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Issue 384083002: WIP BSP Tree for 3D Layer Sorting (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 6 years, 5 months ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 #include "cc/output/bsp_compare_result.h"
5 #include "cc/output/bsp_controller.h"
6 #include "cc/quads/draw_polygon.h"
7 #include "ui/gfx/vector3d_f.h"
8
9 namespace cc {
10
11 BspController::BspController() {
12 }
13
14 float BspController::compare_threshold = 1.0f;
15 float BspController::split_threshold = 0.5f;
16
17 BspCompareResult BspController::GetNodePositionRelative(
18 const DrawPolygon& node_a,
19 const DrawPolygon& node_b) {
20 return DrawPolygon::SideCompare(node_a, node_b, compare_threshold);
21 }
22
23 // The base comparer with 0,0,0 as camera position facing forward
24 BspCompareResult BspController::GetCameraPositionRelative(
25 const DrawPolygon& node) {
26 // The dot product figures out if we're behind or in front of the
27 // current DrawPolygon based on its normal and a point from it.
28 gfx::Vector3dF camera_minus_point_on_plane = gfx::Point3F() - node.points[0];
29 if (gfx::DotProduct(camera_minus_point_on_plane, node.normal) > 0.0f) {
30 return BSP_FRONT;
31 }
32 return BSP_BACK;
33 }
34
35 bool BspController::SplitPolygon(scoped_ptr<DrawPolygon> polygon,
36 const DrawPolygon& splitter,
37 scoped_ptr<DrawPolygon>* front,
38 scoped_ptr<DrawPolygon>* back) {
39 return polygon->Split(splitter, split_threshold, front, back);
40 }
41
42 float BspController::SplitWeight(const DrawPolygon& polygon) {
43 return polygon.area;
44 }
45
46 } // namespace cc
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