Index: cc/quads/draw_polygon.h |
diff --git a/cc/quads/draw_polygon.h b/cc/quads/draw_polygon.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..7e8b7d1d54b12fabc672582d9eb572e92497a8b4 |
--- /dev/null |
+++ b/cc/quads/draw_polygon.h |
@@ -0,0 +1,67 @@ |
+// Copyright 2013 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef CC_QUADS_DRAW_POLYGON_H_ |
+#define CC_QUADS_DRAW_POLYGON_H_ |
+ |
+#include <vector> |
+ |
+#include "cc/base/math_util.h" |
+#include "cc/output/bsp_compare_result.h" |
+#include "cc/quads/draw_quad.h" |
+#include "ui/gfx/point3_f.h" |
+#include "ui/gfx/quad_f.h" |
+#include "ui/gfx/vector3d_f.h" |
+ |
+namespace cc { |
+ |
+class DrawPolygon { |
+ public: |
+ DrawPolygon(); |
+ ~DrawPolygon(); |
+ |
+ DrawPolygon(DrawQuad* original_ref, |
+ gfx::Point3F* in_points, |
+ int num_vertices_in_polygon, |
+ int draw_order_index = 0, |
+ bool polygon_is_original = true); |
+ DrawPolygon(const DrawPolygon& other); |
+ |
+ DrawPolygon& operator=(const DrawPolygon& rhs); |
+ |
+ bool Split(const DrawPolygon& splitter, |
+ double plane_threshold, |
+ scoped_ptr<DrawPolygon>* front, |
+ scoped_ptr<DrawPolygon>* back); |
+ float SignedPointDistance(const gfx::Point3F& point) const; |
+ bool ApplyTransform(const gfx::Transform& transform); |
+ |
+ std::vector<gfx::Point3F> points; |
+ gfx::Vector3dF normal; |
+ float area; |
+ int order_index; |
+ bool is_original; // Has this been split yet or is it still intact? |
Ian Vollick
2014/07/16 20:54:33
Apologies if I just missed it, but where's this us
troyhildebrandt
2014/07/18 21:48:27
This is more for the rendering side of things, not
|
+ |
+ // Checks polygon a against polygon b and returns which side it lies on, or |
+ // whether it crosses (necessitating a split in the BSP tree). |
+ static BspCompareResult SideCompare(const DrawPolygon& a, |
+ const DrawPolygon& b, |
+ float z_threshold); |
+ float Area() const; |
+ float SignedArea() const; |
+ void ToQuads2D(std::vector<gfx::QuadF>* quads) const; |
+ int NumPoints() { return points.size(); } |
+ bool GetInverseTransform(gfx::Transform* transform) const; |
+ |
+ // The pointer to the original quad, which gives us all the drawing info |
+ // we need. |
+ DrawQuad* original_ref; |
+ |
+ private: |
+ void CopyFrom(const DrawPolygon& rhs); |
+}; |
+ |
+} // namespace cc |
+ |
+#endif // CC_QUADS_DRAW_POLYGON_H_ |