| Index: cc/output/bsp_tree.h
|
| diff --git a/cc/output/bsp_tree.h b/cc/output/bsp_tree.h
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| new file mode 100644
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| index 0000000000000000000000000000000000000000..bfb05036b7c36c29253c64e141d9c507a2adfd9f
|
| --- /dev/null
|
| +++ b/cc/output/bsp_tree.h
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| @@ -0,0 +1,115 @@
|
| +// Copyright 2014 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef CC_OUTPUT_BSP_TREE_H_
|
| +#define CC_OUTPUT_BSP_TREE_H_
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| +
|
| +#include <list>
|
| +#include <vector>
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| +
|
| +#include "base/memory/scoped_ptr.h"
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| +#include "cc/base/scoped_ptr_deque.h"
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| +#include "cc/base/scoped_ptr_vector.h"
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| +#include "cc/output/bsp_compare_result.h"
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| +#include "cc/quads/draw_polygon.h"
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| +
|
| +namespace cc {
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| +
|
| +struct BspNode {
|
| + // This represents the splitting plane.
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| + scoped_ptr<DrawPolygon> node_data;
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| + // This represents any coplanar geometry we found while building the BSP.
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| + ScopedPtrVector<DrawPolygon> coplanars_front;
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| + ScopedPtrVector<DrawPolygon> coplanars_back;
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| +
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| + scoped_ptr<BspNode> back_child;
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| + scoped_ptr<BspNode> front_child;
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| +
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| + explicit BspNode(scoped_ptr<DrawPolygon> data);
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| + ~BspNode();
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| +};
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| +
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| +class BspTree {
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| + public:
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| + explicit BspTree(ScopedPtrDeque<DrawPolygon>* list);
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| + scoped_ptr<BspNode>& root() { return root_; }
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| +
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| + template <typename ActionHandlerType>
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| + void TraverseWithActionHandler(ActionHandlerType* action_handler) const {
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| + if (root_) {
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| + WalkInOrderRecursion<ActionHandlerType>(action_handler, root_.get());
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| + }
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| + }
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| +
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| + ~BspTree();
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| +
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| + private:
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| + scoped_ptr<BspNode> root_;
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| +
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| + void FromList(ScopedPtrVector<DrawPolygon>* list);
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| + void BuildTree(BspNode* node, ScopedPtrDeque<DrawPolygon>* data);
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| +
|
| + template <typename ActionHandlerType>
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| + void WalkInOrderAction(ActionHandlerType* action_handler,
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| + DrawPolygon* item) const {
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| + (*action_handler)(item);
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| + }
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| +
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| + template <typename ActionHandlerType>
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| + void WalkInOrderVisitNodes(
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| + ActionHandlerType* action_handler,
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| + const BspNode* node,
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| + const BspNode* first_child,
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| + const BspNode* second_child,
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| + const ScopedPtrVector<DrawPolygon>& first_coplanars,
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| + const ScopedPtrVector<DrawPolygon>& second_coplanars) const {
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| + if (first_child) {
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| + WalkInOrderRecursion(action_handler, first_child);
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| + }
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| + for (size_t i = 0; i < first_coplanars.size(); i++) {
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| + WalkInOrderAction(action_handler, first_coplanars[i]);
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| + }
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| + WalkInOrderAction(action_handler, node->node_data.get());
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| + for (size_t i = 0; i < second_coplanars.size(); i++) {
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| + WalkInOrderAction(action_handler, second_coplanars[i]);
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| + }
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| + if (second_child) {
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| + WalkInOrderRecursion(action_handler, second_child);
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| + }
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| + }
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| +
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| + template <typename ActionHandlerType>
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| + void WalkInOrderRecursion(ActionHandlerType* action_handler,
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| + const BspNode* node) const {
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| + // If our view is in front of the the polygon
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| + // in this node then walk back then front.
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| + if (GetCameraPositionRelative(*(node->node_data)) == BSP_FRONT) {
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| + WalkInOrderVisitNodes<ActionHandlerType>(action_handler,
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| + node,
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| + node->back_child.get(),
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| + node->front_child.get(),
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| + node->coplanars_front,
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| + node->coplanars_back);
|
| + } else {
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| + WalkInOrderVisitNodes<ActionHandlerType>(action_handler,
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| + node,
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| + node->front_child.get(),
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| + node->back_child.get(),
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| + node->coplanars_back,
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| + node->coplanars_front);
|
| + }
|
| + }
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| +
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| + // Returns whether or not nodeA is on one or the other side of nodeB,
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| + // coplanar, or whether it crosses nodeB's plane and needs to be split
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| + static BspCompareResult GetNodePositionRelative(const DrawPolygon& node_a,
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| + const DrawPolygon& node_b);
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| + // Returns whether or not our viewer is in front of or behind the plane
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| + // defined by this polygon/node
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| + static BspCompareResult GetCameraPositionRelative(const DrawPolygon& node);
|
| +};
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| +
|
| +} // namespace cc
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| +
|
| +#endif // CC_OUTPUT_BSP_TREE_H_
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|
|