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| 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 #include "cc/output/bsp_compare_result.h" |
| 5 #include "cc/output/bsp_controller.h" |
| 6 #include "cc/quads/draw_polygon.h" |
| 7 #include "ui/gfx/vector3d_f.h" |
| 8 |
| 9 namespace cc { |
| 10 |
| 11 BspController::BspController() { |
| 12 } |
| 13 |
| 14 float BspController::compare_threshold = 1.0f; |
| 15 float BspController::split_threshold = 0.5f; |
| 16 |
| 17 BspCompareResult BspController::GetNodePositionRelative( |
| 18 const DrawPolygon& node_a, |
| 19 const DrawPolygon& node_b) { |
| 20 return DrawPolygon::SideCompare(node_a, node_b, compare_threshold); |
| 21 } |
| 22 |
| 23 // The base comparer with 0,0,0 as camera position facing forward |
| 24 BspCompareResult BspController::GetCameraPositionRelative( |
| 25 const DrawPolygon& node) { |
| 26 // The dot product figures out if we're behind or in front of the |
| 27 // current DrawPolygon based on its normal and a point from it. |
| 28 gfx::Vector3dF camera_minus_point_on_plane = gfx::Point3F() - node.points[0]; |
| 29 if (gfx::DotProduct(camera_minus_point_on_plane, node.normal) > 0.0f) { |
| 30 return BSP_FRONT; |
| 31 } |
| 32 return BSP_BACK; |
| 33 } |
| 34 |
| 35 bool BspController::SplitPolygon(scoped_ptr<DrawPolygon> polygon, |
| 36 const DrawPolygon& splitter, |
| 37 scoped_ptr<DrawPolygon>* front, |
| 38 scoped_ptr<DrawPolygon>* back) { |
| 39 return polygon->Split(splitter, split_threshold, front, back); |
| 40 } |
| 41 |
| 42 float BspController::SplitWeight(const DrawPolygon& polygon) { |
| 43 return polygon.area; |
| 44 } |
| 45 |
| 46 } // namespace cc |
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