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Unified Diff: cc/output/bsp_tree.cc

Issue 384083002: WIP BSP Tree for 3D Layer Sorting (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Removed some forgotten debug output Created 6 years, 5 months ago
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Index: cc/output/bsp_tree.cc
diff --git a/cc/output/bsp_tree.cc b/cc/output/bsp_tree.cc
new file mode 100644
index 0000000000000000000000000000000000000000..1f531159136345da2283feaf82e95b2deaa6ce8c
--- /dev/null
+++ b/cc/output/bsp_tree.cc
@@ -0,0 +1,127 @@
+// Copyright 2014 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "cc/output/bsp_tree.h"
+
+#include <list>
+#include <vector>
+
+#include "base/memory/scoped_ptr.h"
+#include "cc/base/scoped_ptr_deque.h"
+#include "cc/base/scoped_ptr_vector.h"
+#include "cc/output/bsp_compare_result.h"
+#include "cc/output/bsp_controller.h"
+#include "cc/quads/draw_polygon.h"
+
+namespace cc {
+
+BspNode::BspNode(scoped_ptr<DrawPolygon> data) {
+ node_data = data.Pass();
+}
+
+BspNode::~BspNode() {
+}
+
+BspTree::BspTree(BspController* bsp_controller,
enne (OOO) 2014/07/28 21:38:20 This is kind of an OO weirdness. BspController is
troyhildebrandt 2014/07/29 00:04:33 Removed the BspController, it's an artifact of an
+ ScopedPtrVector<DrawPolygon>* list)
enne (OOO) 2014/07/28 21:38:20 The BspTree takes ownership of this list, right? I
troyhildebrandt 2014/07/29 00:04:33 Now BspTree constructor takes a ScopedPtrDeque* in
troyhildebrandt 2014/07/29 00:04:33 Removed FromList, made the constructor do minimal
+ : controller_(bsp_controller) {
+ FromList(list);
+}
+
+// FromList takes an input list and moves the better splitting polygons to the
+// front of the queue so when it comes time to build the tree, we already have
+// our splitting plane decided in the first element of the queue. BuildTree is
+// then called to perform the actual building of the tree using this list.
+void BspTree::FromList(ScopedPtrVector<DrawPolygon>* list) {
+ if (list->size() == 0)
+ return;
+
+ ScopedPtrDeque<DrawPolygon> list_data;
+ for (ScopedPtrVector<DrawPolygon>::iterator it = list->begin();
+ it != list->end();
+ ++it) {
+ list_data.push_back(list->take(it));
+ }
+
+ root_ = scoped_ptr<BspNode>(new BspNode(list_data.take_front()));
+ BuildTree(root_.get(), &list_data);
+}
+
+// The idea behind using a deque for BuildTree's input is that we want to be
+// able to place polygons that we've decided aren't splitting plane candidates
+// at the back of the queue while moving the candidate splitting planes to the
+// front when the heuristic decides that they're a better choice. This way we
+// can always simply just take from the front of the deque for our node's
+// data.
+void BspTree::BuildTree(BspNode* node, ScopedPtrDeque<DrawPolygon>* data) {
enne (OOO) 2014/07/28 21:38:20 Can you come up with a better name than "data"?
troyhildebrandt 2014/07/29 00:04:32 Done.
+ ScopedPtrDeque<DrawPolygon> front_list;
+ ScopedPtrDeque<DrawPolygon> back_list;
+
+ // We take in a list of polygons at this level of the tree, and have to
+ // find a splitting plane, then classify polygons as either in front of
+ // or behind that splitting plane.
+ while (data->size() > 0) {
+ // Is this particular polygon in front of or behind our splitting polygon.
+ BspCompareResult comparer_result = controller_->GetNodePositionRelative(
+ *data->front(), *(node->node_data));
+
+ // If it's clearly behind or in front of the splitting plane, we use the
+ // heuristic to decide whether or not we should put it at the back
+ // or front of the list.
+ scoped_ptr<DrawPolygon> new_front;
+ scoped_ptr<DrawPolygon> new_back;
+ switch (comparer_result) {
+ case BSP_FRONT:
+ front_list.push_back(data->take_front().Pass());
+ break;
+ case BSP_BACK:
+ back_list.push_back(data->take_front().Pass());
+ break;
+ case BSP_SPLIT:
+ // Time to split this geometry, *it needs to be split by node_data.
+ if (controller_->SplitPolygon(data->take_front(),
+ *(node->node_data),
+ &new_front,
+ &new_back)) {
+ front_list.push_back(new_front.Pass());
+ back_list.push_back(new_back.Pass());
+ }
+ break;
+ case BSP_COPLANAR_FRONT:
+ node->coplanars_front.push_back(data->take_front());
+ break;
+ case BSP_COPLANAR_BACK:
+ node->coplanars_back.push_back(data->take_front());
+ break;
+ default:
+ NOTREACHED();
+ break;
+ }
+ }
+
+ // Build the back subtree using the front of the back_list as our splitter.
+ if (back_list.size() > 0) {
+ node->back_child = scoped_ptr<BspNode>(new BspNode(back_list.take_front()));
+ BuildTree(node->back_child.get(), &back_list);
+ }
+
+ // Build the front subtree using the front of the front_list as our splitter.
+ if (front_list.size() > 0) {
+ node->front_child =
+ scoped_ptr<BspNode>(new BspNode(front_list.take_front()));
+ BuildTree(node->front_child.get(), &front_list);
+ }
+}
+
+void BspTree::Clear() {
+ if (root_) {
+ root_.reset();
+ }
+}
+
+BspTree::~BspTree() {
+ Clear();
enne (OOO) 2014/07/28 21:38:19 Why does there need to be an explicit clear? Can t
troyhildebrandt 2014/07/29 00:04:32 Removed.
+}
+
+} // namespace cc

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