| + gfx::Vector3dF camera_minus_point_on_plane = camera_point - node.points[0]; |
| + if (gfx::DotProduct(camera_minus_point_on_plane, node.normal) > 0.0f) { |
| + return BSP_FRONT; |
| + } |
| + return BSP_BACK; |
| +} |
| + |
| +bool BspController::SplitPolygon(scoped_ptr<DrawPolygon> polygon, |
| + const DrawPolygon& splitter, |
| + scoped_ptr<DrawPolygon>* front, |
| + scoped_ptr<DrawPolygon>* back) { |
| + return polygon->Split(splitter, split_threshold, front, back); |
| +} |
| + |
| +float BspController::SplitWeight(const DrawPolygon& polygon) { |
| + return polygon.area; |
| +} |
| + |
| +} // namespace cc |